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LittleBigPlanet 2 info leaked

Posted May 8, 2010 at 12:34AM EST by Ryan F.

Listed in: PS3 Tags: e3, Game Informer, littlebigplanet 2, Media Molecule, playstation 3 updates, Sony
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littlebigplanet_screen

 

Seems like someone has already snagged the latest issue of Game Informer that contains a handful of info about Sackboy's latest adventure, and man, it looks like Media Molecule is out to redefine the gaming genre again. As posted by NeoGAF member Crisis, here's a "brief" summary of what you can expect in the much anticipated LittleBigPlanet 2:

 

  • LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
  • There is an all-new level creator and it is not just a tool to create platform games.
  • As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
  • A player can even customize a HUD. The example given is a health bar for a fighting game.
  • A Media Molecule developer has created a fully-functioning Command & Conquer Clone
  • Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
  • There is a new super-important creator tool called "direct control seats"
  • (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
  • Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
  • You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
  • Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
  • Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
  • Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
  • There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
  • Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
  • Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
  • Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
  • A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
  • There are now movie editing options as well.
  • Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
  • There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
  • If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
  • For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
  • Sackbots can be drastically increased or decreased in physical size.
  • Sackbots can be controlled by direct control seats as well.
  • There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
  • Media Molecule says explicitly there are multiple more gadgets coming.
  • All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
  • There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
  • Storyline is not country-based like last time, but is based in periods of time

 

Media Molecule is expected to show off LittleBigPlanet 2 at next months E3.

 

 

Via [NeoGAF]

 



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Comments 


 
# RE: LittleBigPlanet 2 info leakedRyan F. 2010-05-08 02:03
Holy crap, can't wait for more info about this game!

Reply
 

 
# Whoa!!!Guest 2010-05-08 02:05
Imagine the possibilities

Reply
 

 
# pfftTydeus 2010-05-09 15:52
no! your head might explode :P I can't wait.. I never made a level in LBP1 but I'll definantly try in LBP2.

Reply
 

 
# RE: LittleBigPlanet 2 info leakedrubixcube6 2010-05-08 02:08
wow rly? some of this sounds too good to be true.

Reply
 

 
# WowHypodrive 2010-05-08 02:40
LBP just became serious business. This sounds like a way for playstation 3 players to actually become mini developers if they own this game! I'm looking foward to more info/videos.

Reply
 

 
# RE: LittleBigPlanet 2 info leakedchuck.fx 2010-05-08 04:02
this is f#cking GREAT!

this is the first step to some kind of ps store based on creations made by players!

Reply
 

 
+3 # Nice...Guest 2010-05-08 06:21
Looks like we might finally get a FF vii remake :P

Reply
 

 
+1 # Dudehush404 2010-05-08 09:27
That is SOOO much more than I ever thought a LBP2 would offer!

Reply
 

 
+1 # tombarrett212Guest 2010-05-08 10:27
sounds like some major improvements. Im sold. Cant wait for it to hit shelves.

Reply
 

 
# Tricking out SackieTLC_Nyk 2010-05-08 11:01
Can't wait for the release.

Reply
 

 
# Well.Guest 2010-05-08 11:11
This looks promising!

Reply
 

 
# WowChilloutcolin 2010-05-08 12:11
Up till this I was thinking how LBP2 was so unneccesary, but looking at these details I couldn't have been more wrong. Now I cant wait to see what people can make.

Reply
 

 
# RE: LittleBigPlanet 2 info leakedNavani 2010-05-08 12:48
They should kinda theme the levels like how Conker's Bad Fur Day/Live & Reloaded was! (LOVE THOSE GAMES) by having parody levels of other famous games or movies.. But I guess the idea is to inspire the players to make those levels!

Reply
 

 
# yes!deadkyo 2010-05-08 13:02
those were awesome games!!!!! XD

Reply
 

 
+2 # RE: LittleBigPlanet 2 info leakedMangoScango 2010-05-08 12:58
If any other dev said they were gonna do this, I'd have my doubts. But I think we all know MM will make this even better than we're imagining.

Can't wait =D

Reply
 

 
# RE: LittleBigPlanet 2 info leakedChris 2010-05-08 17:13
holy hell. This game is definitely on my pre-order list ASAP.

Reply
 

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