Level 5 Producer on White Knight Story's combat system |
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"What we wanted to do was to provide a fantasy story, where the hero is just your typical cool hero that everybody else wants to be. And both Kusuda and I are huge fans of hero-type stories - the superheroes and even the Japanese typical robot hero kind of stories," commented Hino when asked about the inspirations for White Knight Story.
Regarding gameplay, the title will feature a one-button mechanics for all attacks. The Level-5 officials explained that this was done on purpose because they wanted their game to be accessible to many gamers. Despite that, the combat system will sport a customization feature that adopts on the current in-game situations players are in.
Players will reportedly be provided with function slots where they can put the different attacks of their character. These can then be rotated during combats for variety and depending on the weaknesses of the enemies. Hino further explained:
The function slots that we're providing for the combat system...we want that to be incorporated into the player's strategy where, depending on the situation, they re-arrange the different slots with different attacks so that they can fight the enemy based off of their weaknesses and strengths and just incorporate that into their strategy.
Lastly, Akihiro Hino talked about the "White Knight" mode in the game where players will be able to change forms during times theyre encountering enemies much stronger than them. But players have to take note though that this mode is only for a limited time:
The White Knight is much more powerful and offers a much more powerful arsenal to take on the enemy. But, we're not going to provide a free-for-all. The White Knight does have a time limit, so it has to be incorporated into the strategy, and the players have to pick and chose when to best utilize the White Knight.
White Knight Story is expected to hit Western markets after it has been released in Japan later this year.
Via 1UP
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