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Lair at 1080p? |
Listed in: PS3 Tags: Factor 5, Microsoft, playstation 3 updates, Sony, Star Wars
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San Rafael-based development team Factor 5, known for making games exclusively for the Nintendo consoles and responsible for games like the Star Wars: Rogue Squadron series, is very busy pushing the limits for the upcoming PLAYSTATION 3 title Lair.
After a shower of trailers and videos for the game, we all know that we'd be expecting tons of mean, flying dragons. Rumors started flying around (excuse the pun), that the game will utilize Sony's new motion-sensitive controller to its utmost potential, more so than Warhawk. However, the real attention grabber are reports that it's going to run natively in 1080p.
Those four digits most certainly caused a lot of raised eyebrows over at Microsoft. Hmmm...
Via ign
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Also ms is only good at one thing and that is lieing... oh im sorry no there not because there lies are insane and huge ones. Yeah there bad liars as well as everything else, lol.
Those losers.
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Here's hoping the 1080p games run without a loss of framerate.
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De interlacing 60fps 1080i will still not look as good as true 1080p. Alot of people also say the PS3 isnt powerful enough to output 1080p. Well think of it this way, the most powerful games on the PC can output 1920x1080 with 60fps even with a card like the 7800 which is nearly identical with the RSX in the PS3.
1080p is picking up fast , you can get a 1080p 42" TV for around 2500 or less. 65" models less then 3500. Microsoft playing down the 1080p in PS3. They can deny it all they want, but when it comes down to it. 1080p is very much different then 1080i.
Its like saying 720i and 720p look identical.
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There have been numerous articles comparing the two, and they often arrive at the same conclusion;
eg. http://blog.hometheatermag.com/geoffreymorrison/0807061080iv1080p/
Although he does add for gaming;
"The only time you would see a difference is if you have native 1080p/60 content"
So 1080p/60 on the PS3 with graphics as good as PS3 games at 720p/60? I doubt it.
I agree with what someone wrote on another thread. If a dev has a game pushing the PS3 to the limits whilst running at 720p/60, they may still offer 1080p/30 with similar graphics (only slighly more pixels per second required). But if they offer an option for double that framerate at 1080p/60, then the graphics will have to be toned down somewhere to meet that resolution and framerate.
So 1080p/60 will be very VERY rare. But 1080p/30 could happen, but on a good TV that de-interlaces 1080i properly, it wouldn't look any better than 1080i/30.
In otherwords, for 1080p to look better than 1080i, it needs to be running at 60fps.
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You can't notice the difference of image in motion? Then go visit a doctor, or stop being a *****got.
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Go and do some research on de-interlacing video.
eg. http://www.videsignline.com/showArticle.jhtml?printableArticle=true&articleId=175006013
http://www.digitaltvdesignline.com/howto/171202096
In particular, look up "Motion Adaptive De-interlacing" for articles and TVs on the internet.
When (or should I say IF) you're capable of understanding it, then come back and talk about. :|
As you should notice, it confirms what I said above, for TVs that de-interlace properly (i.e. one that offers good quality de-interacing with features such as Motion Adaptive De-interlacing).
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http://www.digital-rapids.com/Products_DemoRoom.html
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Some fanboys are not only ignorant, they seem to be PROUD to be ignorant.
The PS3 is slightly more powerful than the 360. 1080p for Lair is currently just a rumour. 1080p for MGS4 is currently just a rumour. And are we talking about 30fps or 60fps? And MS didn't say it was impossible, they said you wouldn't see it on the PS3 this year.
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If you took your head out of you're a*** for a moment, you'd realize there's a world beyond gaming, one where 1080i exists beyond the XBox 360. High definition broadcasts for example support up to 1080i, not 1080p, therefore companies like Sony, Toshiba, Panasonic etc have ALL developed technologies to make the interlaced image of 1080i look as good as possible, with techniques like adaptive motion de-interlacing (just like deejay says).
The result is an image which looks just a good as 1080p for any source with a framerate of up to 30fps on 60Hz TVs (see the first link deejay provided in #12).
Oh, but wait, companies like Sony could not achieve this with their TVs because to YOU it is impossible. Right?
Try opening your mind for a change. You attack deejay by calling him a moron and a ***got, but since he was right and you were wrong, it makes YOU the moron.
Idiot!
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Exactly, thanks for that.
The reaction to my comment about 1080i shows just how narrow minded some gamers are, especially KnowLedge who shows complete ignorance on the subject of de-interlacing, with a reaction which seems to be based on the fact that the 360 offers up to 1080i (therefore it must suck compared to 1080p *roll eyes*).
There's a lot of information about de-interlacing techniques on the net, and sites dedicated to high tech movie hardware often have discussions on the subject.
As you mentioned, de-interlacing and other techniques for improving picture quality is an important area for compaines like Sony, Toshiba and others. For example, TruD is one of a number of emerging technologies;
http://www.digitaltvdesignline.com/howto/showArticle.jhtml?articleId=180204796&pgno=2
http://www.micronas.com./products/trud/index.html?backurl=%2Fhome%2Findex.html
http://www.micronas.com/pressroom/press_releases/articles/0607/index.html?newslang=1
I'll stop now because this is going way off topic. :)
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