Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Kojima Productions making brand-new engine for MGS: Rising, game will be graphically superior to MGS4

Posted Jun 14, 2009 at 9:06AM EST by Karl B.

Listed in: PS3, Xbox 360, PC Gaming Tags: Kojima Productions, playstation 3 updates, PlayStation Network
Ó

Metal Gear Solid: Rising - Image 1


If you thought the graphics in Metal Gear Solid 4: Guns of the Patriots were already top-notch, just wait until Metal Gear Solid: Rising comes out. Be prepared, though. You may have to wear special glasses to keep your eyes from bleeding because of the awesome graphics.

In the latest Kojima Productions podcast, the team behind Rising revealed that the new home console entry in the Metal Gear Solid series is sure to have "better graphics" compared to MGS4. To do this, they're ditching the MGS4 engine and building an all-new one from the ground up. Said KojiPro's Sean Eyestone,

We're redoing the engine from scratch, and it's going to look amazing. It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform.


The podcast also revealed a few bits and pieces of what we can expect from Rising. Namely, a lot of surprises. According to the team, Rising will be "raising the Metal Gear franchise up to the next step" and will serve as the entry point for KojiPro's "young bloods"

Eyestone also confirmed that there is a significance in Raiden's eye color, but they weren't sure if anyone would pick up on that. I guess they underestimated the ability of MGS fans to pore over the smallest details this time.

Metal Gear Solid: Rising is currently in development for PS3, Xbox 360, and PC.



Related articles:


Via Metal Gear Scholar



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# Well isn't that hipocratic.Flamesack112 2009-06-14 10:22
MGS4 was "only possible on PS3".

Anyone see the hippocracy of saying that and then making a spin-off that will be "graphically superior" but also on the Xbox 360.



They really need to just admit that MGS is possible on any system with enough memory and storage. And just admit that it was their choice to make MGS4 exclusive and not multi-platform. I have MGS4 and I hardly think the graphics are that amazing. The particle effects and amount of action on screen is rather impressive though.



Here's to hoping MGS fans on any system can one enjoy the whole series.

Reply
 

 
# yeaDremth 2009-06-14 10:46
i think think it "wasn't possible" because the amount of content would not be able to fit reasonably on the xbox's dvd medium. i dont think they meant that the xbox's hardware couldn't handle it.

Reply
 

 
# Well...papajag 2009-06-14 11:53
"The entire team is serious about making it look as good as possible on every platform."



That sentence is very vague. We don't know if one version is superior to the other. The PS3 will probably be better and without the changing of discs. Blu-ray can make one hell of a difference. I think MS just picked the wrong disc format. Hardware it can probably handle MGS4 like Dremth mentioned.

Reply
 

 
# @FlamesackEcho307 2009-06-14 12:21
I agree with the last few sentences of your post. Action on screen was great, but just as difficult to process as action on the screen, is vibrant colors. The colors in MGS4 were very drab and bland. I said since the first time I played MGS4 (day 1), that I thought the 360 could power it (graphically speaking).



It doesn't surprise me that they're saying this. I'm not saying they're not telling the truth, but I'm assuming this statement was more to hype the game to give away any secrets on what it might look like.



Konami has long been a respected and powerhouse development team. If they say it can graphically be better, then I'm inclined to agree until I see otherwise.

Reply
 

 
# ...Shatterdome 2009-06-14 13:20
It will be interesting to see if they keep it to one dvd, or make it multiple discs. That will say if they are actually maxing it out more than MGS4 (content wise) or just making a game that will work on both systems.

Reply
 

 
# wow qj staffjac_the_ripper 2009-06-14 14:33
they never said that the game will be more graphically superior to mgs4, they just said that they are making an engine so that it will look good on all platforms

Reply
 

 
# i agreeJOshISPoser 2009-06-14 14:38
Saying that it'll look better is a big inference.

Making it look as good as possible could be detail, draw distance, etc. and not the overall graphics.

Reply
 

 
# another interesting thingsymbyosis 2009-06-14 15:36
Kojima said he didn't want MGS2 to happen again, so he said he'd do a platform only version of the game, now this one is multiplatform? What's all this? btw, Raiden still is a sissy ninja suit or not.

Reply
 

 
# +symbyosis 2009-06-14 15:42
btw, i was talking about the laggy/glitchy Xbox port

Reply
 

 
# .NarooN 2009-06-14 16:16
All I know is, it won't be nearly as big as MGS4 content-wise. I'm just waiting for some screens/video of the ridiculous gameplay.

Reply
 

 
# bet they had 2 make a new graphics enginehouaruto 2009-06-14 17:39
just so that it can work with the xbox, meaning if they didnt or if they improved on it like capcom did in upgrading their engine from 1.5 to 2.0 for Lost Planet.....there would be no way mgs rising will work work for the xbox if they didnt....thus no longer optimize for PS3 or optimize to be as best it can be

Reply
 

 
# say hello tohouaruto 2009-06-14 17:45
the downfall of the mgs series........just like what happen to Resident Evil 5........I love how M$ forces developers to shame themselves......yup just screw everything up and shove it 1 more inch higher up everyones @S$

Reply
 

 
# Hmm..Cactuar Knight 2009-06-14 17:47
ever since the whole website with the random thunder and E3 message thing, I wa swondering about Raiden's eyes..they dont look normal at all.

He never had Orange eyes.

Clone?

Reply
 

 
# TSssssssssssPT-X 2009-06-14 18:26
No ***** beat Crysis Overpower graphics..remember no *****!..

Still i must say the best beautyful ***** on console must be MGS thou

Reply
 

 
# wtfMaster Chef 2009-06-14 19:55
You're crazy lol, what does MS have to do with RE5? RE4 is not on any MS console, and it's where RE completely changed. RE4 and 5 are awesome games btw, not sure how you figured they "screwed everything up"



I'd also like you to explain to me how an MGS game on Xbox is "the downfall of the series", but something like an MGS card game for PSP is fine...

Reply
 

 
# yea wtfMaster Chef 2009-06-14 20:24
Apparently unlike Karl B or Metal Gear Scholar, I actually listened to the podast. There is no mention in the entire thing of Rising looking "better than MGS4". Only that they will try to "maximize each console" and make it look "as good as possible", those are pretty much verbatim from the podcast.



In fact they admitted several times that making the game work as best as possible on both consoles is "a challenge" and "a barrier". Again exact words

Reply
 

 
# ...Silver-Tiger 2009-06-14 22:33
Glad to see people can discuss MGS without going into "fanboy-mode".



And I agree with Dremth, it was not pure graphics that made MGS4 exclusive to PS3, but rather the disc space.

Reply
 

 
# .NarooN 2009-06-15 00:58
The fact that it's going to 360 doesn't bother me at all, since I wasn't gonna buy it anyway just because it stars Raiden 100% and won't even be about stealth. I had a vision of a Raiden ninja game back when MGS2 came out.

Reply
 

 
# !fearlubu 2009-06-15 01:30
SILENCE YOU!!

Reply
 

 
# interestingnarutosaiyan 2009-06-15 04:30
i bet that increasing grafix will decrease amount of content, which sux because its an mgs game, but im betting that this game will be much different than mgs4. if the ***** up my favorite series because of a bunch of xbox noobs i will be pissed

Reply
 

 
# hmmHDRasta 2009-06-15 05:10
Kojima Productions making brand-new engine for MGS: Rising, game will be graphically superior to MGS4. then It will have to have bigger storage and since blu ray can hold up to 50gigs and MGS4 was almost that amount then this game is going to be bigger unless then dumb down the story so its shorter i can see this being more then 4 disc on 360. I love my PS3 ha

Reply
 

 
# Crysis?NarooN 2009-06-15 05:20
Oh, you're talking about that Tech Demo known as a game. The only thing good about Crysis was the visuals, and guess how much money you needed to spend on your rig (Unless you already bought a $1989.99 rig) to even max out on the game?



I don't need any PC Hammer Legion Members comin' in here telling "you dont need to spend that much to get a good gaming pc noob" - Well, obviously, you don't need that much to buy the PC itself, but you'll still need to fork out tons of cash to buy the parts individually. GPU, CPU, extra RAM, etc.

Reply
 

 
# NewblettsTeivin 2009-06-15 05:36
It's multi-platform because platform exclusives cost too much produce, and rarely make back their production budget.





Space wise a lot of 360 games are only truly massive because of the language support (In fact, every game I can think of thats like 3 or so discs has like 5 languages on the disk for no apparent reason. Do I really need portugese on my lost odyssey? Probably not.)



Textures and the like can be compressed and uncompressed quite rapidly, and in all honesty dont take up some gigantic chunk of space as some people seem to think.



In the end, I know the 360 could have ran MGS4. Simply because the system specs clearly show it could.



Can they do better? I dont doubt they can. In the end, I think the PS3 version may suffer because of it though. Not because they have to 'dumb it down', quite to the contrary. It's more because they have to spend so much extra time and effort to perform the same functions on the PS3 as they can easily perform on a PC/360.



When it comes down to it, that is the flaw in all multi-platform releases. Every platform but the PS3 use a similar architecture, thus developers have more time to optimize and work on small tweaks like AA and whatnot, while the PS3 will not make as much progress given the same amount of development time. (Which, if they put parity into the equation, means both versions should be getting equal development time.)



It sucks, but thats something Sony had to be aware of when building their system.



In the end, I dont think MGS: Rising will fall to this pitfall, if only because Konami has had a lot of time to 'figure out' the PS3 while working on MGS4. Without needing that extra time to get the architecure right, I think all versions of this should look similarly spectacular.



Also, I never saw a problem with disk swapping. Maybe I'm just old school. Back in my day, you needed 6 floppies to play through a game! Why, my commodore64 had a tape drive that required multiple tapes just to run a word processor! ..Gahaha, kids these days, so lazy.

Reply
 

 
# am I stupid?jrsmaster411 2009-06-15 05:39
"We're redoing the engine from scratch, and it's going to look amazing. It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform."

Please someone tell me where in that quote does it say, MGS Rising will be graphically superior to MGS4. I'm not seeing it. QJ starting a flame war under false pretense is pretty low, even for you

Reply
 

 
# hellyeahpotato55 2009-06-15 07:08
ZOMG I LOVE THIS GAME



7399675@deadaddre ss.com

Reply
 

 
# Yes...Shatterdome 2009-06-15 09:14
They will definitely need to make a new engine.

There is no way they could just improve on the MGS4 engine (made for ps3 architecture) and expect it to run well on 360...if at all.



When they say "best as possible on both machines" hopefully the 360 version is getting a ground up engine and the PS3 is getting an improved MGS4 engine....it's really dumb to just throw away all that development time.

Reply
 

 
# better garohics?astaroth001 2009-06-15 10:34
It might have better graphics...but what about sound, length, dialogue, cut scenes? I dont think that will be bigger...MGS4 did not had the best graphics whne it came out anyway

Reply
 

 
# yeanarutosaiyan 2009-06-15 14:42
and going back to the "it will be harder to put on ps3 than 360" comment...let me just ask WHAT THE *****? ps3 games are made on pcs as well and from what ive seen so far ps3 exclusive games are wayyyy better than 360 exclusive games. yea the programming is slightly different but the ps3 allows for much more content. if it was so much better to create games on 360 than ps3 why are the greatest game makers making their games on sonys console? why does rockstar decide to launch a new franchise on ps3 than 360? because they wont make back the profit?

Reply
 

 
# I actually think...Miclowgunman 2009-06-15 19:06
that the sheer number of thing going on at the same time might have had something to do with it too. It was probably programed to use the cell to have so many moving parts at the same time. You might have to tone back on the particle effects or some other elements to get the game to run smooth. Aparently something Kojima was not willing to do.

Reply
 

 
# Robit eyes!!!Miclowgunman 2009-06-15 19:10
Hes got the Robit eyes!!!

Reply
 

 
# or...Miclowgunman 2009-06-15 19:14
they just wont make a whole CG movie to go with the game played sporadically while you play. lol. Loved the CG film intertwined with MGS4 btw. I play games for the story, ad t hat definitely helped with the emotional tie to the characters.

Reply
 

 
# .NarooN 2009-06-15 19:36
It having "CG Film" elements is irrelevant since that still goes under "overall content", like I said. All of MGS4's cutscenes were done in real-time with the in-game engine, except for those Sunny's Eggs scenes, which are pretty difficult to determine to be in-game or just well-done CGi. It looked more like live-action to me.

Reply
 

 
# ,NarooN 2009-06-15 19:45
Rising is nothing more than a side-game, it's not even considered a main entry in the series, unlike Peace Walker.



The whole "PS3 is too hard to code for" thing is redundant and no excuse. Devs said the same thing about PS2, and what happened later? PS2 won the console war, and single-handedly, without PSP or PS2, annihilated Xbox and Gamecube. I don't need sources, just look it up. PS2 is still currently the number one best-selling console of all time, with the Game Boy Color in 2nd place.



I'm pretty sure Konami has the PS3's architecture down and have had it down for some great deal of time. It's 2009, not 2007, I only hear Valve crying about the architecture now.



That's why if you're gonna do multi-plat, and the PS3 just happens to be a platform you're gonna do, you develop on PS3 first, *then* go to the other, easier platforms. It makes sense, saves times, and virtually eliminates *****ing.



And disk-swapping won't work with the PS3 anyway. Any time you remove a PS3 disc while the game is running, it automatically quits back to the XMB. I'm sure this was done on purpose because SCEI didn't think anyone would need more than 50gb. MGS4 wouldn't have taken up 50gb alone if it weren't for Metal Gear Online being on the same disc, but of courser everyone seems to forget to mention that.



Rising won't be nearly as long as MGS4. It's gonna be an action game, and Kojima isn't involved with it; his younger team is doing it.



In the end, it's gonna sell decent enough simply because it's called Metal Gear Solid. The same thing applies with Halo and Call of Duty... They can release Call of Duty: A Nation Divided, a game based on the US Civil War, and it'd sell enough. That's just how it is.

Reply
 

 
# ...astaroth001 2009-06-16 05:58
and what does your reply has to do with mine?

Reply
 

 
# hm...astaroth001 2009-06-16 09:46
I dont see where it says it will be superior, the say the "project is as big as MGS4 and that the team is serious about making it look good"...does any developer makes games to see what it comes out of it?

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword