Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Kojima Productions making brand-new engine for MGS: Rising, game will be graphically superior to MGS4 |
Listed in: PS3, Xbox 360, PC Gaming Tags: Kojima Productions, playstation 3 updates, PlayStation Network
Ó

If you thought the graphics in Metal Gear Solid 4: Guns of the Patriots were already top-notch, just wait until Metal Gear Solid: Rising comes out. Be prepared, though. You may have to wear special glasses to keep your eyes from bleeding because of the awesome graphics.
In the latest Kojima Productions podcast, the team behind Rising revealed that the new home console entry in the Metal Gear Solid series is sure to have "better graphics" compared to MGS4. To do this, they're ditching the MGS4 engine and building an all-new one from the ground up. Said KojiPro's Sean Eyestone,
We're redoing the engine from scratch, and it's going to look amazing. It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform.
The podcast also revealed a few bits and pieces of what we can expect from Rising. Namely, a lot of surprises. According to the team, Rising will be "raising the Metal Gear franchise up to the next step" and will serve as the entry point for KojiPro's "young bloods"
Eyestone also confirmed that there is a significance in Raiden's eye color, but they weren't sure if anyone would pick up on that. I guess they underestimated the ability of MGS fans to pore over the smallest details this time.
Metal Gear Solid: Rising is currently in development for PS3, Xbox 360, and PC.
Related articles:
- E3 2009: The rain finally lifts - Kojima announces Metal Gear Solid: Rising *UPDATE*
- Hideo Kojima talks about the next MGS in Famitsu PSP+PS3, raises more questions than answers
| This story sucks? This story rocks! |
|
|












Comments
Anyone see the hippocracy of saying that and then making a spin-off that will be "graphically superior" but also on the Xbox 360.
They really need to just admit that MGS is possible on any system with enough memory and storage. And just admit that it was their choice to make MGS4 exclusive and not multi-platform. I have MGS4 and I hardly think the graphics are that amazing. The particle effects and amount of action on screen is rather impressive though.
Here's to hoping MGS fans on any system can one enjoy the whole series.
Reply
Reply
That sentence is very vague. We don't know if one version is superior to the other. The PS3 will probably be better and without the changing of discs. Blu-ray can make one hell of a difference. I think MS just picked the wrong disc format. Hardware it can probably handle MGS4 like Dremth mentioned.
Reply
It doesn't surprise me that they're saying this. I'm not saying they're not telling the truth, but I'm assuming this statement was more to hype the game to give away any secrets on what it might look like.
Konami has long been a respected and powerhouse development team. If they say it can graphically be better, then I'm inclined to agree until I see otherwise.
Reply
Reply
Reply
Making it look as good as possible could be detail, draw distance, etc. and not the overall graphics.
Reply
Reply
Reply
Reply
Reply
Reply
He never had Orange eyes.
Clone?
Reply
Still i must say the best beautyful ***** on console must be MGS thou
Reply
I'd also like you to explain to me how an MGS game on Xbox is "the downfall of the series", but something like an MGS card game for PSP is fine...
Reply
In fact they admitted several times that making the game work as best as possible on both consoles is "a challenge" and "a barrier". Again exact words
Reply
And I agree with Dremth, it was not pure graphics that made MGS4 exclusive to PS3, but rather the disc space.
Reply
Reply
Reply
Reply
Reply
I don't need any PC Hammer Legion Members comin' in here telling "you dont need to spend that much to get a good gaming pc noob" - Well, obviously, you don't need that much to buy the PC itself, but you'll still need to fork out tons of cash to buy the parts individually. GPU, CPU, extra RAM, etc.
Reply
Space wise a lot of 360 games are only truly massive because of the language support (In fact, every game I can think of thats like 3 or so discs has like 5 languages on the disk for no apparent reason. Do I really need portugese on my lost odyssey? Probably not.)
Textures and the like can be compressed and uncompressed quite rapidly, and in all honesty dont take up some gigantic chunk of space as some people seem to think.
In the end, I know the 360 could have ran MGS4. Simply because the system specs clearly show it could.
Can they do better? I dont doubt they can. In the end, I think the PS3 version may suffer because of it though. Not because they have to 'dumb it down', quite to the contrary. It's more because they have to spend so much extra time and effort to perform the same functions on the PS3 as they can easily perform on a PC/360.
When it comes down to it, that is the flaw in all multi-platform releases. Every platform but the PS3 use a similar architecture, thus developers have more time to optimize and work on small tweaks like AA and whatnot, while the PS3 will not make as much progress given the same amount of development time. (Which, if they put parity into the equation, means both versions should be getting equal development time.)
It sucks, but thats something Sony had to be aware of when building their system.
In the end, I dont think MGS: Rising will fall to this pitfall, if only because Konami has had a lot of time to 'figure out' the PS3 while working on MGS4. Without needing that extra time to get the architecure right, I think all versions of this should look similarly spectacular.
Also, I never saw a problem with disk swapping. Maybe I'm just old school. Back in my day, you needed 6 floppies to play through a game! Why, my commodore64 had a tape drive that required multiple tapes just to run a word processor! ..Gahaha, kids these days, so lazy.
Reply
Please someone tell me where in that quote does it say, MGS Rising will be graphically superior to MGS4. I'm not seeing it. QJ starting a flame war under false pretense is pretty low, even for you
Reply
7399675@deadaddre ss.com
Reply
There is no way they could just improve on the MGS4 engine (made for ps3 architecture) and expect it to run well on 360...if at all.
When they say "best as possible on both machines" hopefully the 360 version is getting a ground up engine and the PS3 is getting an improved MGS4 engine....it's really dumb to just throw away all that development time.
Reply
Reply
Reply
Reply
Reply
Reply
Reply
The whole "PS3 is too hard to code for" thing is redundant and no excuse. Devs said the same thing about PS2, and what happened later? PS2 won the console war, and single-handedly, without PSP or PS2, annihilated Xbox and Gamecube. I don't need sources, just look it up. PS2 is still currently the number one best-selling console of all time, with the Game Boy Color in 2nd place.
I'm pretty sure Konami has the PS3's architecture down and have had it down for some great deal of time. It's 2009, not 2007, I only hear Valve crying about the architecture now.
That's why if you're gonna do multi-plat, and the PS3 just happens to be a platform you're gonna do, you develop on PS3 first, *then* go to the other, easier platforms. It makes sense, saves times, and virtually eliminates *****ing.
And disk-swapping won't work with the PS3 anyway. Any time you remove a PS3 disc while the game is running, it automatically quits back to the XMB. I'm sure this was done on purpose because SCEI didn't think anyone would need more than 50gb. MGS4 wouldn't have taken up 50gb alone if it weren't for Metal Gear Online being on the same disc, but of courser everyone seems to forget to mention that.
Rising won't be nearly as long as MGS4. It's gonna be an action game, and Kojima isn't involved with it; his younger team is doing it.
In the end, it's gonna sell decent enough simply because it's called Metal Gear Solid. The same thing applies with Halo and Call of Duty... They can release Call of Duty: A Nation Divided, a game based on the US Civil War, and it'd sell enough. That's just how it is.
Reply
Reply
Reply