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Killzone 3 post-launch patch now available

Posted Feb 23, 2011 at 10:48PM EST by Ryan F.

Listed in: PS3 Tags: Guerrilla Games, killzone 3, playstation 3 updates, videos
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As promised, Guerilla Games has released the post-launch patch for the hotly anticipated first-person shooter, Killzone 3. Details and more, right down below.


 

A rocking launch trailer

 

So without further ado, here's the full patch notes:

 

MULTIPLAYER

 

Gameplay:

  • Increased the number of melee kills needed to unlock Increased Accuracy
  • StA-3 LMG has had its spread increased and overall accuracy lowered
  • Lowered the range and recoil of the LS-57 SMG
  • Silent Footsteps has been removed as a ribbon and is now an unlockable skill
  • Capturing a Capture and Hold area in Operations will award the same amount of points as it does in Warzone – it was previously worth less
  • A specific screen has been added to inform players when a Skill has been unlocked
  • Medic: The LS-57 SMG replaces their previously equipped StA-11 SMG
  • Medic: The M224-1A LMG replaces their previously equipped LS-13 Shotgun
  • Engineer: The StA-11 SMG replaces their previously equipped LS-57 SMG
  • Tactician: The LS-13 Shotgun replaces their previously equipped M224-1A LMG
  • Tactician: Neutralizing and capturing Tactical Spawn Areas now have two different timers, allowing you to neutralize the ownership away from the enemy faction quicker
  • Tactician: Spot & Mark has been rebalanced - it will now ‘pulse’ like a sonar for 30 seconds, rather than stay constantly active during its duration
  • Infiltrator: Disguise ranges for each rank has been adjusted. At rank 1, any player can see through Disguise when targeting the Infiltrator. At rank 2, a player must be within 30m range. At rank 3, a player must be within 15m range. Additionally, Disguise at rank 2 has had its timer set to ‘indefinite’ and is no longer based on a timer.
  • Infiltrator: The sprint speed modifier earned from Survivalist has been decreased
  • New online trophies can be unlocked from the Retro Pack DLC
  • Kick-voting has been added to online matches
  • Experience points earned for completing mission objectives has been increased

 

Clans and Squads:

  • You can no longer rejoin a clan match that has already finished
  • Current clan ratings are more accurately reflected at the beginning of the match
  • Players will no longer start the game in a squad by themselves
  • Clan matches will no longer end in a draw if one clan quits out (therefore forfeiting) before the remaining clan is able to score points in Guerrilla Warfare
  • You will no longer hang after pressing the Start button right after accepting a clan invite on the region select screen

 

Network Issues:

  • Network errors experienced during the open beta, such as 20002 and 8001, should no longer occur
  • A 30 second time-out has been added to Multiplayer “joining” screen, should you experience an interruption in your connection
  • Players that don’t have the Retro Pack, who tried joining a friend who was currently playing on a Retro Pack map, will no longer receive a network error code

 

General Bugs:

  • You will no longer have the “Your Faction Has Won/Lost” image roll over into subsequent matches
  • You will no longer receive multiple unlock points when the server is out of sync
  • You will no longer accumulate additional unlock points after everything has been unlocked
  • Fixed an issue that caused the menu to stop responding after switching rapidly between the career unlocks screen and the multiplayer main menu
  • The Bullet Damage ribbon reward is now applied to all primary and secondary weapons that fire bullets
  • Tactician: Fixed an issue that prevented players from re-activating Spot & Mark for 60 seconds after they were killed with it active

 

CAMPAIGN

 

Cutscenes:

  • Stutter issues stemming from cutscenes that were loaded from the menu have been resolved
  • Icy Incursion: Audio is now in sync during the cutscene played while streaming into Providence Station

 

Gameplay:

  • Improved streaming performance for a smoother gameplay experience

GENERAL

 

Sharp shooter:

  • Square button is mapped to Jump when using the Sharpshooter
  • Adjusted the deadzone modifier when using the Sharpshooter


PlayStation Move:

  • Fixed a possible crash that could occur after playing the campaign while using the motion controller


Technical:

  • Killzone 3 is now integrated into the PSN store
  • Enhanced security features included to deter cheating
According to the Guerilla, this is just the "first of several patches planned" for the game. "Along with updates to multiplayer, you can also expect to find fixes for the campaign and enhancements to other portions of the game, such as Playstation Move support, through future patches as well," notes the team.


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Comments 


 
# RE: Killzone 3 post-launch patch now availableRyan F. 2011-02-24 00:20
how's the game so far guys? Hav eyou encountered any major issues so far?

Reply
 

 
+2 # RE: RE: Killzone 3 post-launch patch now availableraymandude1 2011-02-24 07:58
Thanks for the single paged article.

Reply
 

 
# RE: Killzone 3 post-launch patch now availableNakedFaerie 2011-02-24 05:41
yea, I finished it in 3.5 hours so its way too small.

Reply
 

 
# RE: RE: Killzone 3 post-launch patch now availableJohn 2011-02-24 09:17
Say what??????? :o

On easy, normal....?

Reply
 

 
# RE: Killzone 3 post-launch patch now availableLightAce 2011-02-24 10:27
Wow only 2 days since launch, and they fixed so much

Reply
 

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