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Killzone 3 controls to be improved, more accurate

Posted Jul 17, 2010 at 8:30PM EST by Mabie A.

Listed in: PS3 Tags: killzone 3, playstation 3 updates, Sony
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killzone_e3_500There will be some changes made in Killzone 3. Not to worry, though. The developers are reassuring that they're all for the good of the game. Among the items they had to go back to the drawing board for were input lag, acceleration, deadzone, and how these "affected the overall gameplay."





 

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved."





 

Well, glad to know they took your inputs into a whole lot of consideration. Now we'll see how much of those inputs were actually incorporated in the game.





 

Anyway, he continues to say: "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel.





 

For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme. The speed of movement and te way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."






 

Right now, Mathjis characterizes these changes in controls as "still a work in progress, but we're definitely getting there."





 

"We've recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."










 

 

Via [Eurogamer]

 

 


 

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Comments 


 
+1 # RE: Killzone 3 controls to be improved, more accurateMabie A. 2010-07-17 22:15
what other control improvements would you like to see?

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+1 # RE: Killzone 3 controls to be improved, more accuratesoppyhankins 2010-07-17 22:56
To be honest, the Killzone 2 controls were almost perfect for me. The only thing I would love to see different is the aiming down your sights. Instead of hitting the button once to look down and then hitting it again to look normally, I like the way call of duty does it; where you can just hold the button down and release it to be normal again. Other than that, looking forward to this game.

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+1 # Hm?Eclipze_ 2010-07-18 00:31
If you explore the options a bit you'll see that you can already change that. I believe you turn toggle OFF for the aiming.

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-1 # RE: Killzone 3 controls to be improved, more accuratejjcobra 2010-07-17 23:20
A major step in the right direction. I'll never finish (or play ) Killzone 2 because of the terrible input lag. No matter how much I would turn up the sensitivity it was like my soldier was merely a rock that someone taped a gun too.

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+2 # RE: Killzone 3 controls to be improved, more accuratetruk 2010-07-17 23:44
i didnt experience any problem with the controls. i see like, every game has a"different" feel in regards to controls. if it's different, just adapt. unless the controls are just retarded, then yeah, change it. killzone2 controls were fine. if you suck, you just suck and dont make excuses for that.

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-1 # RE: Killzone 3 controls to be improved, more accurateKam 2010-07-18 00:22
killzone controls are fine, i duno why people dribble too much with complaints and personal problems, if u cant use the controls dont play it. go play ur garbage call of duty with simple noob friendly controls and aiming system.

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-1 # RE: RE: Killzone 3 controls to be improved, more accuratelollzer 2010-07-18 00:56
true dat

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+1 # RE: RE: Killzone 3 controls to be improved, more accurateLightsource 2010-07-18 02:04
You're completely missing the point as far as game design is concerned. A player should never have to struggle against the controls as if they're a part of the "challenge" of the game.

Best case scenario, controls that are easy to learn, but offer a lot of depth. In a fighting game, this comes down to the move list, but in an FPS, a genre that has been done to death, you need to work within the established code or at the very least, not stray too far from it, but still offer some level of depth, not complexity, to the control scheme.

For example, things like left trigger/L2 to aim down the sights and right trigger/R2 have pretty much been established as the norm. But things like going prone (which not many games outside of CoD seem to do) can offer new levels of play. In this case, a skilled player can drop into prone to avoid the obvious torso shots and a split second later make his kill shots.

Again, the purpose of control design is to offer something that anyone can pick up and understand immediately, never to bog it down in "complexity" which is a term that gets thrown around by the "hardcore" like "if you don't understand, you're a noob", or as you so eloquently put it, "if u cant use the controls dont play it".

Simple controls are not a bad thing, in fact, the easier the controls, the better chance you have of players continuing to play, and the better chance of attracting new players. So again, games should be easy to learn, and difficult to master. Not difficult right out the door.

And while I had no problem with Killzone 2's controls, I can understand why people had issues with it. It does take some getting used to if you've acclimated to games like CoD.

This is really TL;DR, so bottom line: FPSs are getting pretty stale, and the only thing that really differentiates them from one another is the setting. Weapons, though different in appearance, barely change in function, and nowadays the game modes are all either copied from CoD or Team Fortress 2, as are most of the abilities and classes.

To squabble about control issues, unless entirely game-breaking, is a pretty redundant affair, since any change will inevitably cause someone some kind of grief.

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# RE: RE: RE: Killzone 3 controls to be improved, more accuratekhaijiao 2010-07-18 09:53
If you actually had no problems with the controls in Killzone 2 you wouldn't be defending people who picked up a controller for five minutes only to give up because the setup isn't exactly like CoD where you can whip the camera around in an instant and no-scope someone with a sniper rifle. I loved the controls for one and am disappointed that Guerilla has to change it to satisfy some CoD players and sell a few more games. One of the great things about Killzone 2 was that if you could master the controls you know you'd have a significant advantage over players that hadn't, because you can't just run around and spray, so you're not going to get a lot of (for lack of a better term) duty players.

Also, what the hell are you talking about with this FPS "established code" for control scheme? Why would you think it's better for all FPS games to be exactly the same? For the convenience of duty players?

Why shouldn't games be difficult right out of the door? They used to be. Think of old fighting games trying to input commands with a d-pad, yeah it was frustrating but once you mastered it you'd be left with a feeling of accomplishment.

I understand some of what you're trying to say, and I agree that simple controls are not a bad thing, but why does that make difficult-to-master controls a bad thing?

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+1 # RE: Killzone 3 controls to be improved, more accurateGUNBEHINDTHESUN 2010-07-18 02:18
I only rented Killzone 2 and considered buying it and may still since the price is now reduced but one thing I didn't like was you could only carry a couple weapons at a time. I also wish more first person shooters would become multiple view shooters. I get tired of all the first person perspectives and would like to see more shooters where you can change to third person but with the same accuracy. Just for more options that let you mix it up a little more.

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# nothing wrongCounterfiet 2010-07-18 08:28
you can have the AIM set to HOLD or like you said released once you let the sites trigger. just like the Crouch, also crouching helps with aim- steadies your shot , which you should be bursting 3-5 shots ... input lad is usually from your laggg HDtv... a CRT tv has -0- input lag. Killzone 2 is the most intense FPS Ive played- P E R I O D.

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# Controls were fine...squeeks 2010-07-18 11:01
by setting the button option to "Alt-2" which is the same as CoD and the high precision patch. I agree that you had to tweak it as the sense of weight that wanted the user to experience was tough to get use to.

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# Sensitivity...Hatake Kakashi 2010-07-18 11:56
Killzone 2 was pretty much perfect, my only problem was the heavy feeling. Even with the sensitivity set to max it still felt delayed. Fix that and it's all good.

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+1 # Te?Sami8007 2010-07-18 13:50
"The speed of movement and < te > way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment." Te should be the...just saying.

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# want to seeLaughingMan 2010-07-18 17:09
How about fixing the damned height of the main character. In Killzone 2 I felt like I was a 5-foot-nothing guy running around and only ever being chest-high to allies and enemies. Make him taller, d***it.

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# uuuhhhjewceb0ckz 2010-09-10 22:50
you realize kz2 had 200ms imput lag right

Reply
 

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