Killzone 2 patch 1.27 now available |
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It's finally here, after a week of delay, Guerrilla Games have announced that patch 1.27 for Killzone 2 is now available for download. The much-awaited patch that includes the new "High Precision Mode" controls, additional features and some more bug fixes was supposed to go live last week but was pulled down at the last minute when a major bug was discovered.
Patch 1.27 will be 75MB and is now available. Here is the list of features:
- DLC - Enables support for downloadable content pack #2 “Flash & Thunder”, released on June 11th on the Playstation Store
- Network errors – Improved handling of large message groupings to decrease network errors on heavy loads. Should decrease some instances of network errors
- Stability - Fix for potential Quick-join stability issues when DLC pack “Steel & Titanium” is not installed
- Stability – Removal of DLC could result in stability issues when using game pre-sets
- Stability – Crash fix for potential Search & Retrieve issue
- Stability – Fix for infrequent hang on loading when using spectator mode
- Exploit – Search & Destroy objective exploit fix
- Exploit – Collision fix for map MP04 – Visari Hammer
- Exploit – Collision fix for map MP07 – Blood Gracht
- Exploit – Collision fix for map MP07 – Blood Gracht (2)
- Exploit – Collision fix for map MP08 – Corinth Crossing
- Exploit – Collision fix for map MP08 – Corinth Crossing (2)
- Stats – Fix for clans not always receiving the clan match win medal
- Controls – Addition of High precision mode option for both Single Player and Multiplayer. New accounts will have this mode set as standard and existing users will have to enable it manually.
- Feature – Players will be automatically placed on the same faction, if they are friends upon using the ‘Join Friend’ option
- Feature – Players will be automatically placed on the same squad, if they are friends upon using the ‘Join Friend’ option
- Feature – Squads will remain constant over multiple rounds unless disbanded.
- Feature – Faction balancing only checked when entering the game to the pre-game lobby or spawn-select New faction select screen on spawn-select
- Feature – In-game faction changing now allowed on heavily unbalanced factions
- Feature – Skirmish – All Badges and Abilities are now unlocked for Skirmish mode to allow users with lower bandwidth network connections to experience the full range of weapons and abilities available in Multiplayer mode
- Gameplay – Invulnerability when spawning on a deployable spawn-point outside of a base-camp is now disabled
- Gameplay – Armor of Assault class reduced from 100 to 50 hit-points
- Gameplay – AI and health of the flying Sentry Bots has been tweaked upwards
- Gameplay – Firing rate of the Sentry Turret’s rocket system has been reduced slightly
- Bug – Cooked grenades dealing friendly fire damage despite the option being disabled
- Bug - DLC Pack 1 “Steel & Titanium” front end text fix for Japanese sku
- Moderation – Enhanced moderation tools for SCE Moderators
- Killzone.com – Revived players now appearing correctly in Battle Replays
- Misc - Various minor bug fixes
Previous articles:
- Killzone 2 patch delayed
- Let the bodies hit the floor: Killzone 2 Patch 1.27 will be released tomorrow
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Comments [refresh]
Thanks for the update on the update... Downloading right now. I'm actually quite excited to see how this High Precision mode works.
Love the many new features. The only thing I don't like is that they reduced the armor of the Assault class :(