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Killzone 2: no changes to control speed, but multiplayer is faster

Posted Feb 18, 2009 at 6:00AM EST by QJ Staff

Listed in: PS3 Tags: Guerrilla, Guerrilla Games, Killzone, SCEE, Seb
Ó

No changes to Killzone 2 controls - Image 1 


Despite complaints from some gamers that the controls in the Killzone 2 demo were a little laggy, Guerrilla Games has decided not to change the system, saying that the game is intended to be a weighty, tactical experience. Which means you don't just rush into a hot zone blind with guns blazing. The game's producer Seb Downie wrote:

After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system.


If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious.


Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion. It is not a twitchy, split-second gun-wielding experience like some shooters.


Don't worry if you think this will cramp your style in multiplayer though. Downie also said that "the online experience is quicker as we've made the controls and animations a little faster during design."



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Comments 


 
# Why not!?Flamesack112 2009-02-18 07:27
So basically they are saying that they are to lazy to fix *****.

Default controls should be alternate 2 with zoom hold always on.

There should be no noticable lag between real-time movement.

It's rediculous to have to wait for the game to make your movements.

I mean jeez not eeven quake 1 had lag that was said to be a part of the experience.

Reply
 

 
# Yes change the default controls please.Leodrqaz 2009-02-18 08:06
I have to agree with you about the default controls but i can't say i have noticed the lag (i will have to play it again) but i did find it a bit of a nightmare to play to start with but after a few goes i got the idea.

I remember when GTA IV first came out i didn't like the controls very much (the cars seemed awfully heavy and unresponsive) but after a while got used to it and i now find the previous game too twitchy and fast so i think it's just about having to change the way you play it.

Reply
 

 
# ..blkthunda 2009-02-18 08:29
You call them lazy for not wanting to to fix the controller. But if the game gets delay you'll whine about that too right? Shouldn't you just be glad that you're getting the game and they can always put out a patch.

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# boo-f**kin-hoonehebkau 2009-02-18 09:08
dude, shut up. it takes like 1 min to change the controls -.- and it's not lag. weapons are heavy -> you cant swing em around like a wooden stick. it's more realistic this way!

this is NOT quake or UT ffs

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# Very TrueFujin 2009-02-18 10:06
Apparently not many people here have tired to maneuver with a heavyweight assault rifle...

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# Git Gud, scrubs.NarooN 2009-02-18 10:53
This isn't a no-skill twitch shooter like Halo or ***** of Duty. Most of you haven't even picked up a real gun before, so don't even try to pull out the "zomg itz moar realistik if i can move hella fastsss kk" crap.



Like Seb already said, the guns are meant to feel as though they are heavy, which they are. There is no lag.

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# my experiencenyr2k2 2009-02-18 12:39
I had no problem with the default control scheme. Can someone explain the problem to me? I'm not trying to be a smart ass, I'm really just unclear about this. It's pretty standard for an FPS on a Sony system.



As far as the "lag", I didn't really notice it until I checked the GameFAQs forums and read posters *****ing about it. I went back and played the demo, and I realized what the fuss what about. However, that I didn't notice it originally just goes to show that it does indeed fit in with the pacing of the game, and well.



Oh, and if the "lag" is that much of a bother, kick the X/Y axis sensitivity up two notches. It completely does away with the "lag".

Reply
 

 
# Yeah.HIMFan 2009-02-18 12:47
No matter what the shooter is to me I ALWAYS turn up the sensitivity of both axis all of the way. So as soon as it started I paused it, so I havent played the demo once with the default controls.

Reply
 

 
# Typicalsoopergooman 2009-02-18 13:52
Of Seb Downie the second rate developer that he is. Vey typical. What a douchebag he is. I will never play this game. I will never buy anything Guerrilla Games until Seb Downwie is fired.

Reply
 

 
# im glad they didnt change themTouchDaSkeleton 2009-02-18 14:03
cause its killzone 2 not call of duty i like how the game has is own style cant believe people would complain like they wanna play the same damn game over and over i dont like repetitive crap why would i want the same feel for a new game from a old repetitive game im already tired of its stupid

Reply
 

 
# hmmnarutosaiyan 2009-02-18 14:30
well its your loss

Reply
 

 
# REALISTIC?!GTO_VR4 2009-02-18 21:11
don't even get me started on flying platforms that carry soldiers into battle.

Reply
 

 
# @ GTOGamester101 2009-02-19 01:41
You sir, are an idiot :P

Reply
 

 
# ?NarooN 2009-02-19 22:51
Your Fail Level just went over 9000. I suggest you quit the internet before it's too late.

Reply
 

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