Killzone 2 interview: of visuals and AI |
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After getting their first hands on experience with Killzone 2, the folks down at CVG had a sit down with Guerrilla Games director Mathijs De Jonge, the same sit down where he revealed "extensive multiplayer features" for the game. Aside from that little gem they also talked about the AI and the visuals for the game.In their hands on of the video game, CVG lauded how stunning the visuals are and noted the lack of loading screens and Jonge went further into it. He explains how they wanted everything to feel "realistic and believable" with a real Hollywood feel:
We want to have a seamless transition from cut-scenes right into the gameplay, so there's no loading pause or anything like that - it's all seamlessly integrated into the game.
Part of the reason behind this is that we wanted to create a very cinematic feeling; it's always first-person, you're always part of this world and it feels very immersive basically. We're doing 7.1 surround sound and lots of clever visual tricks to make sure that the player feels that they're a part of it.
Jonge also relates how Killzone 2's AI was modeled to deal with a destructible environment. AI will recognize objects it can use for cover, and objects that just aren't feasible (like exploding barrels). They'll be able to shoot out the lights to provide cover and also have improved group AI. They'll also be able to do the "lean and peek" system just as easily as you can.
All in all, it sounds like BBC was right on the money when they praised Killzone 2's realism - perhaps it wasn't just the visual feel of the video game but also the experience you get because of improved AI.
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Comments [refresh]
Can't wait.
No load screens probably similar to LAIR, or at least less obvious. I can't wait to check out Killzone 2!
First we hear of the demo... and now this? Man man maaaaan! such a good week for the sony fanboiz. Man, I'm sure this game will work on Remote Play too. And then people will petition to bring killzone to teh PSP also and then their will be like a Phenix Wright available on PSN. Yay SONY!
sounds like the AI is pretty smart.
Killzone is already on the PSP and if this is playable on the PSP (Via Remote Play) then it will be kinda wierd because I'm pretty sure that they will put the trigger button to R2, but who knows they might find some type of mod or something.
And I noticed the no loading screens at E3 because after they landed they just like a quick pause and went straight to the action.