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Killzone 2 could be done on Xbox 360, says ex-Bungie dev |
Listed in: PS3, Xbox 360 Tags: Guerrilla, Killzone
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Christian Allen, an ex-developer for Halo studio Bungie, remarks in an interview that Killzone 2 - the flagship shooter of the PlayStation 3 - could be developed for the Xbox 360. If the devs wanted to, that is:
Oh yeah, Killzone 2 could totally be done on 360 if Guerrilla wanted to. The tech is there, if the team and the publishers were motivated, they could do it, just like Halo could come to PS3 if MS didnÂ’t own it. It really comes down to console exclusivity. The tech differences between the PS3 and the 360 arenÂ’t all that much; itÂ’s really about the delivery of content.
I'm no dev so I wouldn't know to what extent an Xbox 360 port is possible. Still, it's hard to imagine that some things, like polygon count, won't be sacrificed in a port.
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Via The HipHopGamer
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Microevil is just trying to look like the 360 has the same specs as the PS3... but it doesn't
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btw, KZ2 wasn't 1080 on the PS3 either, it's 720p (with Quincunx anti-aliasing).
besides, the beautiful looking Killzone 2 will never come to the 360 anyway, so it's a moot point really. :)
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Xbox 360 was advertised as 720p but only achieved 680p while xbox 360 uses upscaling to bring it up to 720p
The game would take multiple disc on the xbox 360 to put enough textures for 1080i. The xbox probably can't handle it imo. Because there is a lot of physics involved in Killzone 2 which the PS3 highly excels in. Multiple discs on a FPS is ridiculous, i think multiple discs as a whole now a days is pretty ridiculous. They could of course lower resolution which would help out with space problems.
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BTW I'm looking at tech sheets for Halo 3, says 640p, not 1080i or P (or 680 for that matter). Check your info before posting
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the issue of upscaling applies to many 360 and ps3 games, such as the brilliant COD4, which is 600p on both consoles, or gta4 which is 720p on 360 (with that filter i dont like) and is 640p on ps3. etc
the game would by multiple disc on 360 because of overall content, not textures. 1080i has nothing to do with it (not least because, as mentioned, the game's native res is 720p).
as for the physics, perhaps or perhaps not, we could argue about that one all day, but it would be pointless. :)
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Halo3 could be done on a pentium1@120MHz too but it wouldn't look as good.
I don't think anyone thinks that there is some holy barrier around the code of KZ2 that would prevent it from touching the tainted hardware of the 360. Everyone knows it's more about sony wanting an exclusive game, and fair enough too.
What a pointless thing to say, now if he came out with what specifically they would have to take out and what (if anything) new they could put in for the 360, that could be interesting.
BTW I'm usually called a 360 fanboy or xbot, but this is just a stupid statement from someone who should know better.
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so please, enough of the '360 port' excuses. :)
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http://ps3.qj.net/Infinity-Ward-Call-of-Duty-4-for-PS3-had-the-best-coders/pg/49/aid/108287
it came from as interview with PSM. although comparisons between the game since release showed no noticeable difference between the two versions (either in graphics or no. players online).
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640p is probably correct I have no idea since cmonkey is the one that spewed out 680 which I thought was correct.
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As for content I personally don't think the game was all that long. Everything was rendered except for the opening which was pre-rendered so there is not much that would take up lots of space.
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stop twisting the words. you made the point about games being shaped around the 360's hardware and THEN put onto ps3. i've shown you that not only did one of the most impressive multiformat console games, cod4, have two SEPERATE teams working on each console, with the best programmers working on the ps3, but that there are games where the ps3, not the 360, was the lead format.
as for hardware considerations. every multiformat console game which also has a pc version, looks and runs better on the pc. the extra power of the pc is an asset, it does not effect the quality of the lower spec consoles. even ut3, which was optimized and released for ps3 and pc first, looked and ran better on pc compared to ps3, and the 360 version matched the ps3 version upon it's release 6 month later.
if the power difference was as you suggest, then it should be pc first, ps3 second and 360 third in terms of graphics and performance. but this never happens, it's always pc first followed by similar quality ps3 and 360 versions.
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i told you already that they BOTH had a native resolutions of 600p. so whats your point? no really?
you asked for proof after my post about what the cod4 devs said about their game! :|
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btw, still waiting for you to expalin why you think it is unique to the ps3, hence your comment "Ill say this, as soon as the PS3 get the motion controller, its game over for the 360".
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also, killzone 2 was in developement for twice as long as halo 3, and halo 3 was released long before killzone 2 (games look better with each year that passes as devs learn to push the hardware more and more).
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"higher resolution + higher disc space."
higher resolution TEXTURES, not higher resolution screens.
take your PC for example. some gamers may only be able to run a game at 1024*768, but you may be able to run it at 1600*1200. So does the installed game magically grow in size on your hard drive compared to theirs? and some gamers can run it at even higher resolutions, and in future, gamers will be able to run that SAME game at resolutions not available today. again, the game doesn't change in size, the textures are exactly the same, the only difference is the resolution of the output, and so the game looks sharper on screen for higher resolutions.
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if rsx in the ps3 was twice as powerful as it is today, then without doubt ALL multiformat console games would look better, or perform better, or both on the ps3 compared to the 360, despite the 360 being the same and therefore no more holding back the hypothetical ps3 than today's ps3. :|
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i'd enjoy joining you online for a game sometime, but i wont mention my psn here on qj (as it's very different to my alias here) ... but, you'll probably know me when the time comes. :)
cya
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I have even capitalized natively so you can clearly see it.
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Anyway, it still sounds like they're a sub par developer if what this ONE ex employee says is true. I guess we'll find out in the future but I'm not going to waste my time speculating cause I really don't care.
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Two, hit detection on enemy soldiers when you shoot them, a first for ANY game.
And 3. Volumetric Smoke. I have seen several PS3 games featuring volumetric smoke. And have yet to see ONE 360 game as of yet
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I've yet to see a game on the 360 with the lighting KZ2 has or volumetric smoke, I've seen several games on the PS3 so far with volumetric smoke, Warhawk, Uncharted and KZ2. In the PS3s life so far I've seen it do more than the 360 already, who knows what will be done in a year or two.
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And a fragfest? Lol, no, not really. I don't know what games YOU'VE been joining (assuming you even have joined any.)
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i'm not going to go through the list of games because volumetric smoke is nothing new in games.
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vehicles in killzone are more about set piece action, rather than being intergral to the gameplay. hence it does not have the vehicle physics of halo 3, nor the degree freedom of movement within it's levels.
talking about physics, this is more about set pieces in kz2 whereas it's more part of the actual gameplay in halo 3, where physics (and freedom of movement) is demonstrated well in the levels created by gamers via the forge (lots of example on youtube, since i dont have a 360 to play h3).
kz2 is not doing all of this and *then some*, which is the point i was making about different requirements.
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and blabbermouth, kz2 is one of the latest games released and took 4 years and a massive budget to develope, so it *should* set new standards.
i mentioned about volumetric smoke already because it's nothing new and features in both 360 and ps3 games.
as for what's being done on the ps3, i see it more down to the talents of the devs than the power of the ps3 (which is only slightly more than 360 overall).
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if you're going to claim that ps3 multiformat games are held back to look like the 360 versions on purpose, then you're talking rubbish. since if that was the case, then although the games may _look_ the same, the ps3 version should _run_ better. it should have better framerates and less slowndown, but this doesn't happen. in fact, in most cases, it's slightly worse than the 360 version (which is annoying at times). :|
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Games history is full of lazy ports. Xbox and GC often got straight PS2 ports when those machines were a bit more powerful. Hell I remember the Amiga getting a ton of Atari ST ports without any changes and in some cases ran badly cos they just weren't designed for the Amiga to begin with to take advantage of the far better hardware.
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"PS3 RULEZ BECUAZ IT LOOKS BETTAR ON MAH STOLEN TV!"
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NarooN made a valid point and suddenly you expect him to explain a total different matter ?
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Killzone2 runs like a charm online, never experienced any lag or problems whatsoever, so I don't see how Xboxlive would suddenly improve the online experience of Killzone2.
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Please, stop making a fool out of yourself.
There is nothing wrong with the Killzone2 multiplayer. It has great customization, a good valor and clan system which keeps you coming back for more.
Saying that killing people in killzone2 online doesn't take skill, isn't a flaw with killzone2, it is the people playing online who suck, not killzone2 online.
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Not that I'm saying the 360 vs Pentium1 difference between the PS3 and 360 either, I was exadurating the point.
My point is this was a nothing story, the guy admits it might not look the same so why did he even bother to say it could be made on the 360. Or is that just isaac "PS3fanboy" C's bit on the end that says that it couldn't look the same. Sometimes it's hard to tell with his articles what is his interpretation and what the person he's reporting about is saying especially when it comes to PS3 vs 360 stuff.
Hey Isaac ever thought of trying to be impartial?
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Not even, first of all XBOX still deals with old DVD's
PS3 deals with Blu-Ray which can hold up to 20gb if I'm correct.
Graphics, layout, would not be match to KZ2 of PS3. In PS3 for KZ2 you have 720p and 1080i. Xbox would probably offer crappy quality. Less features and stuff as there limited in space for DVD's. If Xbox did online for KZ2, that would be gay, what the screeen is gona say "Please Insert Disc 3 to play this map online"
I can go playing the Entire Story mode and Online without even having to move to go and exchange the disc. Xbox kz2 would be like oh man this game is nice! Awwww......damn now I have to Insert Disc 2.......
PS3 Way better! Boost up my HDTV, PS3, KZ2 at 720p, Surround Sound System, Crank the Volume Up and BAM! You got the best sound and video quality Ever.
Xbox 360 Don't hate and try to act like the though dude, just because PS3 has KZ2 and whooop everything you had.
Oh yea, XBOX 360, Where's your Game you had up your sleeve?????........... The one you guys say oh we don't care about KZ2 we have something even better up our sleeves.
Well I'm still waiting...................Nothing has Happened.........I guess XBOX was just trying to be the nerd who acts like a Bad Boy.
Oh and for the Guy who said KZ2 could be totally made on Xbox, well your mom can be made too. lolz
Its obvious you can make any game on any console, KZ2 on Wii, etc.... but you always face with Low quality game, thats why Guerrilla went with PS3! besides, Killzone has always been exclusive for PS3!
Oh yea just to throw things out, Killzone 3 is already being developed and guess who its gona be for? Xbox.......sigh... ItS FOR PS3! and Liberation 2 as well in development for PSP.
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what makes you think that's mature behaviour?
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those machines were a bit more powerful and as a result, their versions of multiformat games were usually better than the ps2, especially on the xbox, despite being mostly ps2 ports.
so saying ps3 versions of games are not as good as they should be because devs are lazy just doesn't hold up. if the same 'lazy' devs were able to get better results out of the xbox last gen, and those same 'lazy' devs can always get better results out of the pc, then there's no excuse for the ps3.
it comes down to the fact that the ps3 is similar to the 360 in terms of power (but slightly more for cpu), so multiformat games look similar between them as a result, which is why even when devs code for the ps3 first or put seperate teams to work on each console, the results are _still_ the same.
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"Uncharted 2 is coming out soon." (another sequel)
"but it means nothing if they won't even make a new game."
hahahahahah, oh wait...
MS4 isn't a sequel, is it? its a new game right?
right?
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right?
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Halo had a SODA. A soda ffs. They are so unwilling to let of of it that they try and make it into a terribad RTS game (in before you opinion).
Same for Gears. Call it good marketing but there is only so much of a game being shoved down your throat you can take. It gets to the point that you have to wonder if there will be anything else. Right now I look at the 360 and the only reason I would consider buying one if for Gears 2 or halo 3. (both will probably be ported to pc soon)
Yes many of the good titles on the ps3 are sequels. But, I know that I won't have to keep playing that game for the next 2 years because they will make something better and more fun soon enough.
They keep saying oh we can do better than killzone. Oh killzone isn't so great.
But all they put up as something that can top it is gears 3 or halo 4. It gets old. Especially when you are talking about a generic shooter topping a generic shooter. Uncharted and MGS4 hardly fall under the generic shooter category so a sequal isn't as god awful a thing.
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Xbox 360 players will win??? HA! LMFAO! not even, first get your data right, PS3 Online doesn't Lag, it all depends what internet connection u have. Pssshhhh... me and my friends play KZ2 Never had a Problem with lagging or anything.
WarHawk never had a problem.
Etc....
360 better for shooters??? not really, You can dominate with any control basically, all it take is skills and knowing the controls.
It seems your the one who didn't enjoy investing your 399 bucks on your PS3 because you only Like MGS4.
Besides, XBOX 360 RING OF DEATH. HATE IT!
PS3??? No-Problems Hell Yea!!!
Need a repair on your PS3 because after years it broke or such, or a minor problem sent it to SONY, they can't fix it?? Price match what you paid and Bam BRAND NEW PS3 You get delivered to your house.
Xbox 360 only good game, Halo....... but really I perfer KZ2
Besides Guerilla said, its easier for the PS3 than to deal with PC Xbox360.
Oh and about that dueling it out......right.....Like if Microsoft is really going to tell Sony oh hey lets settle our difference by the gamers playing each other......Not Even.
Oh wait hold on watz this.....New Final Fantasy game for PS3 that is going to use almost full 100% capacity of the PS3! INSANE!
Wait........New God Of War Game!?? HOLLY *****! RAW AS HELL!!
And for your information I own both PS3 and Nope not XBOX 360, but the Wii.
Why does two?? PS3 Extreme Console, and Wii Family Entertainment that can really make some krazy times.
Xbox 360???.............umm............Nothing kool...
Blu-Ray??? oh wait....nope microsoft doesnt want tat.......
More HDD??? Wait.....Nedd to buy Official XBOX HDD.......
PSP capable?....nah.....XBOX.
Ring of death?? Yes sir its XBOX CONSOLE CREATED TO FAIL.
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There's actually a topic here being discussed (good posts and poor, as usual), so care to make a REAL contribution towards it, or would that be too much to ask?
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That said, you are still right on the main points you made, because the final resolution has little to do with the texture resolution or space required for the game.
Texture quality is decided by many factors, including the power of the GPU, the amount of RAM to hold those textures (the bigger the textures, the less can be held in RAM to render each scene), the time it takes to copy from disc (bigger textures take longer to load), and others.
So imagine if the PS3 (and TVs) could handle resolutions up to say a massive 5000 x 3000, that doesn't mean the textures in KZ2 would suddenly be 6-7 times bigger and more detailed, they would probably be EXACTLY the same as they are now (for performance and memory reasons), but the final on screen image would look significantly sharper.
I still like playing Quake 3 on the PC (don't laugh), but I'm playing it at resolutions WELL beyond those available when the game was released, where again nothing in the game has actually changed, it's the same textures, but the image looks incredibly sharp. :)
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He's an extremist, and hence has lost credibility in the eyes of many, including many of those who used to share his views. :|
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the graphics, gameplay, physics, everything about it is average
kz2 exceeds everything halo does except get overrated like halo always has been.
kz2 would have to be dumbed down to play on 360 and halo3 would need a complete overhaul to even keep up with most modern FPS
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like i said before 'killzone is not doing everything halo 3 does and then some, but what it does do, it just it exceptionally well'.
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and people _still_ play quake3?
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It really isn't difficult, simply scroll through this topic quickly and look for posts under the alias 'KnowLedge', or use search (Ctrl-F) if that's too difficult for you. There now, wasn't that easy? :)
So once again, I'll ask you the same question "care to make a REAL contribution towards it, or would that be too much to ask?" ;)
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