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Keita Takahashi defends his Noby Noby Boy, reveals an update in the works |
Listed in: PS3 Tags: Keita Takahashi
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Keita Takahashi was prepared for lots of criticism when Nobi Nobi Boy was released. He says that because it was such a unique game, this was to be expected. Nevertheless, all that Noby Noby bashing did get to poor Takahashi, who just wants everyone to enjoy this game. And for that, he's working on an update.
There have been many reviews/criticisms since Noby Noby Boy released. I totally understand as this is such a unique game and I expected those reactions. I donÂ’t mean to make any excuses. That being said, I do get depressed from time to time as I want users to enjoy the game as much as possible. But at the same time, this is what I wanted to create.
In the hopes that more people can enjoy the game, we are currently working on an update.
Takahashi also reveals that the game is to have offline multiplayer. Yes, you read that right - offline multiplayer. It'd certainly be interesting how this one's gonna turn out. Will it raise as many questions as when Noby Noby Boy came out? We'll see once this update goes live.
Noby Noby news:
Via PlayStation Blog
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We need more original games like this, but most people are too afraid of change and weak-minded, so they'd rather go play Call of Duty 57 and Halo 42.
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It DESERVES to get panned.
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/drunk
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What's not a game, is Linger in Shadows. That was just an interactive tech demo, and everyone acknowledges that. Noby Noby Boy is an actual game. That's all there is to it.
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@GTO_VR4
What about Ratchet + Clank. Those games are similar enough to Mystical Ninja (but far better in my opinion, I wasn't keen on the N64 version of MN, preferring the original SNES game)
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they made viewtifull joe, Godhand, Okami, and some other title i can't remember.
anyways, these were all extremely original games.
having their own graphical styles and gameplay elements. ways of telling stories and were of extremely good quality.
i'm no fanboy, i don't even like viewtifull joe, but i have to admit, it's an original and high quality game.
godhand and okami... i will never forget it...ever
anyways to the point....this studio clover.... got closed down...sales weren't high enough.
original games are dead!
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With those titles mentioned, you've also got stuff like Patapon, Shadow of the Colossus, PhyscoNauts (sp?), Flower, Indego Prophecy, Katamari and many others that usually door poorly in sales.
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1. tie yourself in a knot. (a lot harder than it sounds, believe me.)
2. string yourself through all the clouds that hover the stage. (also a difficult task.)
all im saying is it was nice to have something that i could tinker with at my owe expense without feeling like i had to complete something. i couldn't expect any more or less for 4.99 either.
:]
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I have learned that criticisms mean nothing. ..Well, let me rephrase, criticisms can point out many flaws in a game, HOWEVER, when it comes down to the very basics (whether a game is fun or not), it's up to the user. I love Kane & Lynch, and there was a lot of bad stuff going around about that game. I loved .hack, and that got meh reviews mainly criticizing the replay value. Super Mario Galaxy and Brawl got high reviews, I'm not too fond of them. GTA IV got GREAT reviews, yet a lot of people complained about the game.. So, Takahashi, ignore the critics and do what you like. They don't like it? They don't have to buy it.
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is wtf Shoryuken Pack for Street Fighter IV
who in their right mind will pay for something that should have been in the game to begin with.
On the other hand Noby Noby Boy is at number 6 If I remember correctly and Flowers is actually at 4 spot again if I remember correctly.
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But most people have to buy the game to find out that they don't like it. Then, do they base future buys based on how much they liked this game?
It's a complicated topic and yet none of this really matters.
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