Kane & Lynch: Dead Men developer talks about Fragile Alliance, online co-op in sequel |
Ó
Eidos Interactive's Kane & Lynch: Dead Men for the PS3, Xbox 360, and PC offer something new to the FPS table - a unique online multiplayer mode called Fragile Alliance, where double-crosses and betrayals are not only allowed, but encouraged. Of course, this new innovation comes at a cost - no online co-op play, with only an offline split-screen mode for those who want to play together. Game Director Jens Peter Kurup explains why this is so, as well as the rationale between Fragile Alliance.First, why Fragile Alliance? Why not something a bit more traditional, like deathmatch? Jens Peter Kurup explains that the team, right at the very beginning, didn't see enough reason to do a deathmatch mode for Kane & Lynch. With the game being so soldier-like, a deathmatch mode really didn't fit the overall theme. Add to that the fact that no one has ever tried to put the elements of betrayal and double-crossing down into a multiplayer mode before.
He also revealed more information about Fragile Alliance. The side playing the criminals only has 200 seconds to get in, grab the money and go - and this is with the side playing the authorities gunning to save all the loot from grubby criminal hands. This plays off to human nature: the more money you take, the more you're at risk of getting shot down - or even better, betrayed. So players have to strike a balance between how much money you can safely carry as someone playing in the criminal side.
As for the lack of online co-op in Kane & Lynch: Dead Men, Jens Peter Kurup reasons that they really wanted to make the video game's code good for what it offers now. If the team wanted online co-op to be in the game, they would've had to modify the code to such an extent that it wouldn't be good at all the other modes (namely single player and online multiplayer). There's also the deal with Lynch's Psycho Mode and healing method working best only on offline co-op.
Well, while we can all mourn the loss of being able to play with a buddy online, it's certainly good that the developers chose to focus on making a solid single-player mode, as well as an innovative style to play with groups of people online. Plus, Jens Peter Kurup himself said that online co-op would be fun in Kane & Lynch 2 - so that could be a hint for things to come. Updates as we get them, and you can check out the full interview at the Read link below.
Buy: [ Kane & Lynch: Dead Men (PC) ]
Buy: [ Kane & Lynch: Dead Men (Xbox 360) ]
Buy: [ Kane & Lynch: Dead Men (PS3) ]
42 Jumps PSP homebrew - PSP live TV v0.3
26 Jumps PSP homebrew - PSP Live TV v0.4
17 Jumps Buy two, get one free at Best Buy
12 Jumps PSP homebrew - QMixer v1.0
11 Jumps Atlus now mass-recruiting debuggers
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
nice to see a new take on mulitplayer. this is the game i'm wating for.