Insomniac talks to PS3 fans |
Ó
Here's a little something for all you PS3 owners, thanks to the timely tip by QJ Reader David. Insomniac Games took time to speak with the semi-official PlayStation blog, Three Speech, and below are the juicer details that were revealed in the long-ish Q&A session. It was revealed that:A lot of the weapons that are designed by Insomniac (especially the ones that show up in Resistance: Fall of Man) are inspired by real-life weapons, for example the Air-fuel grenade and the Hedgehog grenades.
SIXAXIS control of the camera was removed from Resistance Fall of Man because it was found (during playtesting) that it detracted from the gameplay as people involuntarily moved the controller during firefights. They note that anything that detracts from the camera-conscious FPS gameplay is "a bad thing."
Clank will play a bigger role in Ratchet and Clank Future: Tools of Destruction. He'll learn new abilities and impact the game more in terms of gameplay and story. As for SIXAXIS controls in the new game, the Tornado Launcher makes use of tilt-sense in guiding the launched whirlwind.
As for the tech-related stuff, Insomniac is currently using C/C++ and assembly in creating their games. They have, however, changed their techniques a bit as they claim that it is now simpler on the PS3 than it is on the PS2. Their new method frees up the SPUs for more gameplay related processing. For now, they have no plans of licensing their game engine.
Oh, and they plan to develop a PlayStation Network title.
For the complete Q&A with Insomniac, feel free to head to it using our "read" link below. Enjoy!
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
o rly?
ya rly.
There making a playstation network title...hope its more of a serious game.
no wai
Resistance seemed rushed to me. A lot of the models had poor UV mapping and sometimes just plain poor textures. They could have done better with this title.