Immersion Polls Gamers On PS3 Rumble Feature

Posted Jul 6, 2006 at 11:03AM by QJ Staff Listed in: PS3 Tags: Immersion Coporation, Immersion Corporation, Microsoft, patent, poll, Sony, survey
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Sony PS3 Rumble Feature


Immersion Corporation, the leading developer in Haptic Technology and the company that sued Microsoft and Sony over patent infringement a few years ago has commissioned a public poll regarding the PlayStation 3 rumble feature. The poll itself asks questions on the specific benefit of such a feature in a games controller, with various choices, including whether or not it makes a game more enjoyable or helps with the actual game by way of warnings and guidance. The key question however appears to be the one that many games are discussing - how will the lack of rumble affect the decision to purchase the PS3? This seems a fairly moot query given majority of gamers are making the purchasing decision based on other factors, not least of all is the price of the PS3 console overall.

With the Sony patent still causing problems for both parties, a relatively innocent survey would seem to take on a whole life of its own, as it seems to be suggesting some sort of forcing of the hand of Sony with regards to the alleged Immersion patented rumble technology. Time will tell. Until then, take the poll (no longer online).

 
 
 

Comments [refresh]

by BloodiedWraith - 2006-07-06 06:43
» Good-bye Rumble!

I'm quite happy that Sony took out the vibration in the PlayStation 3 controller. There was nothing realistic about it at all. I don't know why people insist on having it in the first place.



Okay, so an explosion goes off and your controller vibrates. So awesome!!! Not. I get a better sense of realism and vibration when the explosion goes through the subwoofer to my surround sound.

by csd2 - 2006-07-06 06:58
» Immersion in the gutter

I already see their company value plummeting…

by Planet - 2006-07-06 07:01
» Yes, but

when the pad vibrates, your neighbor doesn't get thrown off his sofa as he was yesterday from your 100" subwoofer.



It simpy is a third way for the game to communicate with the player, 1st being obviously visuals, then sound, and least but not nothing the pads rumbling. I always felt it enhances the experience somewhat if well done.



But greedy lawyers screw everything up backed by trivial patents... :(

by KTONG - 2006-07-06 07:03
» Only in America!

Even though I hate to see the rumble feature go, I'd rather stick it to Immersion. How the hell can you claim a patent for a motor spining an off-set weight? I mean, that's a pretty simple mechanism. Then again, how the hell can Donald Trump copyright "You're Fired!"

by JoeMama - 2006-07-06 07:19
» ....

I just think Immersion knows that there is a huge profit to be maid off the PS3 if it did have their rumble technology that's why they are asking for gamers to take this survey. Honestly they should just put the money and time they are wasting by trying to get Sony to reconsider putting rumble effect into the controller and putting up this survey, into developing their own controller for the PS3. They can be the greedy bastards that they are and get all the profits from their own controller. But then again third party accessories due tend to suck a lot compare to official accessories so that's why Immersion wants Sony to reconsider. I say smart move by Sony, screw sharing the profits of the PS3 with anyone else but themselves. Besides sometimes the rumble effect is just plain useless and annoying. I say if you want to make me feel like I'm really in the game, make me feel the pain it is caused by getting hit or shot at instead of rumbling my hands together. That's what I call being realistic.

by Darren - 2006-07-06 07:39
» >> JoeMama

completely agree with the post above. The only logical reason Immersion would release a poll like this is because they know they could make huge amounts of money off the back of the PS3, otherwise, why waste time in doing a poll?

I also say smart move by Sony. People may say Sony are greedy etc, but remember they are a business, a very huge business and one of the most recognisable brands in the world today. Theres no denying that. Any company would want to make as much money as possible, so you can't blame sony for the way they operate. All companies do it, especially MS over the past several years

by 469 - 2006-07-06 08:24
» .

A survey of my own....as advet gamers, in terms of gameplay experiences, do believe a better gameplay experience will be a.) moving characters or objects (cars, planes, or weapons) with just the slight movement of the controller or b.) rumble everytime you get hit or damaged in a game? I do believe most of you will agree with me that a better gameplay experience is giving you the feeling that you are actually involved in the way things move in the game with such controllers for the PS3 and Wii. Somebody at Immersion needs to get fired because in the interests of consumers, rumble effects is just outdated and the desire for it is no longer needed. Us, consumers only want the latest and best products that is on the market. Immersion just needs to give it up because most of us just don't really give a rat's ass about rumble effect anymore. Like the saying goes, all great things must come to an end.

by Jolly - 2006-07-06 08:34
» So...Finally...

So, Immersion has now finally fell down to this level to ask the company they sued themselves, to get their technology. No doubt leaving the support of such a strong company was foolish. Immersion has learned their lesson.

by senjutsu - 2006-07-06 08:36
» rumble is cool, but motion sensing is better

the best would be motion sensing AND rumble feature =D

I hope Sony just pay the money to immersion and add the rumble, anyway we already saw a motion sensing enebled controller with rumble so it can be done...



Sony+Immersion=WonderControlle r

sony=coolController

M$+immersion=OKController, why? because of their analog and that the white and black stupid buttons are not accessible at all during gameplay(maybe in an rpg, but not in a shooter, and that's where x360 is, in shooters )

by zanz - 2006-07-06 08:42
» ummm

white and black stupid buttons are not accessible at all during gameplay(maybe in an rpg, but not in a shooter



yeah i use those buttons all the time in shooters.. halo? yeah exactly



and now they are bumpers on the 360 which are even better... so far the 360 is theb est controller on the market, nintendo might have a chance with its wiimote but it's kind of a different category.. a ps3 controller with no vibration will suck

by Figboy - 2006-07-06 08:45
» lol

they should have thought of the ramifications *before* they sued Sony. or, they should have sued Sony ten years ago when the rumble *first appeared* on the Dual Shock 1.



Immersion smacks of an opportunistic corporation that tried to capitalize off of the ridiculously huge popularity of the Playstation brand. i mean, why wait until the Playstation is one of the most recognized brand in the industry? oh wait, i answered my own question. also, by waiting until the PS2 rolled around, they were able to sue Microsoft as well, thus leading to even more cash rolling in.



i hope Immersion goes under, and a more respectable company takes it's place. pfff, amatuers.

by daz - 2006-07-06 09:29
» >> no.10

"so far the 360 is theb est controller on the market, nintendo might have a chance with its wiimote but it's kind of a different category.. a ps3 controller with no vibration will suck"



you can already picture this dude wearing a (i hump my 360" t-shirt. the controller is good for the 360, but its not as good as the ps2/3. its too big and chunky plus the analogue sticks on the 360 pad aren't quite as good as the ps2's. not to say its a bad controller, like i said, it is good. just doesnt feel or look as good in my hands as a ps2 controller.



as for the WII, its brave of them to go for the motion sensing. i have a small bedroom, therefore i dont have a great deal of room in which i can swing my arm about. now i may be able to play games without using the motion sensing, but that would take away what the Wii actually is, and it would just then be a slightly improved gamecube. i just feel the wiimote is abit too gimmicky, its more like a toy than a games machine. although..if they released a star wars game with light saber battles......wow!!!

by Dude - 2006-07-06 09:58
» You should take the survey just to say how useless rumble is

Immersion is garbage. Their whole business relies on the rumble concept. They really just have no new ideas.

by ??? - 2006-07-06 10:16
» >>Dude

"You should take the survey just to say how useless rumble is"



lol, thats exactly what I did do....

by Brian - 2006-07-06 10:32
» You're all Idiots

Really, stop licking sonys ass on this.

They used a piece of technology that was already patented by another company without contacting them to pay fees.



Immeresion merely sued them for compensation of those unpaid fees. All Immersion are doing now are offering Sony a chance to use this tech, they're also trying to persuade them too.

While they would love to have the business of Sony paying them to use their tech, Im sure they're not that worried.

They didnt sue Sony for the dual shock 1 as they were probably preparing their case, you dont just go up against a multi billion dollar company without having a sound case.

by me - 2006-07-06 10:33
» me likey rumble

I think rumble would be better than tilt sensing like for example walking through a battle field i get the feint rumble as bombs hit the flaw a mile away and it is quite effective but i dont think i could get used to tilting my controller.

If i tilt the controller while i play it just offsets my concentration and i think it might slow my reaction as opposed to if i hold it still and just concentrate on the buttons im pressing but i suppose it depends what game.

Only time will tell if this is just some cheap gimmick or a life changing innovation.

by Warrior - 2006-07-06 10:39
» Rumble is Needed

The combination of rumble and the motion sensor will satisfy all gamers. We all have opinions but personally I would want them both. Rumble helps you in games like shooters to tell if you are hit or how hard you tackle somebody in Madden. All these things are factors of not having rumble. It just gives more realism and gets you involved more.

by lansingone - 2006-07-06 10:44
» you will be suprised

some of us had the ps7 fuse break in are PS2 (its the fuse that controls rumble) and for me it took about 2 months then i got used to not having rumble. then a year and a half after it broke i found a guide on the internet and fixed it for the hell of it , i expect i will get used to the PS3 not having it too

by ramjob - 2006-07-06 10:50
» rumble

rumble is good for different games you people who dont like it are probably into rpg's or games where it might not be as effectice but feeling each indivdual rumble as i pump the bullets out of a chaingun in some fps can be quite immersive.



Also i bet alot of you would be all for rumble if sony had kept it and MS had taken it out for motion sensing.



Also #12 i thought the sony analogue sticks were too sensitive and flimsy compared to th xbox's. The xbox1 controller was clunky but the new one is perfect and very comfortable, I was actually hoping sony would change their design a bit to make it a bit meatier so my hands can wrap nicely round it but i suppose they have to think of japs, those people have small hands.

by memoHDCV - 2006-07-06 11:10
» it's almost useless to me

I truly don't care if it don't have rumble on the controller, to me its almost useless, I only use it on Shooters to know when i'm hited. Thats all.

by Annony - 2006-07-06 12:04
» Desperation

You can tell that Immersion is very nervous about the fate of their company. The Playstation brand (whether you're a fanboy or not) has a huge impact on the gaming market, and because of their willingness to drop the rumble feature, Immersion is obviously afraid of the repercussion.

“Post about rumble in the Sony PS3 Forum”??? (message after poll is taken) They're scared, and are trying to prove that the PS3 needs the rumble.

They've been trying to convince Sony to include their rumble technology in the PS3 for a lighter court settlement, and now their doing polls to try to add public pressure?



As for my 2-bits:

If rumble technology felt like 'true' force-feedback (like the new rumored technology by Immersion), I'd be less willing to part with it. Unfortunately, all the controller does is vibrate like a pager. After fifteen minutes, I don't even notice it because my hand’s numb.

This is next-gen, Immersion, so either give us something we gamers NEED, or tip your hat.

by comedy - 2006-07-06 12:57
» some people don't like rumble

my bro turns off rumble in each game he plays... he finds it annoying.



personally i don't care, it's not realistic, i have a lot more fun playing hl2 than fps games on consoles, and that hasn't got rumble.



i would love to see the end of immersion, also, to all those xbox fans out there i have to say that ms settled with immersion because they were asking for 20million dollars in 'lost revenue' or whatever, they were asking for 300million dollars from sony! that's why they didn't capiltulate. if sony can't make rumble work in the ds3 then sod it, it's not in there. the only real fun i've had with rumble is harassing my cat by putting a crazy rumbling control pad on it's back.

by SteveTao - 2006-07-06 14:20
» Lol

Immersion comes crawling back to Sony eh? Lol. Too funny. That's what you get for messing with Sony. And Microsoft will get that too, for messing with Sony. Lol.

by Figboy - 2006-07-06 15:33
» to 15

no ones licking Sony's ass. Immersion had *10* years to sue Sony, why wait until *now*? don't you think that when the Dual Shock hit the market back in 96 they should have said, "hey, that seems kind of familiar?"



instead, they waited, and waited, and waited, until videogames were *huge* (they almost outgross film right now), and instead of suing *one* company, they were able to sue *two* (Microsoft).



Immersion is desperately trying to get Sony to support their technology for money. plain and simple. if Sony doesn't support the rumble, and is still a success (like we know it will be), that could cause other companies to follow suit (i mean, why pay patent licenses when you don't have to?). the only reason Nintendo and Microsoft are supporting rumble is because we have all been convinced by Immersion that we *need* rumble, when, in actuality, it doesn't do much to enhance the gaming experience. i play F.E.A.R. on my computer with a mouse and keyboard. they don't rumble, and i don't even realise it's gone. the game is still incredible and immersive, and freaky as hell. and all without the rumble.



i applaud Immersion for convincing the masses to purchase and support something that they ultimately don't need, but now, do to their short sightedness (i can't believe they never considered what would happen if Sony decided *not* to settle), a time of reckoning for the company is here. i can't help but laugh at them. they sued for a paltry sum, and now it's possible they could go out of business. it's ironic, really.

by Figboy - 2006-07-06 15:38
» for the record...

i *do* like rumble, but i can live without it. sure i'd miss it in games like Silent Hill, or Metal Gear, but i can't help but think of how someone like Hideo Kojima (a creative mastermind) would implement the tilt feature in MGS4. a few developers (like the Final Fantasy XIII and Resistance: Fall of Man teams) have already stated that they are now implementing tilt functionality in their respective games now that it's been announced.

by Vecha - 2006-07-06 15:57
» hmmm

....we don't *need* video games.



Microsoft. Sony. Nintendo. And countless devs have persuaded us that we do need them. I can't help but laugh at those companies.



I can sit at home and watch t.v., read, write...and get the same satisfaction of being entertained.





for the record. I love video games and would miss them if they dissapeared.

by ffaldkja - 2006-07-06 18:19
» good example of why rumble is overrated

look at god of war, yes it has rumble, but you dont notice it most of the time, but what you do notice when engrossed in the heat of battle with a boss is the subtile sounds that trigger parts of your brain for different reactions. Like when your health gets low, you can hear kratos's heartbeat quicken and feel like your own. it could have been done with rumble but it would lessent the urgency as your health lowers, and you notice it every time either conciously or subconciously by your reactions. I think there were two times i would notice rumble in the game was when i would pick up the game and start playing and in the hell bound level when your stuck climbing the damn spinning blade collumbs. Those things suck monkey balls i tell ya.

by Sony Ceo- Tomas Fargon - 2006-07-07 01:46
» Why,

The main reason we did not put the vibration in the PS3 Dualshock controller was to avoid conflict juring motion games. Because in a motion game the vibration could make you wipe out and loose.



another thing is that the Dualshock was designed as a concept in 1999 as well as the PSP was make then, but we wanted o wait for the all so powerfull DS???



Thank you

by Brain - 2006-07-07 02:23
» hrmm

Figboy, Immersion sued Sony in 2002 not just in the past 2 years.

The Dualshock was only available in American starting in 1998.

Immersion filled their patent for rumble in 1995 (before the DualShock was concieved in any form), it was only approved recently in 2000.



2000 to 2002 is only 2 years. Not 10.



No doubt they spent quite a long time making sure their case was bullet proof. You dont just go up against two multibillion dollar companies (Microsoft and Sony) on a hunch that someone is infringining on your patent.



Immersion then requested that both companies (Microsoft and Sony) then pay for time that they'd been using their technology and make up for the lost money in licencing fees.

Microsoft agreed and took up a licence to use Immersion tech.

Sony however refused to do so, and Immersions only option was to go to court .(now dont say they should have left Sony alone, Sony was using a patented invention of Immersions for free, where as with all patents the filler of that patent should at least get some royaltees)



Of course Sony appealed(and were still allowed to sell dual shock during the following appeal case), and the court case has been drawn out until recently, in which Sony were told their appeal was denied.



Immersion is not some money grabbing company, they deserve every penny they've gotten from Sony and Microsoft. They invented and patented rumble technology.



Sony patents everything they create too (rightly so) and no doubt they wouldnt have any qualms about enforcing the payment of royaltees to those patents. No doubt they have some seriously daft and open patents too.

by mbslrm - 2006-07-07 04:43
» ...

Rumble is good, but I'll live with it.

by ffaldkja - 2006-07-07 05:10
» brain,

the point of it is that its not something difficult to make or think up of... hell i remember playing with electric motors with those old metal contruction sets and offsetting the weights to make it move by vibrating across the floor and i was 8 at the time (now 21). Immersion took a simplistic idea and patented it. Im suprised no one asked to see if they were kidding when they sent in the paper work. So why would immersion patent something like this? Simple, royalties from anything that vibrates using the simplistic offset weight design they patented. Smart way of making easy money if you ask me, but overly stupid because its like making pots, anyone can do it. In ps1/2's case where its a simple 2 speed on/off configuration, its just so simplistic. But the fact is that they did patent it, what makes them money grabbing *****s is how they planned the case and profits afterwards. They sued microsoft and sony for using their patents, naturally microsoft did their thing and bought 30% of the company to shut them up, sony being the haphazard go against the norm fought it and lost paying a boat load of money. Now since sony lost the case, they couldnt use it without paying royalties and the idea of rumble being now nessicary for gaming, they put without it to show that its not really needed (if they go for more realistic techniques for immersive gaming ill be very happy). Immersion's plan to get future royalties off sony backfired and now they will be hurting from sony's lack of need for rumble and are trying to push harder and harder to get that cash hoping sony will cave. Knowing sony, theyll remain stubborn till either they work a deal in sony's favor, immersion goes under, or immersion gives up. Seeing how MS bought 30% of immersion, it probably wont go down and only push harder at sony. In closing, immersion was smart patenting such a simplistic idea, but stupid for how they went with their business plans. I bet if they werent so hungry money they could have worked out a deal with sony and charged a lil more for the future royalties and would have been paid back their loses from before and then some.

by Figboy - 2006-07-07 06:22
» lol

to Vecha. no, we *don't* need video games, but they are more a viable form of entertainment than rumble. tell me, do you run around with a vibrator in your hand going, "Whoopie! It rumbles!" i doubt it (and if you do, well, more power to you).



my point was that rumble has little to no effect on the video games we play. i was playing the Prey demo the other day on my PC, and the lack of rumble never crossed my mind. at all. so losing rumble is infinitely less detrimental than not having video games at all. while playing Warhawk at E3 this year, i found the motion-tilting much more rewarding and exciting than the same ol' vibration when i get hit by gunfire. being able to maneuver the plane with my natural motion was both exhilerating and intuitive, and i'm looking forward to see what peole like Hideo Kojima come up with to creatively use that feature.



in point of fact, i do read, write, draw, occassionally watch t.v and movies, as well as play video games. and i get great and equal satisfaction from doing any of those things. none of them require a rumble or vibration effect.



Microsoft, Sony, and Nintendo have done nothing of the sort to persuade us to play video games. our own desires and wants lead them to try and fufil them. it's kind of like supply and demand. we demand to be entertained with a multitude of things (such as books, movies, toys, and video games), and people form companies that allow them to meet those needs (and make a profit off of it). a company like Immersion exploits those needs ("lets apply our rumble technology to video games, which were getting along pretty well without it for 12 years, and make a killing!").



they aren't supplying a need at all. they've created one, in a sense. i mean, before rumble was announced, did any of us actually *care* that our controllers didn't vibrate? i know when i was 5 and 6 years old, playing with an NES controller, i wasn't thinking, "man, i wish this thing would vibrate!" not many of us were. Immersion is now dealing with the aftermath of a large company realising that they don't need rumble to sell units. the company just happens to be a large percentage of their videogame income (the PS1 and PS2 have sold 100 million units each, the GC and X Box have only sold 25 million each. Sony is the majority of their market). whoops. they should have thought of that before. not my fault, and it's not Sony, Microsoft's or Nintendo's either.

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