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Immersion CEO to Kaz: Talk to me man, we can settle this |
Listed in: PS3 Tags: Immersion Corporation, Microsoft, playstation 3 updates, Sony
It hasn't been good times between Immersion and Sony for a long time now. The whole mess started when Immersion sued them, along with Microsoft. While Microsoft, being the rich guys, simply bought their way out of it, Sony stuck to their guns and finally got sued. Microsoft would be very happy right now that they were able to settle the suit; it gives them rights to use Immersion's technology in the latest incarnation of their console.People were curious about Sony's move with the PS3. Would they simply submit to the pressure and buy their way out of it, or would they boycott Immersion and the rumble feature?
Few months ago, we all came to know of Sony's answer, and while being a kind of a gutsy move, it was obviously something which struck everyone as being wrong. Few months down the line, and after various surveys suggesting the importance of the rumble feature, it seems that Immersion wants to work with Sony to settle this and get the vibration feature into Sony's latest controller. Here's what Victor Viegas, CEO of Immersion Corporation, had to say to GameDaily Biz:
"I was really surprised when they initially said it wasn't technically possible and I'm probably even more surprised now... [Kaz Hirai's] really saying two things. One is that it's technically possible but that the cost is prohibitive—which again I find astounding—and the second thing he's saying is that they're making a decision to go with this tilt control in place of rumble because they think that's what consumers will appreciate in their gameplay. So, on those two issues again I'm very surprised and shocked because I don't believe either to be the case"
Now people might be hoping that Sony would reconsider and patch up with Immersion. Again you'd be wrong; because if Victor Viegas' words are anything to go by, it seems that Sony isn't even ready to talk with them:
"The litigation is not our primary focus but if Sony wanted to talk about how to implement rumble technology, paying a license, figure out ways to reduce cost or even enhance the capability with our next-generation technology I would for the most part be available at a day's notice. I'm ready to meet with them and try to work out this issue because at the end of the day it's the gamer that really seems to be suffering. I'm happy to try to resolve it but it's hard to have a one-way discussion if the other party is not willing acknowledge the rights that we have under our patent portfolio and all of the brilliance that our engineers have developed over the years."
Again, being gamers, we can only hope that Sony and Immersion can settle their differences. The general public doesn't care who invented the technology; all they want is the features which can enhance their gaming experience. And while the rumble feature is almost taken for granted these days, it's one feature which we'll miss when we buy our PS3. Let's just hope that the problem can be solved before it's too late.
Via GameDaily Biz
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If they wanted rumble they would have did it already, face it they blew a huge relationship by going to court...
Rumble isnt needed, its been done to death and thus far hasnt been what sells games.
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This whole things sucks for the consumer, but I am glad that Sony stuck to their guns though. Maybe they can figure out a cost effective way to introduce dual schock into the SIXAXIS controller in the near future.
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Also it's kool for other stuff. Like my cousin wanted to show me something on the computer in the other room while I was playing halo with buddies. I took the controller and told them "I'll be back, don't kill me". When I went to the other room I felt the controller shake in my hand. I just screamed "Hey! I felt that!". lol. PS3 can't do that, it's too bad. It'll be cool if rumble and motion sensing were both added. Nintendo did it...
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If i were sony I would demand that Immersion drop the 90 million dollar lawsuit and then maybe consider buying a license to use the rumble tech. otherwise, Immersion can go ***** themselves... actually they might already have done that.
I'll be conservative and estimate that the PS3 will sell 60 million PS3's x 2 controllers per console x $5 license fee = $600 million... OUCH
yeah its only a rough estimate but 90 million vs 600 million... hmmm... Good call Immersion, way to bite the hand that feeds you.
(PS- feel free to criticize the model... it's just an estimate that I spent 2 minutes thinking about... have at it)
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anyway, i can't help but laugh at Immersion. they're getting desperate, as the PS3 is launching in a month and a half, and there's no way they'll be able to produce enough controllers with rumble in this time. by the time any kind of settlement would be reached, contracts would have to be drawn up, which could take months, by which point, the PS3 will be in 500,000 people's homes, and they will have realized that rumble wasn't necessary after all.
i've been playing games on my PC lately (FPSes to boot), and i don't notice that the rumble is gone. my speakers perfectly convey the sense of power a grenade explosion, or a shotgun blast to someone's sternum.
i played some PS3 games also, and i honestly didn't realize the rumble was gone. it was much more enjoyable for me to control the ship in Warhawk with the tilt functionality (which i didn't think would work as well as it did), than to feel my controller go "boom" when i take damage. rumble had it's time. that time has passed. how many games nowadays do you see happily declaring "Look, this game Rumbles!" back in the PS1 era that's how game cases looked when rumble came out.
like someone said before: rumble doesn't sell games. Immersion screwed up. they had a nice cash cow, and they bit the hand that fed them. now they're begging for the jilted lover that was Sony to take them back...after bilking them for 19 million dollars. would *you* take them back?
Immersion built their entire business around something that isn't a necessity. that's how businesses fail and go under. successful businesses create a need (or at least make the consumer think they need it), then supply that need. unfortunately for Immersion, Sony, as well as a lot of gamers have realized that they don't *need* rumble. whoops.
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Freakin idiots! gosh!
- id rather play with a keyboard and mouse any day. hopefully they wont have rumble anytime soon.
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I laugh and say f|_|CK immersion. They brought this apon theirselves and know they're gonna miss out on a ton of cash if their product isn't in Sony's current gen (PS3) of hardware. I'll trade rumble for tilt tech anyday.
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Sony: .......suck my d*ck.
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dumbasses shudnt have sued in the first place.
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Anyway, I'm glad Sony is completely ignoring Immersion, and I hope they continue to do so. Patenting concepts like they did is just as bad as patenting software, maybe even worse. If Immersion had its own console with rumble, I would understand, but the whole situation is just nonsense.
For those people who just can't live without rumble, I'm sure Pelican or MadCatz or one of those companies will license the technology and come out with a rumble controller to try and cash in on Sony's refusal.
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Anyway, I really love rumble, 360 and console games in general wouldn't be the same without it. Tilt is cool, but so is rumble...
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Since when has rumble been an integral part of the PC's FPS experience? You wouldn't notice rumble is missing on the PC because it wasn't there to begin with. Mouse and keyboards has a completely different feel to a controller, one which doesn't really allow for rumble to be included in a way which is practical.
>"i played some PS3 games also, and i honestly didn't realize the rumble was gone. it was much more enjoyable for me to control the ship in Warhawk with the tilt functionality (which i didn't think would work as well as it did), than to feel my controller go "boom" when i take damage. rumble had it's time. that time has passed."
Naturally, if it's a new experience for you, then you'll enjoy it more to begin with. However, I've used tilt controllers for the PC over the years, and really, I found it to be a novelty that soon wore off, and I went back to using typical control methods (mouse and keyboard or joystick).
With the slight lag of built-in tilt mechanisms in such controllers, controlling vehicles seems to work best, such as arcade racers and flight games (where the lag can be disguised as momentum). Hence in 1998, MS's tilt controller (Freestyle Pro) came with the racing game Motorcross Madness, and for the PS3, the most prominent examples of tilt control has been for flight based games (Warhawk and Lair). It's no coincidence that these are the PS3 games where the most use has been made of tilt control because these are the types of games which I found to work best with my PC tilt controllers.
For other genres, tilt doesn't work quite as well, and because of lag, certainly isn't suitable for a game like GT-HD or GT5 where fast and accurate control is required. Gamers like me will be using the analog sticks for the GT games as before, only without rumble. :(
Regarding rumble, it's very easy to play it down and act like it offers very little to gaming, but I've found it to be a great feature over the years, such as for driving games, where it gives a feeling of the car being in contact with the road (especially useful for triming fractions of a second off your lap times) and for shooters where rumble gives instant feedback when you're being hit, which is useful since you sometimes don't notice your health going down until it's too late (very useful online).
More recently, games like Rockstar's Table Tennis for the 360 have made great use of the rumble feature, and reviewers have commented on how much it adds to the game;
http://uk.gamespot.com/xbox360/sports/tabletennis/review.html
Quote: "One of the most subtle features, and arguably one of the best little details in Table Tennis, is the use of force feedback. As you charge up your return shot and use the left analog stick to aim it, the controller will start to rumble as your aim gets closer to the edge of the table, giving you a tactile sense for when you need to stop pushing toward the edge. It makes the aiming simultaneously more intuitive and more effective, and it's so simple and so brilliant that it will be disappointing if the next crop of regular tennis video games doesn't implement a similar feature."
So the idea that it's had it's time is rather short sighted. It's as useful now as it's always been, regardless of Sony's position on the matter. Next you'll be saying analog sticks have had their time because of tilt control. ;)
>"how many games nowadays do you see happily declaring "Look, this game Rumbles!" back in the PS1 era that's how game cases looked when rumble came out."
Just because a feature is taken for granted by gamers, it doesn't make it less valuable. :|
No-one seemed to have any issues with the rumble feature in controllers prior to Sony announcing the lack of this feature from the PS3 controller, then suddenly it was all hands on deck as certain gamers set out to prove that rumble isn't needed.
I just hope rumble returns in future in an updated
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We'll see.
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I'm sure there's more bad examples, but that doesn't make it dated in itself.
GT4 won't be the same without it...
SotC won't be the same
and so many more...
I wish they made one like a rumble pack that plugs in to USB, and u can buy GT:HD with it as a package...
it'll be really nice, because by that, you'll be able to play PS1,2 games with rumble if that's the case.
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I'll miss rumble also, I won't however enjoying knowing that when rumble does come back Immersion will be getting paid. OR Sony can do what Nintendo does and create their own rumble.
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"Please, Sony! Pleeeeeease!!! We need you! We're sorry! Come on, man, whaddya want?! I'LL SUCK YOUR **CK!!!"
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to 19: as an experiment, i've been playing Shadow of the Colossus with rumble turned off. i was expecting a major difference in the feel of the game, as it's usage of rumble is one of the best.
oddly enough, in less than a minute, i didn't even remember it was off, as the game is still incredible, even without the rumble. i've battle 3 colossi this way, and i honestly didn't miss the rumble. the music, sound effects, and overall atmosphere are infinitely more important to the gaming experience than a vibration effect that can become really uncomfortable.
as for rumble not being a part in PC gaming, i just started playing games on the PC in the past year. i come from a 20 year history of playing games on consoles. i've been using rumble since it first came out. you think i'd notice then, if suddenly the games i was playing didn't rumble, PC or console. the big surprise for me is that i didn't notice. i don't even care that rumble is gone. in the past few games i've been playing lately, i turn it off. i don't miss it. and i actually use a control pad to play certain games on my PC (like City of Heroes, for example. i hate the mouse and keyboard setup for that game). it's an 3rd person action game, where it seems rumble would be a natural fit, but it's not hurting because of the lack of rumble.
it really doesn't add anything to the game in the significant way. i wasn't a big fan of motion sensing gaming (even from the Wii), until i saw it's usage in the PS3. even the limited sixaxis usage can be used in clever ways (i'm sure moving Snake around on his back in MGS4 will use the tilt. as well as controlling the barrel when he bowls over those soldiers. all rumble would add to that was a hum when you hit them).
the DS or PSP don't rumble, and it doesn't keep the quality games on them from being any less quality. vibration is not needed. sure, for those that grew up in the Playstation/N64 era, rumble seems like a necessity, but those that have been playing games since 1985 remember a time when rumble wasn't even concieved, and we understand that it's not essential to a games enjoyment.
i'd never say analog sticks have had their day, because they are vital to the gaming experience.
having played Warhawk first hand, i can say that there was no lag when controlling the ship with the tilt. i was expecting it, and in fact, searching for it, but it wasn't there, or so slight that it wasn't perceptable.
yes, MS had a tilt controller in 1998. the key word being "1998." it is now 2006. technology changes and evolves, as us in the gaming world should know all to well. Pelican had a tilt controller for the PS1 back in 1996, but it didn't work too well due to the technology at the time. if Nintendo can base a whole gaming console around motionsensing gameplay, i'm think it's safe to say that motionsensing technology has vastly improved.
i don't take vibration for granted. i turn it off.
basically, liking rumble or not is simply a preference. some people prefer rumble, some don't. ultimately, a 3rd party will develop a rumble controller for the PS3 if Sony doesn't give in to Immersion's demands, and people will stop complaining. if people don't buy a PS3 because the controller lacks rumble, then they seriously need to think about what it is about gaming they actually enjoy.
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I played games ever since Atari and its the gameplay that the expierence is comming from. Rumble adds very very little to the expierence. The only way rumble technology will add expierence to games when you wear a full body vest that rumbles specific spots down to the inch.
Controller rumble was a neat fad thats come and gone. As of now there isnt one game that would suffer a gameplay drop if you take out rumble. Most of the tournament Sports players turn off rumble because its a hinderance when ur trying to make quick changes. Halo2 tournament players to the same. Gameplay is from the game, not from the controller.
Immersion wants money, they know that the PS2 was a major profit for them and the PS2 sold more then the Xbox, GC and XBox360 combined. So thats more the half of their profit. Of course they will try and get Sony back. They would be CRAZY not to.
The PS3 will sell more then the Xbox360 and Wii combined so they really want Sony PS3 profits if they want to show that the Immersion Stock will keep its value. Immersion wont be able to get in the PC gaming industry, they tried and failed. They only have the console industry to keep them going and if they think they will make as much as they did with just the Xbox360 and Wii, they can think again.
Also Adding the rumble feature would totally throw off the design of the PS3 controller. Personally the Dualshock is the best controller and has been since the PSX. Improve on whats proven to be good, there is no need to change the design.
Tilt vs Rumble? Tilt wins hands down. Immersion can do all the surveys they want but none of them will be any good until people compare them both.
Would you like to play a game with or without rumble technology?
What kind of survey question is that?
What if it was
Would like like to play a game with Tilt Sensing technology, or Rumble Technology?
And lets see how many people would choose rumble over tilt sensing.
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The rumble had many applications in gaming that made it a "neat" feature. (e.g. football, FPS, MGS, racing games terrain/collisions, and the list goes on from there)
Its removal, I feel, takes away "something" from each of those games.
The tilt... at this point I think is the biggest gimmick released for the next gen. I hope and WANT to be proven wrong... but I just don't see how it could possibly add anymore to a game that the rumble did.
yes, it MIGHT be useful in flying and driving games. But from what I have seen of warhawk, it seems clumbsy.
Again, I would love to be proven wrong. And I hope it is a great addition...
But at this point no one can say the PS3 is a better console for not having the rumble. I understand that Sony is pissed off at Immersion (and rightyfully so) but it would be nice if the 2 could reslove the matter.
Rumble should be standard and improved upon. Not discarded. And the tilt has a long way to go before it proves its worth.
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Rumble on the PS2 is not implemented as well as it is on the XBox controller (it's rather weak and non-descript on the PS2), so if you really want to find out how well rumble can work, I would recommended playing Xbox/360 games. This is not just my view, but shared amoungst many regarding both controllers since the consoles where released. It had improved by the time the XBox was launched and it is even better today.
Equally, no matter how well it is implemented, some gamers will like it some gamers will not. My objection is to the attitude of "Well I don't like it therefore it doesn't matter". Well, it may not matter to gamers like you, but for millions of gamers, it does!
>"as for rumble not being a part in PC gaming, i just started playing games on the PC in the past year. i come from a 20 year history of playing games on consoles."
And that says it all really. I've been PC gaming since the late 80s (1988 to be exact!), and I've been gaming since consoles first arrived in our homes in the late 70s, hence I come from a 30 year histroy of playing video/computer games (including the 8-bit and 16-bit micro computers of the 80s). So I've seen PC gaming develope first hand from the beginning, and overall, rumble has never been part of the PC experience, and again, doesn't sit well with mouse and keyboard.
>"it really doesn't add anything to the game in the significant way."
To you perhaps, but to many gamers like myself, it adds very significantly. And I'll go back to the point I made in my previous post, gamers like yourself had NO issues with rumble prior to the lack of it in the PS3 controller. Gamers had a take it or leave it attitude, where those who didn't like rumble simply didn't use it. Now, suddenly the arguement has extended to claiming that it adds very little to games, it's a thing of the past, it's pointless etc, comments which would not have emerged if the PS3 had rumble. If anything, gamers would be argueing online over which controller has the BEST rumble!
>"...but those that have been playing games since 1985 remember a time when rumble wasn't even concieved, and we understand that it's not essential to a games enjoyment."
We? I've been gaming since the 70s, so stop generalising. No one is saying it's "essential to a games enjoyment", millions of gamers like myself say it adds greatly to OUR experiences of games, and therefore will be missed on the PS3.
>"having played Warhawk first hand, i can say that there was no lag when controlling the ship with the tilt. i was expecting it, and in fact, searching for it, but it wasn't there, or so slight that it wasn't perceptable."
The plane has momentum, it doesn't mirror the angle of the controller instantly and exactly (just as it wouldn't mirror the exact position of the analog sticks if used). The tilt effectively controls the flaps and rudder, which will THEN have an effect on the plane. If you rotate the controller anti-clockwise, your plane will eventually follow (turning left), but if you rotate clockwise as fast as you can, the plane will take a moment to rotate to the new position (turning right). THAT is how the lag is hidden in such games, hence the comments in my previous post.
>"yes, MS had a tilt controller in 1998. the key word being "1998." it is now 2006. technology changes and evolves"
Of course it does, but tilt mechanisms are limited by the way they need to work (using gravity), hence lag is still present in the PS3 controller. I bought the MS controller in about 2000, and another controller in 2002 (Saitek), and tried Logitech's controller too. You may be surprised to know that gravity hasn't really changed since 1998. ;). Yes improvements will be made over the years (same with rumble), but internal tilt mechanisms will never be able to completely eliminate lag.
>
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Correct, which is why if YOU don't like rumble, then you're going to say it adds little if anything to gaming, but that doesn't mean you're right, since although it doesn't add anything to you, it does add greatly for others.
>"ultimately, a 3rd party will develop a rumble controller for the PS3 if Sony doesn't give in to Immersion's demands, and people will stop complaining."
Rumble works in conjunction with support in the game. Developing a rumble controller means nothing unless developers support rumble in their games.
>"if people don't buy a PS3 because the controller lacks rumble, then they seriously need to think about what it is about gaming they actually enjoy."
Agreed, but then, no-one is really saying that here. :)
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So I'll be back later... :)
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Let me repeat the sentence you didn't read properly;
"Rumble on the PS2 is not implemented as well as it is on the XBox controller".
That's XBOX not XBOX 360. I was comparing the rumble of the consoles from LAST GEN, so that IS a valid comparison. The 360 controller is the latest version and therefore good for comparing how rumble has improved.
Try reading before jumping to conclusions.
>"U sir..are 360 fan boy..who will POKE at anything "u think" is a weak point of sony...so STFU...go play Halo..which is great game by the way..hehe.."
This discussion was about rumble and nothing else. It wasn't about which console is the best or about picking on the "weak points" of any system. I like rumble, some gamers don't, so how you get your fanboy conclusion from that discussion is baffling. Is it because I like rumble and said rumble in the XBox was better? If that's your reasoning, then it seems that you are the fanboy here #34 (and I assume #32).
(back later)
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Anyhoo I believe that rumble will be missed but it will not be gone forever. SONY has even stated that if THEY could find a way to implement rumble and tilt in the same controller without interference they would do it. Immersion has found a way to do that but that's not what SONY wants. Kaz Hirai stated in an interview at E3 that they are still researching ways to pull this off which means that SONY in house R&D is still trying to find a way to make it happen without infringing on any of immersion's patents. When they do they will release a new controller and a PS3 firmware update to support that feature.
basically what i'm trying to say is that immersion sucks ass and it is bs that I have to play the launch titles without rumble because they think they should get paid for thier ideas and not actual work. I'm not talking about the ps2 rumble lawsuit, that wasnt about the idea of rumble in controllers it was about the dozen or so component configurations that sony used without paying for, yea they should get paid for that.
What's holding up rumble in the ps3 is the whole we thought of it first bs from immersion. Sony is now just trying to build a better mousetrap/rumble motor.
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Sony has a history of locking down technology and not selling or licesing it out to 3rd parties. Blinders people. Its why they lose out in the end to more open formats and standards.
However, I do think immersion is definetly wishing they hadent done what they did, it just took them to long realize there not Sony, and as such has no power, they can simply be ignored.
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*Sigh* I'm not talking about the communication between the controller and the console, I'm talking about the time it takes for the tilt control mechanisim to respond to changes in the angle of tilt.
If the controller is horizontal and then you VERY quickly rotate the controller left to 54.5 degrees, the controller doesn't instantly register an angle of 54.5 degrees, because the mechanism inside has to gradually adjust to the new position. This takes a finite amount of time to complete, it's quick but not quick enough to go unnoticed, unlike mouse and analog sticks where the new position is registered almost instantly. That's the problem with internal tilt mechanisms. So for slow movements, lag is less noticeable, but for rapid movements, the lag is noticeable and will be a problem for certain types of game.
Hence for games where there is a natural lag because of momentum, such as flight games, the extra lag of the controller is 'lost'. However, where fast and accurate responce is required, the analog sticks will be FAR better.
I know some of you want to believe that tilt control is perfect and therefore suffers from none of the problems I've mentioned, perhaps some of you think it's anti-sony to even consider the possible downsides of tilt control, however many of you (myself included) will have a PS3 within the next 6 months, and the issues I've described here will become clear to all once you've experienced tilt control for yourself over long periods in your own homes.
So to repeat what I said earlier, it's no coincidence that the biggest examples of tilt control being used as the main control method in PS3 games have been in the types of games I've mentioned (both Warhawk and Lair are essentially flight games).
There are still issues I can raise about tilt control, but perhaps I'll leave that for later. :)
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LOL! That is soooo true.
I just find it interesting that some of the gamers who go on and on at XBox fanboys for claiming Blu-ray doesn't matter (just because the 360 doesn't have Blu-ray) seem to be the same gamers going on and on about how rumble doesn't matter given that the PS3 controller doesn't have it. It's the usual pattern of... if our favourite console doesn't have it, then it doesn't need it, and so we'll play it down, but if it get's it, then it's great and we'll claim it's better than the competition.
Anyway, I guess most gamers are waiting to see what it's like to play games with tilt, and I can't wait to find out what it's like myself, but you do make some very interesting points about tilt controllers.
Out of interest, what are the other issues you mention?
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the reason why i probably come off as a major Sony supporter is because, ever since E3, there have been a lot of unfounded BS being spewed around, most of it stemming from the price.
Nintendo and Microsoft, even at their lowest points in public and media perception, have not had to deal with the complete and utter loathing and hatred Sony has had to put with in the past 5 months. i'm assuming it comes simply from being at the top. in the PC world, Microsoft is sort of viewed in a similar, sinister light, but in gaming, there has become no other punching bag than Sony.
i defend them because i haven't forgotten what the past ten years of my gamer life have given me, and most of it has come from a Sony console (like, say 99%, not counting my NES, SNES, and Genesis).
people have gone turncoat so fast it's amazing. they will also prove to be the biggest hypocrites on the planet once Sony starts producing those killer titles that we know are coming in about a year or two, from First and Third Party developers.
if Nintendo and Microsoft were being blasted the way Sony has been, i'd defend them too, with the same fervor. i'm a fan of video games and all consoles, even when they are far from perfect, as long as they give me some memorable gaming experiences. Sony is definitely far from perfect, but i don't see the doom and gloom many predict for the company. the Playstation brand is a powerful one, and i don't see it going away anytime soon.
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Oh no you wouldn't (lol).
>"Nintendo and Microsoft, even at their lowest points in public and media perception, have not had to deal with the complete and utter loathing and hatred Sony has had to put with in the past 5 months."
YES THEY HAVE! Where have you been? Under a rock or something?
Microsoft in particular were blasted far more than Sony are today and for much longer. It started from the time they announced they were going to enter the console market, to long after the XBox was launched. Afterall, Microsoft were (according to some) an evil empire intent on taking over the world, and were going to ruin gaming because all they were interested in was the money! Remember that attitude? All at a time when it seemed Sony could do no wrong in the eyes of gamers and the media. So I very much doubt you were online defending Microsoft during their difficult times as you are now defending Sony, and the fact that you think Sony are getting a harder time now than the competition were in the past only proves it.
Much of the negative publicity for Sony and the PS3 recently has been of their OWN MAKING, because if the PS3 launched in the spring as PROMISED last year, then almost none of the negativity which has emerged this year would have happened. If Sony were on schedule for a spring launch, the PS3 price and launch games would have been announced at last years TGS, and any negativity towards the price would have been offset to some extent by a definately launch date and playable games. Instead, the price announcement at E3 was at the end of a rather poor press conference for an already delayed console.
And let's not forget all the other inconsistancies of Sony which left them open to attack, such as their criticisms of MS's two SKUs and worldwide launch and then announcing two SKUs and a worldwide launch for a delayed PS3, which will now not be a worldwide launch since it's 2007 for Europe. 2 HDMI ports, which became one port, and then none on the 20GB model, but is now going to be in both SKUs. No rumble on the controller but tilt instead (and yes they can work together). The Killzone controversy (pre-rendered video put across as realtime), and so on. I haven't even started on all the nonsense that comes out of Ken's mouth, and even Kaz at times.
I've alway had a Sony console, so I'm getting a PS3, but even I can see that over the last year or so, Sony keep shooting themselves in the foot and then putting the same foot in their mouths. It's only because of Sony's dominance in the market and the power of the Playstation brand that they are shielded from the worse effects of their own mistakes. For any other company, it would have been a disaster.
So quit acting as if all the negativity towards Sony and the PS3 is unfair, because Sony have brought much of it upon themselves.
You may be a fan of video games, but you are clearly biased towards the Playstation brand and it shows in almost every thread you participate in (99% of your gaming for 10 years, right?), so please stop trying to convince yourself and others here that you're neutral Figboy, because you're not. :)
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