IBM's Kahle defends Cell, Sony PS3 on CoD4 issue |
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Pundits have made comparisons between versions of Activision and Infinity Ward's upcoming Sony PlayStation 3, Windows PC, and Microsoft Xbox 360 video game Call of Duty 4: Modern Warfare. It was pointed out that CoD4: Modern Warfare looks no better on the Sony PS3 than it does on rival console Microsoft Xbox 360. This prompted IBM Cell Project architect Jim Kahle to react.Kahle said that the next-generation of gaming is taking on more than just pushing graphics to extremes. He indicated that artificial intelligence (AI) will be higher on the priority list than ever before. He said:
I think we've got to get back to where is this edge of graphics going to be. I'm not sure that pushing the graphics all the way to the extreme edge is where people are going to go. It's going to be the simulation part, the AI.
Kahle adds that there are many characteristics going into games. "You haven't seen the full power of the PlayStation [3] exploited yet," he adds. "That's what we worked on... we still have a ways to go."
IBM was the manufacturer tapped by Sony during the process of designing its high-end PS3 game console to design a processor that would be powerful enough to give the Sony PlayStation 3 a "future-proof" effect.
The release of Call of Duty 4: Modern Warfare by Activision and Infinity Ward, on the other hand, is among the most anticipated gaming events this year. It's the first iteration in the Call of Duty franchise to take the setting out of World War II and into contemporary time frames. Call of Duty 4: Modern Warfare comes out for Microsoft Windows-based PCs as well.
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Comments
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So anyone looking to compare the EXACT same game on two (or more) systems of similar power is retarded.
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Well, I couldn't agree more!
One full year on the market and not one single game that really justify the $$$ purchase :(
It's nice and shiny and bla, bla, bla....
But what if...
Maybe the bulky thing really IS exploited to the full!?!?!?!
And if it's not, shape up Sony!
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Anyway, most multi-format games are designed for multiple machines from the start, hence will look similar in the end and don't always push the hardware as much as exclusive games, but you can often see differences depending on the strengths and weaknesses of the platform.
Unfortunately, these differences only seem to fuel fanboy rather than discussions, where they ignore issues such as the dev's experience with the hardware, the pros and cons of each format, the lowest common denominator in different areas, which format is the lead etc.
Instead, fanboys only want to 'prove' that their system is awesome and another one sucks, and if their console's version is worse, then it's the developer that sucks. ;)
Sorry, I digress, back to the topic...
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