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High Velocity Bowling with the SIXAXIS |
Listed in: PS3 Tags: Gamers Day, motion-sensing, PlayStation Network, SIXAXIS, Sony
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According to IGN, motion-control will be fully implemented in the game, such that they say that the SIXAXIS "can get you through ten frames of glory without touching any button other than X"... oh, fraksticks, there goes the promise of no comparisons until later. But it seems that the motion-sensing usage here, while similar to that other game, still comes off completely different.
First off, there is a swing meter implemented in this game that tracks your swinging and thus the accuracy of your shot. In fact, HVB also implements pressure sensitivity as well as motion-sensing, using the shoulder buttons to add varying amounts of spin to your hook post-release (with another meter to show you just how much). Yes, it kind of contradicts IGN's earlier assertion (their oversight, maybe?), but that's if you want to hook the ball.
Second, there's a bit of role-playing involved here, as there are ten bowling characters in-game that differ in various bowling stats, and have their strengths and weaknesses. Many of them have to be unlocked in trick shot competitions, tournaments, and head-to-head challenges.
Third, it's ten bucks to download. Beyond that, we don't know if this has anything to do with PlayStation Home's bowling alley. And we'd rather hold off predictions of SIXAXISes busting up plasma TVs.
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I love bowling, but ten bucks is a little much for a game based on it. I also love playing pool, but the ten bucks MS is charging for their Bankshot Billiards game is also too much.
Im not gonna be getting this game, and will be waiting to see if the Home bowling is free.
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To me having a bowling game on a console makes more sense than a pool game, because more people have a pool table in their home, or more importantly can afford/fit one.
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1. you pay only once - main reason
2. you can smoke a blunt while you bowl
'nuff said
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