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Heavenly Sword pushes Cell (and vice-versa); Ninja Theory reveals tricks |
Listed in: PS3 Tags: Ninja Theory, playstation 3 updates
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After GamePro managed to pry some Heavenly Sword stuff out of Ninja Theory, they can say that the game will be "one of the first PS3 games to tap into the Cell's true potential," and stress it like the other ninja (Team Ninja) stresses it. Be glad they can give a couple of details to back this assertion up. - Managing AI for "hundreds of on-screen enemies" may seem like a dauntless task, but between the Cell and smart coding, Ninja Theory can keep the college degree.
- The cell treats enemies at a distance as a "singular hive mind",
- but as they get closer to attacking range, the processor then splits their AI subroutines across squads,
- and then finally into individual soldiers with unique styles and tactics.
- Ninja Theory also claims that "it needs the Cell to handle" the complex calculations of the game's physics. GamePro mentions the example of being able to control launched bazooka rounds with the SIXAXIS.
Ninja Theory didn't reveal how the Cell would power... how do we put this delicately?... King Bothan's "sacred family jewels."
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The PS3 seems to me has more to give in the future.
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I believe you all are taking the ol' sony hype machine for a royal ride. Enjoy it, buckle up for the crash that comes after the realization!
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Also, MOST of the TFLOPS quoted are for the GPUs, with nVida claiming 1.8 TFLOPS for RSX, and ATI 0.9 TFLOPS for Xenos. But this is a TOTAL for ALL the units in the GPU which will never ALL be working in parallel anyway, and therefore reflects the difference in design, NOT the difference in power.
Devs working with both consoles say the GPUs are about the same, with many giving Xenos the edge overall. The CPU in the 360 also has the edge for general code, whereas Cell has the edge for floating-point arithmetic.
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So overall, there will be some games where Xenon offers better performance than Cell and others where Cell offers better performance than Xenon. So to me, on average, the two processors are about even, where each will perform best in games which make use of their strengths.
And it's not 2.18 TFLOPS for Cell El_Col, it's 2.18 TFLOPS for the PS3, with 1.8 TFLOPS for RSX and 0.218 TFLOPS for Cell (i.e. 218 GFLOPS). But as I've mentioned in my previous post, the TFLOP figures for the GPUs are moot.
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As did Ninety-Nine Knights on the 360 and even the launch game Kameo which had THOUSANDS of enemies on screen, and yet no-one was hyping Xenon.
If the 360 could do it, then of course the PS3 could do it too. But as usual, the whole thing has to be wrapped up with the power of Cell, knowing that gamers will easily buy into the hype.
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Gee, thanks for starting this thread by mentioning the 360...not!
BTW, Cell is better than Xenon in the 360 for arithmetic, whereas Xenon 'owns' Cell for general code.
"in the end im thinking the clel cpu will help sony win this generation when it coems to visuals"
At the end of this generation, I think gamers like you are going to be wondering why the PS3 graphics failed to 'win' over the 360s. Because from what I know about the two, the best graphics are going to appear from time to time on BOTH consoles throughout this gen as devs learn to push the consoles.
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http://sonyprotectiongroup.com/forum/index.php
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In the 06 HS arena demo you could see the very high graphical detail of both enemies and starring models, I'm sure that graphically HS is much better now but besides graphics, but collective and individual A.I. are going to make a big difference with any other game around.
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The arena section of the game is NOT the same as fighting against hundreds of enemies in an open area, and collective and individual AI is nothing new, that how the other games mentioned here handle large amounts of characters!
Please stop falling for the hype.
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And resistance only used 2 cores of the Cell plus the main one, 2 is less than 7, and therefore is "pushing" only a fraction of the multi-processing power.
Do your homework first, then whine. Then cheese, if you're good.
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Not a Sony fanboy btw, I am a fanboy HATER. And a Gamer (Name) hater +P
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Look at the algoritm, if far away collective AI, if closer unit AI and, like in arena, when combat gets one-to-one individual AI. I hope that in some situations a mix ocurrs, maybe while you are fighting one or two enemy warriors another unit get closer so you can use the bazooka before they reach you :D. Maybe a dream, but dreaming is cheap
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How are those MY own words? I never mentioned anything about "pushing". However, Lester and Barraku mention this at the bottom of this thread.
Are you sure you're replying to the right person?
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I think it originates from the following article;
http://www.spectrum.ieee.org/dec06/4745#xplore
Where they say 2 SPEs are dedicated to collisions alone to simplify coding (page 2), but some read this to mean only 2 SPEs are being used. However, they also mention "12 major systems" being moved onto the SPEs, for which collision detection is just one system, therefore that leaves 11 others to spread amoungst the remaining SPEs!
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Fact is, the SPE's on the cell have no branch prediction, meaning they are useless in the majority of AI and Physics calculations.
Why do you think they have to break up the AI in this manner....it's not impressive, it's showing how the devs have to work around the systems short falls.
It would be truly impressive if they had every single AI reacting on it's own, regardless of the view distance, or even a lesser LOD for the AI.
The Spe's really do nothing for general game code, and are actually better at performing graphics code, opposed to game control and physics.....however 360's GPU is so much better then PS3 that even with the additional power of the SPE's, it still doesn't match up to the 360's GPU.....then you get to add the 3 gerneral purpose cores, opposed to PS3's 1.
If you don't beleive me, look at the precious folding at home....look at how many TFLOPS per unit GPU's are doing and compare that to PS3s.....wow, almost 3X as many TFLOPS, and guess what, 360 has a compatible GPU in it....it's all about the ATI gpu....look at F@H's GPU FAQ, and you can hear about how Nvidias inferior architecture will not allow it to run on their video cards....
Anyways, that's enough of that....
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