Heavenly Sword pushes Cell (and vice-versa); Ninja Theory reveals tricks |
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After GamePro managed to pry some Heavenly Sword stuff out of Ninja Theory, they can say that the game will be "one of the first PS3 games to tap into the Cell's true potential," and stress it like the other ninja (Team Ninja) stresses it. Be glad they can give a couple of details to back this assertion up. - Managing AI for "hundreds of on-screen enemies" may seem like a dauntless task, but between the Cell and smart coding, Ninja Theory can keep the college degree.
- The cell treats enemies at a distance as a "singular hive mind",
- but as they get closer to attacking range, the processor then splits their AI subroutines across squads,
- and then finally into individual soldiers with unique styles and tactics.
- Ninja Theory also claims that "it needs the Cell to handle" the complex calculations of the game's physics. GamePro mentions the example of being able to control launched bazooka rounds with the SIXAXIS.
Ninja Theory didn't reveal how the Cell would power... how do we put this delicately?... King Bothan's "sacred family jewels."
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Comments [refresh]
cell owns 360's cpu.... the 360s gpu is slightly more powerful... in the end im thinking the clel cpu will help sony win this generation when it coems to visuals etc. and finally some developers are tapping into the cells true power which xbox fanboys keep saying isnt meant for gaming. BTW im not sony fanboy i own both consoles and say they both have great games and have there positives and negatives
cell owns 360's cpu.... the 360s gpu is slightly more powerful... in the end im thinking the clel cpu will help sony win this generation when it coems to visuals etc. and finally some developers are tapping into the cells true power which xbox fanboys keep saying isnt meant for gaming. BTW im not sony fanboy i own both consoles and say they both have great games and have there positives and negatives
You can have the most powerful gpu in the world and have a crappy processor and it will be bottlenecked. While the 360 is far from a crappy processor, I believe the cell will allow for better games in overall quality and graphics.
Hmm... I own both consoles also... and I don't think that as gamers we can measure the power of either processor properly just playing games. I do know that the Cell doesn't seem very practical for gaming because of its radical design, but it's coming along nicely in the civilian sector... and the games are starting to look awesome...
The CELL runs at a max of 2.18Teraflops and the 360 runs at I think 1.8Teraflops....any light on this would be nice...
i've also got both consoles and i agree we couldn't really say just by playing games... but recent articles i'm reading in which developers are starting to tap into the potential of the cell tells me that things are just beginning to get exciting... the Xbox360 has been out for quite some time so I'm not really sure it's accurate to say that developers are "still just starting to tap it's potential."
The PS3 seems to me has more to give in the future.
360 runs at 1 TFLOPS and PS3 runs at 2.0 TFLOPS. I hope that helps!
the xbox has more power. it has 3 times as much processing power then the ps3. the cell is just a single core processer thaTs cut in to even weaker cells. its just 8 (.04 gh) processers put together.
How much?
The PS3 has 8 processors running at 3.2Ghz each, easley amounting to the 2.18 Teraflops I previously said it had...
Yeah too bad for gaming TFLOPS is a moot number. Go read up how little games actually use floating point calculations and educate yourself, instead of listening to corporate PR BS.
I believe you all are taking the ol' sony hype machine for a royal ride. Enjoy it, buckle up for the crash that comes after the realization!
Yeah too bad for gaming TFLOPS is a moot number. Go read up how little games actually use floating point calculations and educate yourself, instead of listening to corporate PR BS. Sony hype machine is in full gear, enjoy the ride to come!
Dead Rising has hundreds of HD enemies on screen. I do think this game will be great, but i always hate the shameless sony promotion that needs to come along with it. This game is possible on the 360, it just isn't being released on it. Keep out the shameless promotion and just deliver the fans more facts about the game and it's game play.
The whole TFLOPS arguement is as stupid now as it was back then, and it's meaningless (especially when so many do not know what it means anyway).
Also, MOST of the TFLOPS quoted are for the GPUs, with nVida claiming 1.8 TFLOPS for RSX, and ATI 0.9 TFLOPS for Xenos. But this is a TOTAL for ALL the units in the GPU which will never ALL be working in parallel anyway, and therefore reflects the difference in design, NOT the difference in power.
Devs working with both consoles say the GPUs are about the same, with many giving Xenos the edge overall. The CPU in the 360 also has the edge for general code, whereas Cell has the edge for floating-point arithmetic.
Both of you. The 360 has 3 cores for running general code compared to just one in Cell, so the 360 has the advantage here. But Cell has twice the power for floating-point arithmetic because of the SPEs (6 in use for games, one reserved for the OS), giving Cell the advantage in this area.
So overall, there will be some games where Xenon offers better performance than Cell and others where Cell offers better performance than Xenon. So to me, on average, the two processors are about even, where each will perform best in games which make use of their strengths.
And it's not 2.18 TFLOPS for Cell El_Col, it's 2.18 TFLOPS for the PS3, with 1.8 TFLOPS for RSX and 0.218 TFLOPS for Cell (i.e. 218 GFLOPS). But as I've mentioned in my previous post, the TFLOP figures for the GPUs are moot.
"Dead Rising has hundreds of HD enemies on screen."
As did Ninety-Nine Knights on the 360 and even the launch game Kameo which had THOUSANDS of enemies on screen, and yet no-one was hyping Xenon.
If the 360 could do it, then of course the PS3 could do it too. But as usual, the whole thing has to be wrapped up with the power of Cell, knowing that gamers will easily buy into the hype.
"cell owns 360's cpu"
Gee, thanks for starting this thread by mentioning the 360...not!
BTW, Cell is better than Xenon in the 360 for arithmetic, whereas Xenon 'owns' Cell for general code.
"in the end im thinking the clel cpu will help sony win this generation when it coems to visuals"
At the end of this generation, I think gamers like you are going to be wondering why the PS3 graphics failed to 'win' over the 360s. Because from what I know about the two, the best graphics are going to appear from time to time on BOTH consoles throughout this gen as devs learn to push the consoles.
The XBOX 360 has a better processor and GPU for gaming. The PS3 has the most bottlenecks with only one general purpose core and 1/5 the memory bandwith of the 360.
Wow another game that's supposed to push the power of the cell. Wasn't every game so far supposed to do that? If this is pushing it, the PS3 will have a very hard time catching up.
The Cell Processor is a beast and Ninja Theory seems to be using it well.
http://sonyprotectiongroup.com/forum/index.php
they both have many enemies on screens, but this is not about dead-brain zombies and stupid warriors who behaves like zombies
In the 06 HS arena demo you could see the very high graphical detail of both enemies and starring models, I'm sure that graphically HS is much better now but besides graphics, but collective and individual A.I. are going to make a big difference with any other game around.
...we'll have to wait and see how Heavenly Sword turns out before making statements about the enemies and how they compare to other games.
The arena section of the game is NOT the same as fighting against hundreds of enemies in an open area, and collective and individual AI is nothing new, that how the other games mentioned here handle large amounts of characters!
Please stop falling for the hype.
Around launch time for the PS3 some sony rep (don't remember who, read it in IEEE Spectrum I think) said current games (i.e. Resistance) use about 20% of the Cell's possible power, and that it's full potential may never be tapped by game developers.
And resistance only used 2 cores of the Cell plus the main one, 2 is less than 7, and therefore is "pushing" only a fraction of the multi-processing power.
Do your homework first, then whine. Then cheese, if you're good.
Well, the PS3 has more "pushing" space in your own words.
Not a Sony fanboy btw, I am a fanboy HATER. And a Gamer (Name) hater +P
I also hate fanboys. So if you hate me because I say the 360 and PS3 are great console with EQUAL power. Then that's your problem (and says a lot about you).
I'm falling into the hype ;) we need to see how good this game will be. If devels are to be believed this game is going to be awesome, I very much hope it.
Look at the algoritm, if far away collective AI, if closer unit AI and, like in arena, when combat gets one-to-one individual AI. I hope that in some situations a mix ocurrs, maybe while you are fighting one or two enemy warriors another unit get closer so you can use the bazooka before they reach you :D. Maybe a dream, but dreaming is cheap
"PS3 has more "pushing" space in your own words."
How are those MY own words? I never mentioned anything about "pushing". However, Lester and Barraku mention this at the bottom of this thread.
Are you sure you're replying to the right person?
Well, I don't agree with Lester's comments, but I do feel you've added a few false statements of your own, since a) Cell in the PS3 has 6 SPEs available for games (1 resevered for the OS) and b) I don't recall the devs of Resistance ever mentioning that only 2 SPEs are being used. I believe this information is false.
I think it originates from the following article;
http://www.spectrum.ieee.org/dec06/4745#xplore
Where they say 2 SPEs are dedicated to collisions alone to simplify coding (page 2), but some read this to mean only 2 SPEs are being used. However, they also mention "12 major systems" being moved onto the SPEs, for which collision detection is just one system, therefore that leaves 11 others to spread amoungst the remaining SPEs!
Nothing is "equal" so get over that "holier than thou" BS.....
Fact is, the SPE's on the cell have no branch prediction, meaning they are useless in the majority of AI and Physics calculations.
Why do you think they have to break up the AI in this manner....it's not impressive, it's showing how the devs have to work around the systems short falls.
It would be truly impressive if they had every single AI reacting on it's own, regardless of the view distance, or even a lesser LOD for the AI.
The Spe's really do nothing for general game code, and are actually better at performing graphics code, opposed to game control and physics.....however 360's GPU is so much better then PS3 that even with the additional power of the SPE's, it still doesn't match up to the 360's GPU.....then you get to add the 3 gerneral purpose cores, opposed to PS3's 1.
If you don't beleive me, look at the precious folding at home....look at how many TFLOPS per unit GPU's are doing and compare that to PS3s.....wow, almost 3X as many TFLOPS, and guess what, 360 has a compatible GPU in it....it's all about the ATI gpu....look at F@H's GPU FAQ, and you can hear about how Nvidias inferior architecture will not allow it to run on their video cards....
Anyways, that's enough of that....