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Haynes: Killzone 2 not close to maxing out PS3

Posted Dec 7, 2008 at 2:52AM EST by QJ Staff

Listed in: PS3 Tags: Guerrilla Games, podcast
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Killzone 2 only using 60% of SPU's overall power? - Image 1 


It goes to show how powerful the PlayStation 3 is that even Killzone 2's high level of detail isn't enough to max out its processor. In a recent podcast IGN's Jeff Haynes reveals that the game uses only 60% of the Cell Processor's SPUs, even during the game's heaviest loads:

It's incredible to see huge levels and see the deferred rendering and note that on all the SPUÂ’s, even on the heaviest load were coming up to about 60%. They weren't coming close to maxing out. They had about 40% of space before they started tripping or saw slow down on some of the processes.


We've heard a lot of stuff about Killzone 2's graphics. A single model in the trailer shown way back at E3 2007 contained the same amount of polygons as an entire level of the first Killzone. BBC said that the realism is so immersive that it might spark another debate in video game violence. And let's not forget it does all this with native 1080i support. I'd love to see the game that will max out the PS3's processor then.

On a different note, Haynes also explains that the preview codes distributed recently were for an alpha build of the game. Killzone 2 has since been polished further, and elements like lighting, cut scenes, glitches, and load times have been optimized.



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Comments 


 
# wowcore2kid18 2008-12-07 04:42
i wonder when we'll start seeing games that actually max out the PS3, those will be awesome.

Reply
 

 
# i agreeClixt 2008-12-07 06:01
looking back in to ps2 days, the difference between gt3 and gt4 is day and night.

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# GOW3kon_e3 2008-12-07 06:06
god of war 3 could b one, but really when games will start maxing out ps3 is when they will stop porting 360 games

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# reallysteve_723 2008-12-07 06:12
all the games that are starting to cut close to the full potential of the ps3 are all exclusives. suck as gow3 and killzone 2

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# ....BIH 2008-12-07 07:09
Only developers with huge budgets will ever tap into the full power.

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# hmmHekynn 2008-12-07 07:12
They should really do a PC port of both KZ1 and 2 then they can totaly max out the graphics :)

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# wowlee123 2008-12-07 08:01
cant wait to see the games that really use 100% of the ps3's power, im guessing GOW3 uses about the same then as there both using the same engine,



we probs wont see games using the full power, untill 2010 i recon

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# @kon_e3spicyhamster 2008-12-07 08:07
more like when games start maxing out the ps3, microsoft will release another console. there's no way they'd let ps3 games start to look so much better than their own products.



@native 1080i

finally! my tv only supports up to 1080i and things always look a bit weird when they're upscaled from 720 or downscaled(?) from 1080p

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# StrategyDannyDanger 2008-12-07 08:08
Right now all Sony has to do is look just as good as the 360. If they want a 10 year lifespan the graphics are gonna improve gradually. Or I just think I'm smart and they really dont know how to use the full power.

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# Thing is...Shatterdome 2008-12-07 08:50
If your TV can do 720p, you will want to use that resolution as it's technically better quality than 1080i.



The native 1080i is just for older HDTV's that only support 1080i and not 720p....1080i is technically 540p X 2 (every second line of every 2nd frame is filled in)



If this is true, it just confirms what i've been saying about PS3 starting to come into it's own and that the future is PS3.....even when they max it out, there is still room for optimization....

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# god of war 3 will use way more powerplaton 2008-12-07 09:28
to those who thinks M$ will pop it's next console soon, LOL. Not at all. They won't pop a new console before end 2k10, and I'd say (my opinion) 2k12 if they keep their market share, and 2k11 if they loose it (if sony take it back). I think sony will take it back with console sellers like god of war 3 in the US and white knight chronicles/FFvs13 in Japan.

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# well..Seoulfood 2008-12-07 09:39
The only game in my opinion that stands out as a graphical powerhouse on the 360 in Gears 2. Not saying that other 360 games don't look great, but Gears is just by far the best. In the end though, there are PS3 games that look as good, like MGS4 and even UT3. I think the problem is in multiplat games where developers are having a hard time optimizing for both systems(much less of a problem as of recent). I mean, KZ2 which technically looks better than anything I have personally seen yet, is a clear testament of the direction PS3 games will take, and I'm looking forward to seeing what God of War's going to be like. Regardless though, even if one console far surpasses another graphically(if this will happen any time soon) multiplat games will still be everywhere as was the case in the last generation.

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# I think...Shatterdome 2008-12-07 12:28
It is a safe bet to say that regardless of when, MS will release their next console b4 the PS4 launches...but PS3 will be producing very high end games and MS may have the same problem as it did transitioning from xbox to 360...that games only look marginally better. I suppose this all depends on how many changes they make to the architecture again.



PS4 will most likely not have this problem, as the chances are Sony is going to stick with Cell, just with more SPU's and a higher frequency...meaning dev's can continue to use the techniques that they developed for PS3, but just use more of them....



If MS is smart, they will do the same thing, stay with the PPC architecture, but with more cores/higher frequency.....but we'll see, they may switch to one of the newer CPU's by intel at that time, which may leave dev's having to re-learn the system again.

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# wrong.NarooN 2008-12-07 13:42
Only developers that actually TRY to max out the PS3, will do it.

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# insane.NarooN 2008-12-07 13:43
Zomg. What does the Scouter say about Killzone 2's Visual Power Level?!

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# @spicyhamsterpapajag 2008-12-07 14:18
You know M$ will eventually have to go Blu-ray because I doubt they'll release a new type of video format disc. Size of the games just get higher every generation and soon it will take a long time to make a single game.



But it's true that M$ will release something new just to beat the opposition

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# RE: Zomg. What does the Scouter say about Killzone 2's Visual Power Level?!dboyxz 2008-12-07 14:26
ITS OVER 9 THOUSAND!!!!!!! !

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# ?!NarooN 2008-12-07 15:26
WHAT?! 9000!!?? THERE'S NO WAY IT CAN BE THAT HIGH, CAN IITTTTT??????!!!!

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# DUH.StingBlah 2008-12-07 17:08
Because Xbox can't handle that much awesomeness. Maxing out PS3+ Maxxing out Xbox 50 times over. So, they obviously have to be ps3 exclusive :P

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# ...TouchDaSkeleton 2008-12-07 23:27
what about The Massive Action Game with 256 players online that should make a dent in the ps3's potential

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# Thank Godrunningxbackward 2008-12-08 04:31
Just hearing that makes me feel that much better because all those Xbox fan boys that are like 360 has better graphics, thats only because the only games they have to compare are the multiplatform games that are molded to the 360 then to the PS3. So they take less time working on it for the PS3. When we get our own Titles (MGS4, Resistance 2, Killzone 2) theres nothing to compare it with because the 360 couldn't even run these games in the first place.



PS3 will soon show its true power then 360 fan boys can eat a big fat sweaty *****.

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# ....Silver-Tiger 2008-12-08 04:40
The whole deal about "using percent of the console's power" is totally wrong. Even the multiplat games are using the full power of the cells. The question is how efficient the power is used. If they would say something like " the efficiency rate of KZ2 is about 60%" hen it would be right.

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# having 256 players hurts the servers more than the PS3lavino 2008-12-08 05:59
having 256, 512, 1024 etc players on you PS3 is still rendering as much as it need to present on the screen. Look at the trailer of the new KUF it has easily several hundreds of soldiers fighting on the screen. The number of player hurts the server and bandwidth as the server need to deal with all these transmission and update everyone per frame. Look at Socom. The slow down is NOT from your PS3 but more from the network servers.

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# thats where your wrongrunningxbackward 2008-12-08 08:07
Not all the games on PS3 use the whole 7 cores. MGS4 is one of the first to use all 7.





The developers of the multi platform games dont take much time working with the games on PS3 as much as they do on 360 unless its a PS3 only title.

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# Shouldn't there be 6 cores?Lazyboy256 2008-12-08 09:51
From what I know, devs should only have 6 cores to work with...

1 is disabled for better chip yields (ie Sony has to deal less with cell chips that get 1 defective core) and another is reserved by the PS3 OS

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# what are talking about?TouchDaSkeleton 2008-12-08 10:15
well i can't plug my nes into the most bad ass server in the world and play something like the massive action game so wtf are you talking about?

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# huh?roddollente 2008-12-08 15:42
it's the Cell Processor + 7 SPE's. SPE's are for multitasking. so you have one SPE taking care of sound streaming while the other one for physics, etc.



you saying that one is reserved for the ps3's OS is wrong. it's that case for ps3's Linux. you see, if you installed another OS on the ps3, that OS won't be able to access the ps3's main processor because of security purposes, therefore, you can't actually play graphic-intensive games on Linux ps3.



devs have all the freedom in the world with the Cell. it's just that, abusing the processor also means developing a game using a multi-threaded processor. the final product would be top-notch, but the development time will increase two or threefolds as opposed to developing a ame for a single thread processor. and with the ps3 having 7 spe's, lol. it'll take alot of time and alot of programmers to abuse that power. imagine not having to worry if an in-game explosion will lag since the tasks are distributed to the SPE's, not to mention the endless capacity of the blu-ray.

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# no, 6 coresMiclowgunman 2008-12-08 17:24
no I think Lazyboy is right, check out the ps3 cell wiki. It says just like he said, one is disabled and one is for the XMB. so they only have 5 to work with in games. still a good bit though if you ask me.

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# 5.5 available :Pdownloader1122 2008-12-19 14:04
5.5 game + 0.5 sony sound + 1 sony os/security/drm + 1 burnt out + 8

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# oopsdownloader1122 2008-12-19 14:07
That last + was an equals sign but it got converted by the comment system.

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# what do I know, Im a noob.exionzero 2008-12-28 07:26
Microsoft need to be really careful about launching the successor to the 360... if they release it too early then developers are going to struggle to take advantage of the hardware... Games are currently ridiculously expensive to create (Which is why there are so few top-tier releases for either the PS3 or Xbox360 currently) and upping the graphical expectations is just going to up the expense of developing games (which may serve as a barrier to many developers who'll more likely continue to work on the PS3's readily established userbase... assuming Microsoft abandon the 360 like they did with the original Xbox)...

If Microsoft release the next console several years before the PS4 then they'll likely have a major disadvantage hardware wise...

Heck, they might decide to go the other way around releasing the neXt-box after the PS4 (which is less likely) to reap the benefits of better hardware, but would have to play catchup, similarly to how they did in their first generation and how the PS3 has had to do with the Xbox 360...



All Armchair Semantics :P



I'm sure we'll be seeing excellent titles coming out on the PS3 for a long time to come, and once the Xbox 360 cannot compete with the higher end PS3 titles they'll just have to find other ways to innovate and compete..

Reply
 

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