Guy Wilday: "We could quite easily have 100 different tracks in SEGA Rally"

Posted Apr 21, 2007 at 9:36PM by QJ Staff Listed in: PS3, Xbox 360, PC Gaming Tags: Downloadable Content, Guy Wilday, Sega, Sega Driving Studio, SIXAXIS
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SEGA Rally - Image 1Putting the SIXAXIS comment behind him and focusing on their upcoming SEGA Rally game (PlayStation 3, Xbox 360, PC), Guy Wilday talked to website Spong about the game and what gamers could expect from it.

The game is being developed by SEGA's new studio (it's being developed in the United Kingdom by SEGA Driving Studio) so it must be daunting for Wilday and his crew to develop a prized franchise right? Well, Wilday has a different opinion about it. He says that developing SEGA Rally is actually fun and exciting mainly because of its esteemed and successful history. Optimists, that's what we need.

As to how many tracks could we expect from the game, they are still undecided in that department. He explains that:

We could quite easily have 100 different tracks, but if players didnÂ’t feel like they were racing bumper to bumper in frantic races with mud splattering everywhere we wouldnÂ’t have achieved delivering a proper SEGA Rally experience. However, weÂ’re confident that weÂ’ll deliver that and also have a varied selection of tracks for players to race on.


That's not the only game aspect that's in the fine-tuning department - Wilday divulges that the race modes, locations, and the range of cars are still being worked on. He also highlights the importance of the computer AI, which he believes is one of the aspects that people remember about SEGA Rally. The crew is hard at work to ensure that the AI is a perfectly balanced. He refused to reveal features that will be in place to increase the game's longevity (downloadable content like new cars, modes, stages etc). But he did say that:

There will be online for both PS3 and XB360. CanÂ’t go into too many details now, but weÂ’ll certainly have online races.


You could check out the word-per-word interview by clicking on the Read link below.

 
 
 

Comments

by - 2007-04-22 02:04:12
...

then why not include all 100 and let us, the players decide what we like to play
by - 2007-04-22 04:20:07
Cost

Because it costs them far too much money to make 100 tracks. Technically they might have had plenty of space for extra tracks, the reason they didn't make them though, is it would cost a ridiculous amount of money to make that extra content. Thats probably going to be a problem for a lot of games, and any extra storage space is just going to be left unused
by B4H4M00T - 2007-04-22 10:24:25
lol

spoken like a true xbot
by - 2007-04-22 22:30:10
AJ

not cost AJ, but time the developers simply want to spend more time tweaking the gameplay experience instead of making more boards thats all but expect a good amount of tracks I dont think the number will be too small and 360 does not have a problem with space if it did you would hear developers all over the place asking for more space which is not the case.

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