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GTA IV boasts euphoria engine technology

Posted Jun 29, 2007 at 12:07PM EST by QJ Staff

Listed in: PS3, Xbox 360 Tags: Euphoria Engine, LucasArts, NaturalMotion, Star Wars
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GTA IV boasts euphoria engine technology - Image 1


Perhaps one of the most overlooked details in the GTA IV trailers is the unbelievable realistic motion and animation it sported. And although the dynamics cannot be demonstrated by a recorded video strip, Rockstar Games has confirmed that Grand Theft Auto IV (for the PlayStation 3 and Xbox 360) is already using Dynamic Motion Synthesis and (quite possibly) Digital Molecular Matter, features integrated into the euphoria engine.

Designed by NaturalMotion for LucasArts titles, euphoria is a next-generation solution for Xbox 360, PlayStation 3, and the PC to address the monotony of "canned" animations and in-game element reactions. By eating a bit of your platform's processing power, euphoria will generate a unique animation on-the-fly guaranteeing a unique animation sequence even if the incident was repeated in exactly the same way. The additional processing power can simulate the human body and the nervous system.

Some speculation has also arisen that Grand Theft Auto IV is the first title to sport the euphoria engine, despite the fact that LucasArts has previously made known the engine's exclusivity to their published titles. NaturalMotion still confirms euphoria to be integrated to The Force Unleashed, a next-gen Star Wars title by LucasArts to come 2008.



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Comments 


 
# whatGuest 2007-06-29 13:44
com on rockstar give us that bad ass game now



***** i n g nice game

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# really?Guest 2007-06-29 14:02
are you sure that Euphoria was developed by Lucas Arts?



As far as I know, Natural Motion are the company that developed Euphoria - a suite that allows for Dynamic Motion Synthesis.



Lucas arts are using Dynamic Motion Synthesis in conjuction with Digital Molecular Matter (a whole different thing) for Star Wars: The Force Unleashed.



I don't think there's any confirmation of Digital Molecular Matter being used in GTA4



... correct me if I'm wrong ...

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# oh really?Guest 2007-06-29 14:26
well fix the graphics before you work on animations considering the gfx were sh!!t even compared to saints row.

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# 111Guest 2007-06-29 15:08
da grafix are da *****yest yet ... they sux a$$ fix the grafix rockstar..and ill buy the game!!!!!!!

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# actuallyGuest 2007-06-29 16:10
If im not mistaken Endorphin, Euphoria, and DMM (digital molecular matter) are are developed by the same studio and are funded/owned by Lucasarts. Im not 100% sure, but i do know for a fact that if you want to license any of tools you have to go through lucasarts.

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# Finally, some people who agreeGuest 2007-06-29 16:11
I hate the stupid lil GTA fanboys who can't get past the fact that it's GTA, so the only thing they can say is "OMG IT LOOKZ SOOO GOOOD". I love GTA just as much as the next guy (didn't like SA as much as 3 or VC), but I've been saying since the first trailer that the graphics, namely the textures, suck balls. Amazing for a GTA game, but still not up to par with the norm. And it looks worse in this trailer

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# oopsGuest 2007-06-29 16:13
By "this trailer", I meant the newest trailer.

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# Old news. like last years newsGuest 2007-06-29 16:22
this site sucks more everyday. When Lucas Arts dropped that they were developing a new Indiana Jones games for the next gen, Rockstar already claimed they were using this engine for physics. The graphics engine in the new game is the same as the one used in their Table Tennis game!

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# ...Guest 2007-06-29 16:47
I love hearing this kind of devolpments.......most people dont understaind how much goes into the animations

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# well, to be accurate...Guest 2007-06-29 16:57
the partnership between Rockstar and NaturalMotion has been announced before. what is being confirmed here is the fact that the euphoria engine is being used for GTA4. back then when the partnership was announced, they did not give any specific titles on what they would use euphoria for. To quote "NaturalMotion said that Rockstar Games will now be including Euphoria in its upcoming next-gen titles." we assumed though that it would be for GTA4 more than anything else. Now... this is a confirmation of that.



http://www.qj.net/tags/euphoria-engine/13158

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# they areGuest 2007-06-29 21:20
rockstar is trying to give us kick a-s-s games but those stupid office oldies wont let rockstar distribute it to the public. suppression of rights is rampant and the public cannot do anything about it.

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# PS3 powerGuest 2007-06-29 23:28
Now think how much better this could be if it was designed for the PS3 exclusively.

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# !Guest 2007-06-30 01:28
i'm thinking - but i'm not finding the answer.



maybe because it wouldn't be much better > if u think it will, ask your self this question:



how much better will the exclusive episodic content be, seeing as its exclusive for the xbox 360 + therefore being developed/designed for the x360?

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# Too Bad...Guest 2007-06-30 03:51
Wow, its cool they are including some graphical enhancement in that game.TOO BAD the trailer showed its LACK of, static mesh detail, texture detail, use of shaders, decent framerate, and character detail. That trailer showed the game to look like complete CRAP. This is probably just because they had to stuggle to get it to run on the 360. And I hate to imagine that the game is gonna be way smaller than it could have previously been, because of the fact that they have to fit it on a 9 gig dvd vs 50 gig blu-ray. At this point, they might as well just include the episodic content WITH the Ps3 version, so they can take advantage of that extra space. That way, Microsoft can still rape its customers of their money, while the Playstation users can get the WHOLE game in one package.

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# Stop acting dumb please.Guest 2007-06-30 04:41
"This is probably just because they had to stuggle to get it to run on the 360."



Struggle? What has the 360 got to do with it? If you expect GeOW graphics in an expansive game like GTA, then you're stupid. If you think the PS3 version should have higher res textures, more polygons and a bigger game world, then the PS3 version should be able to run the 'lower' quality game much better than the 360. But as we've seen so far in almost ALL multi-format games, it is the 360 version which usually offers the best performance, and even games which are PS3 ports appear to be improved on the 360 (as VF3 previews show).



And what has 50GB Blu-ray disks got to do with it? Which PS3 games are currently 50GB? Which PS3 coming out this year will be 50GB? Oh that's right, none. The biggest so far is STILL Resistance at 16GB.



So let's wait and see shall we! You're acting like a typical closed minded fanboy who always has to find reasons to attack another console, even when it has nothing to do with the actual topic.

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# And yeah...Guest 2007-06-30 04:48
...I meant VF5, not VF3. :)



As for episodic content. The whole point of it is that it comes AFTER a game has been released to help extend the life of the game. Just like extra levels/maps. The developement of episodic content continues AFTER the game has been released, it isn't shipped with a game, otherwise it wouldn't be episodic content!

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# Your mammaGuest 2007-06-30 05:32
Resisitance is only 16GB cos of the amount of 1080p cutscenes, otherwise its actually 6.8GB, which if the PS3 could actaully upscale stuff properly, it would easily fit onto a 8.5GB DVD-9, yes, you tw@ face its actually 8.5GB.

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# yeaGuest 2007-06-30 06:10
yea I also heard resistance is 6 gigs of textures and 7 gig of cutscenes in 720p video wow so bluray is for cutscenes after all not ingame assets not new information to me just nice to find examples like this maybe not true but sounds believable I played resisitance my self at my friends house

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# gtaGuest 2007-06-30 06:15
gta has never had a realistic look to its games so gta4 is in line with what any gta fan is used to anyway the game is not set to release till october I think the textures will improve by then anyway well find out in october.

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# DUHHHHGuest 2007-06-30 07:08
did you even read the article? you just repeated exactly what was said, dumbass

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# This again?Guest 2007-06-30 12:40
You Sony fans really need to get off the whole 50 GB thing. There will never be a game that big and you know it, unless the disk is filled with uncompressed HD videos, as has been proven with your precious OMGz 22GB Resistance. If the comments below aren't enough, you can actually put the Resistance disk in your PC (if you have a BR drive) and see for yourself.



Another thing, Gears of War isn't even very long nor does it even take up a lot of space (6 or 7 GB total I think), and it is reported it cost $10 million to make. Do you have any idea how much money it would cost to develop a 50 GB game?



50 GB games are almost as funny as "Next-gen starts when we say it does". Sony and its fans make me lol

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# noneGuest 2007-06-30 15:17
b/c its shot from the xbox so obviously itll look like *****

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# Tricked Ya!Guest 2007-06-30 17:07
WOW, got ya bad people.

Heh, I fabricated that post just to infuriate those who dislike the PS3.

And while anyone who has played any current gen games must agree that the look of GTA 4 is sub par, this game is obviously still in development. (Obvious due to the fact that there is only 2 trailers.) Rather than logically considering this fact, or any other argument, you all simply attacked the PS3 and boasted the Xbox 360. Now, may I ask, who is the fanboy?

And for 50 gigs not being taken up...

When the PS2 came out, it started using DVD, jumping up from games that were 800 mbs on CD. Eventually, someone will make use of 50 gigs, vs their old 9 gigs. Just like those people moved from 800 mb to 9 gigs. For now though, I don't really care.

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# LOLGuest 2007-06-30 18:16
Yeah you wish right? If it looks better on the PS3 why wouldn't they take the video on that version?



Get a clue chump, and stop being a sheep, the 360 and PS3 are about equal, the PS3 isn't as powerful as Sony would have you believe. It'll be a long while before there is any big difference between the two, and it may never happen

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# No, they won'tGuest 2007-06-30 18:22
Because the jump in development costs is PHENOMENAL this gen. It didn't cost ten million to make an 800 meg game, developers could afford to move up to 9 gigs.



And while the people who simply attacked the PS3 and put the 360 in a good light may be fanboys, if you created that whole post with the sole intention of angering fanboys on the Internet you are a nerd.

Reply
 

 
# DURH!!!!Guest 2007-06-30 19:40
haha he IS a dumb A$$!!...haha i bet he feels all smart....our planet is being taken ovr by morons!!!

Reply
 

 
# ur smoking somthingGuest 2007-06-30 21:22
Saints row looks like a piece of 5hit... GTA IV graphics aren't da best but there a hell of a lot better than Saints row.

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# Re: GamerGuest 2007-06-30 21:36
The only reason why multi-platform games are looking better on the 360 is because developers are lazy as hell. If they took time like Rainbow Six or ps3 exclusive games then somthing good would come out. All there doing is using the easier system to mess with and not worrying to much with the harder one (cause there lazy).

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# *Yawn* Please stop making excusesGuest 2007-07-01 00:59
"The only reason why multi-platform games are looking better on the 360 is because developers are lazy as hell."



Throughout last gen, I heard the same thing over and over again about the PS2. It is NEVER the fault of Sony for creating a complicated to program machine, oh no, it's always the devs fault for being too 'lazy'.



Look, games don't create themselves, people create them, and therefore they have to cope with many factors during the developement of a game, such as cost, time, ease of developement, support, console limitations, etc. So putting it ALL down to laziness is just, well, just being lazy instead of using your mind.



It's a fact that the PS3 has LESS memory than the 360 for games (428MB on the PS3, 480MB on the 360), because the PS3's OS takes a much bigger chunk out of memory compared to the 360. This means much more at present than disk storage space. So that's 12% more memory for 360 games, and that IS significant. Together with the 360's GPU being a little more powerful and the console being easier to develope on compared to the PS3 means multi-format games have every reason to look and perform better on the 360, although the difference should lessen as devs get to grips with the PS3.



So stop playing the 'lazy' card every time and start looking for the REAL reasons behind the differences.

Reply
 

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