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Gran Turismo 5 damage model in Rome is Audi R8

Posted Aug 2, 2010 at 5:04AM EST by Mabie A.

Listed in: PS3 Tags: gran turismo 5, playstation 3 updates, Polyphony Digital, Sony
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It's never easy to see a beautiful car damaged, especially if it's an Audi R8. Even when it's just a scene from a racing game like Gran Turismo 5, it still can't be helped but feel that ouch.

 

 

 

 

Check out this model of Gran Turismo 5's damage model in the streets of Rome:

 

 

 

 

 

 

 

 


 

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Comments 


 
# I WishMarkVL 2010-08-02 06:38
I wish my real car held together that well if I hit a barrier at 90 mph!

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+1 # RE: Gran Turismo 5 damage model in Rome is Audi R8I dont see 2010-08-02 06:41
I dont see really any damage to that car even it's hitted to a wall quite high speed. Poor damage modeling.

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# first glanceQATR 2010-08-03 17:41
This isnt really just for you but all the haters below. Obviously none of you have kept up on this game, standard cars only show SOME physical damage all the REAL race cars have FULL damage. Forza is not a bad game but the controls ( physics ) are too friendly it feels more like an arcade game than a SIM to me. Ive been waiting for a real turismo for a long time with or without damage doesnt really matter to me that doesnt make the game!

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+1 # RE: Gran Turismo 5 damage model in Rome is Audi R8Mabie A. 2010-08-02 07:04
it's almost here! can you believe it???

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# ?????Vincentbravo 2010-08-02 08:07
i didnt notice any damage,,, compared to DiRT2 damage modeling this is not that good,but il still get for the driving experience :D

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# wow...1ofamillion 2010-08-02 08:11
Burnout paradise seems to look better than this lol..sorry, but I'm not to happy with invincible cars...

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# RE: Gran Turismo 5 damage model in Rome is Audi R8GUNBEHINDTHESUN 2010-08-02 09:03
The front somewhat tweaked but I want to see more tries than a flat wall. How about hitting a pole or another car. This video stinks.

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# RE: Gran Turismo 5 damage model in Rome is Audi R8christopher 2010-08-02 09:16
what damage? you could probably fix that with a screwdriver, no scratches either. I would rather have over the top crashes (like burnout paradise) than hardly any damage.

at least they could have made a believable damage like on GTA4.... still GT5 does look lush.

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+1 # RE: Gran Turismo 5 damage model in Rome is Audi R8rept0n_UK 2010-08-02 09:18
Burnout Paradise is as much about crashing as it is racing.

If GT5 was gonna do anything other than cosmetic/performance damage, then you'd probably need the driver to get damaged/killed (as you'd expect at 90mph into a wall).

GT5 is about driving, not crashing... and if you are crashing, you're doing something wrong.

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# ...Cypher 2010-08-02 11:42
I'll bet that lack of real damage is because it's one of those standard cars.

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+1 # RE: Gran Turismo 5 damage model in Rome is Audi R8pulseONE 2010-08-02 12:01
*Car hits wall at 130 MPH*
*Fender gets a little loose*
Hmm...either Audi's are hardy as f*ck or the cars still seem pretty invincible...

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# ...symbal 2010-08-02 13:55
That's probably the most damage manufacturers would allow, because they don't want their cars unrecognisable when they cross the line do they so Sony managed to compromise with a few dents to try shut some of the fans up.

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# RE: Gran Turismo 5 damage model in Rome is Audi R8rohen 2010-08-02 14:17
I don't understand all the hate... The GT series was awesome, even without damage. And as rept0n_UK said, it was NEVER about damaging cars to get extra points.
As long as things like hitting walls will be penalised by worse car performance (which, as far as I know, will), damage modeling is a nice extra, but not really important.
I'm really happy how this game looks so far and I can't wait to get my hands on it!

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-1 # Wowwowpeople 2010-08-02 19:06
Are people still expecting to see Dirt or Burnout style damage modeling? THIS IS NOT A GAME ABOUT CRASHING! Get it through your thick skulls, this is a DRIVING simulator, not a CRASHING simulator. If you just want to see how messed up your car can get than you obviously never played a GT game before, and you shouldn't start now. That's not what this game is about and it never will be. You people are lucky they even gave you this much damage modeling. If you crash in GT it's not likely your gonna just keep going. You'll restart until you get the track down and the FEEL of your car down, then you'll attempt as perfect a lap you can get. You don't drive into walls just so you can finish the race with your door missing and your fenders hanging off the car. STOP commenting on these videos, "Oh I don't see much damage" or "I don't know Burnout has better damage", you just look stupid and ignorant. Go play those types of games, one that isn't a REAL... DRIVING... SIMULATOR... Ok? Got it? Good.

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+2 # RE: Gran Turismo 5 damage model in Rome is Audi R8loui-3 2010-08-02 20:15
it took polyphony 5 years to develop this game when it took microsoft studios not more than 2 years to develop forza 3? i'm not too impressed with this video footage of GT5 (mind you that i' am a GT fan every since GT2 on PS1)as it looks just forza 3 and NFS shift.

the car damage physics is missing? come on now. i'm still giving leaning on forza 3 but i'm hoping that the retail version of GT5 is better than this footage sample.

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+2 # LMAO!!! Can't be.....cheeze6661 2010-08-02 20:39
Worst damage effects I've ever seen.... For real!!!! So the front bumper was a little loose. No scratches/broken headlight, nothing... :(

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+2 # RE: Gran Turismo 5 damage model in Rome is Audi R8d3m0l0g1k 2010-08-02 21:57
lame. seriously polyphony? THIS is what we've been waiting for for almost 10 YEARS? WTF man? I'm sorry, I LOVE Gran Turismo, but that is some GARBAGE damage effects. I ean, GTA has WAYYY better damage modelling than this CRAP!

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# RE: Gran Turismo 5 damage model in Rome is Audi R8loui-3 2010-08-04 21:03
what if GT5 actually gives you the options to enable or disable car damage effects to say like in game options?

if this game has no damage effects then i'm definately not going to pre-order this for $60 and i'm not going to stand in line outside of gamestop till midnight. i've been a GT fan since days of GT2 on the PS1. 5 yrs of development for this? no thanks.

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# ...STRAIGHT UP 2010-08-08 16:48
its maybe the damage size of amateur players...

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