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Geeks record PS3's A-OK performance |
Listed in: PS3 Tags: Fedora, G5, Linux, MAc G5, Mac OS X, playstation 3 updates
Are you having sleepless nights already playing Resistance? Or are you still trying to install Fedora Core 5? We know you can't get your hands off your new PlayStation 3 and so the guys over at online site GeekPatrol. Being the, well, geeks that they are, GeekPatrol wasn't content with just playing or exploring the PSP-like XMB of the console.In case you're wondering what are they up to, be informed that they just managed to get a beta version Geekbench for Linux PPC and compared PS3's performance against one of the first Power Mac G5. The setup is as follows:
PlayStation 3: Cell Broadband Engine @ 3.2GHz, 256 MB RAM, Fedora Core 5, Geekbench 2006 (Build 243)
Power Mac G5: PowerPC G5 @ 1.6GHz, 1280 MB RAM, Fedora Core 4, Geekbench 2006 (Build 243)
A PowerMac G5 1.6GHz running Mac OS X was used as the metrics for the experiment, meaning that setup will yield a score of 100 when measured. Power Mac G5 got a score of 106.9 while the PS3 got 105.2. We are then suddenly reminded of earlier comments that the PS3 is actually a stripped down PowerPC-based like current Apple chips. Judging from the numbers, it seems that the console is indeed A-OK. Anyway, here are the rest of the results of the experiment:
Integer Performance
Emulate 6502 (single-threaded scalar)
PlayStation 3: 42.1
Power Mac G5: 73.9
Emulate 6502 (multi-threaded scalar)
PlayStation 3: 57.3
Power Mac G5: 73.8
Blowfish (single-threaded scalar)
PlayStation 3: 118.7
Power Mac G5: 107.0
Blowfish (multi-threaded scalar)
PlayStation 3: 165.6
Power Mac G5: 107.0
bzip2 Compress (single-threaded scalar)
PlayStation 3: 89.8
Power Mac G5: 162.8
bzip2 Compress (multi-threaded scalar)
PlayStation 3: 124.1
Power Mac G5: 168.4
bzip2 Decompress (single-threaded scalar)
PlayStation 3: 76.6
Power Mac G5: 129.9
bzip2 Decompress (multi-threaded scalar)
PlayStation 3: 99.5
Power Mac G5: 133.1
Floating Point Performance
Mandelbrot (single-threaded scalar)
PlayStation 3: 49.0
Power Mac G5: 100.0
Mandelbrot (multi-threaded scalar)
PlayStation 3: 72.1
Power Mac G5: 100.0
Dot Product (single-threaded scalar)
PlayStation 3: 120.0
Power Mac G5: 100.8
Dot Product (multi-threaded scalar)
PlayStation 3: 119.3
Power Mac G5: 100.3
JPEG Compress (single-threaded scalar)
PlayStation 3: 70.7
Power Mac G5: 103.0
JPEG Compress (multi-threaded scalar)
PlayStation 3: 94.8
Power Mac G5: 103.0
JPEG Decompress (single-threaded scalar)
PlayStation 3: 61.6
Power Mac G5: 119.0
JPEG Decompress (multi-threaded scalar)
PlayStation 3: 72.9
Power Mac G5: 119.2
Memory Performance
Read Sequential (single-threaded scalar)
PlayStation 3: 51.9
Power Mac G5: 116.7
Read Sequential (multi-threaded scalar)
PlayStation 3: 56.9
Power Mac G5: 116.0
Write Sequential (single-threaded scalar)
PlayStation 3: 194.6
Power Mac G5: 104.7
Write Sequential (multi-threaded scalar)
PlayStation 3: 191.4
Power Mac G5: 112.7
Stdlib Allocate (single-threaded scalar)
PlayStation 3: 43.4
Power Mac G5: 56.4
Stdlib Allocate (multi-threaded scalar)
PlayStation 3: 51.2
Power Mac G5: 55.6
Stdlib Write (single-threaded scalar)
PlayStation 3: 331.5
Power Mac G5: 92.7
Stdlib Write (multi-threaded scalar)
PlayStation 3: 365.9
Power Mac G5: 94.7
Stdlib Copy (single-threaded scalar)
PlayStation 3: 64.5
Power Mac G5: 63.5
Stdlib Copy (multi-threaded scalar)
PlayStation 3: 102.1
Power Mac G5: 72.7
Stream Performance
Stream Copy (single-threaded scalar)
PlayStation 3: 89.7
Power Mac G5: 114.1
Stream Copy (multi-threaded scalar)
PlayStation 3: 109.9
Power Mac G5: 111.8
Stream Scale (single-threaded scalar)
PlayStation 3: 69.2
Power Mac G5: 118.3
Stream Scale (multi-threaded scalar)
PlayStation 3: 101.4
Power Mac G5: 120.1
Stream Add (single-threaded scalar)
PlayStation 3: 62.6
Power Mac G5: 123.0
Stream Add (multi-threaded scalar)
PlayStation 3: 93.2
Power Mac G5: 118.0
Stream Triad (single-threaded scalar)
PlayStation 3: 62.7
Power Mac G5: 122.8
Stream Triad (multi-threaded scalar)
PlayStation 3: 102.2
Power Mac G5: 118.6
Via GeekPatrol
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On a real 8core processor it would run alot faster!
BUT
The Cell is only a single core CPU with some cripled 8kb cached SPU's that can't do anything without the CPU's commands.
When it comes to numbercrunching and stuff like this... the Cell is flawless!
But tell me a game that uses an engine that needs to crunch numbers instead of drawing graphics!
Even a pure physics demo would run faster on a "core2duo" from intel for example!
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Threading has nothing to do with the data-oriented design of
tasks within 256kb caches per SPU operated indepently using
the DMA machinery- a major component not mentioned much.
The PPC is not fantastic its not ment to be. Please read IBM's
reasons for the rejection of level1/level 2 caches in multi-cored
processors to data-oriented stream processors.
Such benchmarks are completely dishonest when they run the CPU as a single ALU for goodness sake it does not have the 2MB
of main cache because it has the SPUs et al.
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That only means one thing: while the PS3 surely is no turbo beast in Linux with unmodified programms, it will run them well enough (lack of RAM hurts alot more). Much more Performance would be achievable with:
- compiling the code with a Cell specific compiler
- optimizing the code for In-Order-Execution
- spreading the execution on the SPUs (even with with unoptimzed code they could still do something)
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research centres that are very keen on the CELL at the moment.
Homebrew will be a revolution because there will be so much
open source code output by these people.
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run exactly the same wall speed (what you experience).
This is because the code probably is not written to fit within
the confines of a 2MB/1MB cache. The so called fast ALU just
idles. Now with a GPU a large part of the cache will be taken
by a pipe to the GPU.
Code written for parallel SPU (a lot of data-oriented redesign here)
cannot BUT run unhidered hence the GFLOPs whatever stated
may indeed be representitve of actual experienced performance.
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http://www.applereviewed.net
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