GDC 08: Sony reveals PhyreEngine, free cross-platform engine |
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It's hard to keep track of all the exciting news coming from the Game Developers Conference 2008. One such announcement that may have slipped under the radar was the unveiling of Sony Computer Entertainment's free cross-platform graphic engine, PhyreEngine, at the PSN session.
The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates.
PC-based programmers will probably be happy to find that the engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics.
Creating native PlayStation 3 programs with this new engine has been simplified with the addition of the option for simple recompiling which is supposedly all that's needed to make a game run on the said console.
As with any new engine, developers will probably be wondering how long Sony plans on supporting PhyreEngine. Fear not because Sony has promised "ongoing development and support."
The last, and perhaps most important feature of this engine is its focus on cross-platform development. Like most, we found ourselves thinking "we'll believe it when we see it." Well, apparently most of us have already have.
PhyreEngine was used to create three games, namely flOw, GripShift (PS3, Xbox 360), and Colin McRae: DiRT (Xbox 360, PS3, PC). Note that only flOw is platform exclusive and the other two titles have enjoyed considerable success on other platforms.
If you're as excited about this new engine as we are, then you'd better keep checking back here because it is expected that more details about it will be revealed in a Sony GDC panel to be held later.
While waiting, here are a few slides from the event that you might want to check out.
Via PS3 Fanboy
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Comments
That's good news that this is free and readily available because DiRT is really a testament to the quality of this engine. I mean it's considered to be the best-looking racer out and it runs best on PS3. I'm not trying to start a flame-war, just stating an example.
A free engine for developers can only mean more games for gamers everywhere :D
...All those lazy developers out there who say the PS3 is too hard to program for.
It was a PS3 only program. I mean that would give it an advantage, this is only going to make better 360 games compared to PS3 i bet.
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