Free Radical's Creative Lead on Haze's gameplay, no obvious loading times

Posted Mar 13, 2008 at 9:23AM by QJ Staff Listed in: PS3 Tags: Derek Littlewood, Free Radical, Free Radical Design
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Derek Littlewood Free Radical - Image 1Free Radical Design's Creative Lead Derek Littlewood was recently interviewed regarding upcoming release Haze. Quite a number of details about this video game were revealed including some gameplay information such as level structure, in-game saving, and loading times.

According to Littlewood, Haze will mostly be linear though later levels will give players opportunities to follow other paths to their objectives. He then stressed that this title is "certainly not a free-roaming game."

The Creative Lead also discussed saving in Haze. He stated that the game will be using a series of checkpoints to save a players progress and that the launch delay has allowed them to polish this very important feature:

Funnily enough, checkpoints are another thing that the delay has enabled us to polish – play-test reports indicated that a few sections of the game would benefit from moving or adding checkpoints to make the game fairer so we did so (we all know how annoying it is to encounter badly-placed checkpoints in a game!).


Lastly, Littlewood took some time to discuss loading times in the game. While he mentioned that loading technically occurs continuously in Haze, players won't be aware of it. He indicated that the game won't have awkward pauses and level loading will be masked by various cutscenes.

There were more details discussed about the game in the full interview. If you want to read the whole thing yourself, follow our Source Link below.

Via Totally PS3

 
 
 

Comments [refresh]

by DNAgent - 2008-03-13 05:03
» Sweet.

Looks like the game will be awesome. I'm glad they canceled the 360 version so it doesn't hold them back from getting the most out of the PS3.

by na2rul - 2008-03-13 05:08
» exactly

unlike HL2. its a POS - and it looks more worse than my PC



Cant wait for this 1 and its multiplayer

by Tesseract - 2008-03-13 06:56
» the monkeys.......

AHAHAHAHA... I put the monkey in that pic to poke fun at Derek on the HAZE boards.



Nearly made me spray my soda all over my work monitor when I saw that pop up on the RSS feed!

by Seoulfood - 2008-03-13 10:32
» worse than your PC?

I don't really get how you compare a game with a piece of hardware. You might as well say Haze looks worse than my guitar.



But anyways, I think this game looks technically proficient, but in terms of artistic direction, it doesn't quite grab me(maybe I like lots of pretty colors). But I do hope to be wowed when this comes out. :)

by Seoulfood - 2008-03-13 10:34
» @Na2Rul

Ma bad, read your comment wrong. I feel like an ass.

by na2rul - 2008-03-13 15:13
» no worries

when i brought HL2 and episode1 bk in 2004/2005, it looked pretty gd on my PC.



the console however looks lik the old xbox1

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