Found: PS3-exclusive Spy MMO "The Agency"

Posted Jun 2, 2007 at 1:16PM by QJ Staff Listed in: PS3 Tags: Sony
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The Agency - Image 1Prepare to have your name replaced with a cool-sounding number as Sony Computer Entertainment has unveiled a title that's sure to have stealth-heads and espionage fans all a-titter: The Agency, a Spy MMO exclusive to the PlayStation 3. Quoting from StarCraft 2 - it's about damn time.

While there's no formal announcement of the title just yet, executive producer Matt Wilson revealed quite a lot about The Agency, and from what we've read, the game is going to be something special. The gameplay will be completely mission-based, with you hiring A.I.-controlled agents to help you on those missions, as well as gather the requisite gadgets and weaponry that secret agents often cart around with them.

One thing that's great about The Agency is that your agent's appearance and identity plays a large part in the overall gameplay. Meaning, you'll be able to access different areas as you create new looks and aliases for your character. We're not too sure how that would play out but one assumption is that creating a "gambler" persona for your character could give you access to high-profile casinos.

Certainly something to look forward to, don't you think? Watch this space for more info regarding SCE's latest MMO venture!

 
 
 

Comments [refresh]

by Spector - 2007-06-02 09:39
» Promising?

The idea of an MMO which works strictly off instances as your way of leveling sounds like the best way to tackle any sort of MMO for a console.



Hopefully it will have more action than hack and slash if there is only going to be you and a few others in these instances.



Still that's a very optimistic look for a game that in all other cases could be absolute crap, so we'll see.

by lol - 2007-06-02 09:41
» a week late, qj

ign was talking about this game ages ago. welcome to 2007!

by 2Tall - 2007-06-02 11:30
» Console exclusive maybe...

According to PC Gamer July'07 Issue (page 40), it's being "simultaneously developed for the PS3" and they are "considering cross-platform play."

by AoxomomoxoA - 2007-06-02 12:20
» Why did Halo 3 become garbage?

There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.

* Brand-new

- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).

- These titles have the capability to use most potential power of the systems (consoles).

- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.

- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)



* Heavily-updated

- Literally, these games were made by updating the former games.

- Can’t overcome technical limitations (restrictions).

- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)

- These games can’t impress the gamers.

- Halo 3, Armored Core 4, Tony Hawk Skate series, etc



Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).



Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).



In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.



Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.



Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun got the average review score of 65/100) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).



Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.



In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.



Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~

- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.

- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.

- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.

- The sound effects were blowing away the audience.

by Spector - 2007-06-02 12:43
» QJ wtf

Hey QJ when do you plan on stopping these douche bag essays, which ruin the whole comment section usually?

by senjutsu - 2007-06-02 15:13
» I hate MMos...

topic





ps: Like Spector said. And I suppose the only solution would be to obligate registration to post...

by RastaDator - 2007-06-02 17:37
» Off-topic but interesting anyway

Hey Spector you are not forced to read it.



KZ2 has a much bigger budget than Gears but dont forget that KZ2 engine is being built in-house while Gears's is UE3 (which development cost is not being accounted in). KZ2 is surely a much bigger game than Gears with much bigger levels and probably more detail in them. Surely KZ2 is a much longer game than Gears.



Back to topic, a Spy MMO sound like a pretty cool and innovative idea, I hope SOE make this an enjoyable game. No more WOW clones!

by Sinborn - 2007-06-02 20:25
» Mm, flavorful.

Unique role-play opportunities are always welcome in a fantasy-immersed market. If the environment promotes good in-character play, I'll sign up for the secret service. . . Thingy.

by hmhm - 2007-06-03 02:21
» yea

@ spector, COMPLETELY OFF TOPIC... but was very interesting, your facts gave me more hype towards KZ2 and with everything you said there i have to totally agree with your points lol nice essay.



on topic, spy MMO sounds real interesting, i love espionage, im a mega fan of MGS games but i never liked the mmo's due to lame action and game play, but this sounds interesting

by Shingouki - 2007-06-17 01:12
» Same thing again

I flagged this same post a few weeks ago when he posted this on a Heavenly Sword news page. Luckily the mods deleted the post. Can you ban this guy QJ? And the fact that he has this on some kind of text file to copy and paste it, geez.

by hpdarkman525 - 2007-06-27 17:32
» Hell, It's about time

Isn't the tagline for SC II "Hell, its about time", not "It's about damn time"?

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