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Former Harmonix dev gives his opinion about the PS3

Posted Oct 27, 2007 at 8:34AM EST by QJ Staff

Listed in: PS3 Tags: Harmonix, Jack Tretton, Microsoft, N'Gai Croal
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Harmonix Logo - Image 1For PS3 fans and game console news followers, developers ranting about the PS3 is already old news, and Jack Tretton also had to comment about the trend in an interview with N'Gai Croal. This time Jason Booth, a former game developer from Harmonix, posted a rather lengthy (and heated) blog post about what he believes are the top misconceptions about the PS3.

He starts off with the allegedly false belief that "The PS3 is more graphically advanced than the 360." Booth then explains that the fill rate of the PS3 is slower compared to the Xbox 360's, and had to use lower resolutions to achieve the same effect as Microsoft's Xbox 360 console.

Booth also mentioned about the downsides of the Cell processor as well as Blu-ray. He mentioned that even if the Cell is powerful in theory, it's overall performance does not work out that way in reality. As for the Blu-ray, he explained that retrieving data from Blu-ray is considerably slower than DVD, despite the larger capacity.

Certainly an interesting game developer's point of view about the PS3, which inevitably adds fodder to the console wars. Of course, it's better to read his thoughts with an open mind rather to use it as weapon against other console supporters.

Read Jason Booth's blog post in the Read link!



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Comments 


 
# .nllx 2007-10-27 10:17
I won\'t even say anything :)

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# Yup....Shatterdome 2007-10-27 10:23
Not a word.....hehe....





go go lousy framerates for the machine that is "twice as powerful"



Nice try Sony...

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# IDrausv 2007-10-27 10:36
Agree.

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# DVD vs Blu-Ray read speedsDaz_Genetic 2007-10-27 10:45
While the 360 does have a slight advantage in terms of read speed for single layer DVDs, the 360 is only capable of reading Dual layer disks at 8x, which is actually a good bit slower than 2x Blu-ray.



This is just one of his points that is only half true.



This guy isn't even a programmer, or at least he hasn't been for very long. He's a 3D artist, so his opinions are not based on fact, but on hearsay. Just like every other troll on the internet.



Additionally, this guy left Harmonix to start a company who's latest project is building a virtual social world. I wonder if he might have any agenda. Home anyone?

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# Hold It!T_K_17 2007-10-27 11:30
A quik check on Wikipedia indicates that the PS3's RSX has a fillrate of 4.4 gigapixels per second. While the 360's Xenos has a fillrate of 4 gigapixels per second.



http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27



http://en.wikipedia.org/wiki/Xenos

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# haNaroon Kasui 2007-10-27 12:34
Exactly. and go to wiki and compare the Cell to the Xenos. What this guy says mostly is just lie. lolz.

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# ...kniteowl 2007-10-27 22:50
He doesn't really seem to be the best source for such unvalidated statements. He's got no numbers to back it up, and as stated on his comments to the blog post, has conflict of interest. Pfft... This is like a HUGE scaled troll post really... -_-

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# That is incorrect Daz! You're stating a false belief yourself.Yaz 2007-10-27 23:57
The DVD drive in the 360 is not a standard 12x DVD drive, where such drives are rated based upon their performance for a single layer DVD. The DVD drive in the 360 is rated as a 12x DUAL LAYER DVD drive. This is the performance you get from good 16x DVD drives where the speed for SL is 16x and DL is 12x. Cheaper 16x DVD drives offer about 8x DL speed.



No 360 games come on SL DVDs, they are DL only, and the specs are therefore for DL performance, not SL DVD performance.



You can see this clearly in offical specs for the 360, where it is always rates as "12x dual layer". For example;



http://www.news.com/Xbox-specs-revealed/2100-1043_3-5705372.html



http://www.gamerseurope.com/articles/706



http://electronics.howstuffworks.com/xbox-three-sixty.htm



The list is endless.



This is why the developers of Oblivion said they had to duplicate data across the Blu-ray disk for the PS3 version of the game because it was slower than the DVD drive in the 360.



http://ps3.qj.net/Todd-Howard-on-Blu-ray-and-data-duplication/pg/49/aid/79719



""...the PS3 Oblivion team compensated for the SLOWER drive by duplicating data across the Blu-ray disc, making it faster to find and load."

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# ...Lifeline 2007-10-28 00:23
He try's to sound inpartial but sadly fails, everything he says comes from someone who only believes he's qualifed to comment on the PS3 hardware, if such information was to come from someone who has worked on a Major (graphic intensive ) PS3 title ( instead of the laughable title's he believes he's worked on ) then and only then, I would consider it as credible, however as it sounds, he's just one huge troll.



And anyone who believes his blog are most likely all xbox360 fanbots who have just been given another reason to bash the PS3, unjustly.

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# QuestionsNikki_Niel 2007-10-28 03:13
Have some more questions :)





"This is why the developers of Oblivion said they had to duplicate data across the Blu-ray disk for the PS3 version of the game because it was slower than the DVD drive in the 360."



But, does it really matter since all devs can use the HDD on the PS3 to improve load times? And they should be even faster if you have a 7200 or 10000 RPM HDD in your PS3 right?



And from my understanding, devs can't use this trick on the 360 because of the core models which doesn't have any HDD? Then again, they might not need it on the 360 since the drive is faster?



Oh, wait. This isn't even about HDD? Your talking about duplicate data on the Blu ray disc right?





If so, why should the load times be faster just because you have duplicates on the disc?

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# Not quiteYaz 2007-10-28 04:03
"But, does it really matter since all devs can use the HDD on the PS3 to improve load times? And they should be even faster if you have a 7200 or 10000 RPM HDD in your PS3 right?"



Yes the HDD can be used, at the cost of 4-5GB or more data being copied onto the HDD for each game which uses it. This is a crude but very effective way of improving performance. Another way is for the HDD to be used as a cache, which saves time for frequently used data, where is can be loaded from HDD instead of the slower optical disk.



"And from my understanding, devs can't use this trick on the 360 because of the core models which doesn't have any HDD?"



Oblivion uses the HDD in the 360 for caching if it's present. The HDD doesn't have to be in every console for devs to use it in this way, it just needs to be used if it's present.



Think of those PS3 games which give you the option of dumping 5GB of data onto the HDD. You don't HAVE to do it, which means the game will work whether you've used the feature or not. For those PS3 gamers who are happy to give up 4-5GB of HDD space, they will receive the benefit of better load times, those that don't will not benefit. The same is true for core 360 gamers compared to premium/Elite 360 owners.



"Then again, they might not need it on the 360 since the drive is faster?"



That's a question of balance. Faster load times are always welcome, even with the speed of the DVD drive in the 360, faster is still better. But from a gamers perspective, it's whether the load times are acceptable or not, and that's an issue for the devs have to deal with on each console.



"Oh, wait. This isn't even about HDD? Your talking about duplicate data on the Blu ray disc right? If so, why should the load times be faster just because you have duplicates on the disc?"



There's a number of ways you can speed up your optical disk performance. You can increase the data transfer rate (which requires a new drive, therefore impossible on consoles), or you could improve the seek time, i.e. the time it take to find the data on the disk. There's nothing the devs can do about the transfer speed on Blu-ray, since it's fixed (unlike DVD), but they can improve the seek time by putting data together in blocks.



For example, if you had 3 blocks of data to be read from seperate places on the Blu-ray disk, the read head will be moved to the first block and then read the data, then it will find the second block, and then move to the third. Each time the head moves to a new block of data, it takes a certain amount of time to do so before it starts reading.



So, to improve the performance, you could put all 3 small blocks of data into one big block on the disk, and read all 3 in one go instead of wasting time moving the head to read 3 seperate blocks.



The space of Blu-ray compared to DVD meant the devs were able to do this for Oblivion. It doesn't matter that some of the same data exists elsewhere on the disk, they had enough capacity to organise data for optimal speed rather than for optimal space.



Clever use of the Blu-ray disk imo. :)

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# I am sorry, but he's dead wrongGeosondaman 2007-10-28 05:30
RSX has better fillrates than the Xenos, as some guy above had already posted. The only edge Xenos has is the ability to do almost free AA in resolutions below HD, now that is useful isn't it? Halo 3 isn't even HD, why? It is because that daughter die that is edram 10mb can't compensate for HD above that resolution, had they put 32 mb edram into the 360, then Xenos would surely be better than RSX...sadly, they didn't. And they cannot change the hardware since games would have to use it had they changed it and older buyers would be screwed. For the PSP, they doubled the RAM, but that's only for faster load times so it doesn't really affect older buyers. For 360, this is a question of better graphics, so they can't increase the daughter die to 32mb or whatever. 360 is good, but its graphics card is not as good as the RSX since about every aspect of RSX is stronger than Xenos, except vertices drawing.

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# ...mohaas05 2007-10-28 06:53
nice try on trying to push an opinion no one cares about.

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# Hmmjoefro007 2007-10-28 08:25
I could careless but in all honest truth whats the POINT! The PS3 is great in its own right! I'm sorry but if you really have to explain to someone how your system is better then it makes you both look dumb. I want a PS3 and own a 360 and wii. He maybe right but do you really want to look dumb because some dev is bashing on a system that can stand on its own? come on.

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# Too all the people that think this is lies...Shatterdome 2007-10-28 08:36
Then why so many problems with getting games running as well as 360 ? Don't give me the year headstart BS....if it's twice as powerful it should be SIMPLE to get it to at least the level of 360.....



Also for those that looked up the fill rate specs, it's along the same lines as the 2 TFLOP spec....looks good on paper, but in reality it's never acheived.



Arstechnica did a VERY indepth look at both systems, and even though PS3 has the higher theoretical fill-rate, the architecture within the PS3 (mainly the bandwidth of the system bus) did not allow for it to acheive even 75% of that.



However the more efficient bus of the 360, and the fact that it was designed only to play games, allow it to acheive 99% of it's fillrate, 100% of the time....





But again, lously framerates and delays must mean it's better !



and here is another dev, saying pretty much the same thing....



http://www.hardcoreware.net/reviews/review-348-1.htm



and another...



http://www.itvidya.com/playstation_3_vs_xbox_360

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# Shatterdome...Lifeline 2007-10-28 08:53
Out of pure curiosity do you own a PS3 or are you a xbox360 owner going out of your way to bash the PS3 just like Mr jason booth above?



Their maybe some truths in what he says but the fact is he does a pitiful job of being a neutral, so surely you can understand our scepticism to his comment's.

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# THXNikki_Niel 2007-10-28 09:37
Thanks again Yaz. I'm learning like crazy here :)

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# ..Lifeline 2007-10-28 09:42
I've just read the comments made by the so- called and unproven devs, from the two links you provided...strange that they don't seem to say anything good about the PS3 what so ever!!! Wonder why?

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# load timesBTR711 2007-10-28 12:05
as long as we are on the load times, the 360 isnt able to use its hdd because of ms. yes its able to but devs cant do it because not all 360's have a hdd. so in theory the ps3 can easily have faster load times.

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# Neutral post. Only targetting that blog.runawayprisoner 2007-10-28 12:23
No comment whatsoever on how the two next-gen consoles perform.

However, I would just like to point something obvious out: he did not provide any technical details other than what we see on the websites about the two consoles. No technical details whatsoever, and the fill rate thing sounds like all he knows about is producing 3D stuffs. And guess what? It even says so on his blog. He said that he had since taken programming but we never get to know how good he is at that. And again, the entire post on the blog only tells us whatever that is that Sony and Microsoft put on their papers and websites and advertisements and stuffs... etc... so I would not even think that he is comparing the two machines by their ACTUAL performance (which needs a few statistics from benchmarks, which can be done easily). Don't know if it's actually based on his own experience or based on his dislike for Sony's upcoming PlayStation Home (which is competing with his new company very aggressively) and what little he knows about shaders, fill rates and what-nots. So glad he did not throw in the (360 GPU has more MHz in its core clock than the PS3 GPU!) thing... otherwise, it would have been disastrous for himself.



There. Nothing about the console war. Don't flame me plz.

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# Er-hemYaz 2007-10-28 12:28
The HDD is being used by Oblivion on the 360, as I stated in my post above. For example;



http://support.microsoft.com/kb/921271



"Note Oblivion frequently uses the hard drive to cache, or copy and reuse game data. Caching helps optimize the loading of game data."



There is nothing stopping devs using the 360's HDD if they choose to (as Oblivion proves). The only restriction is that the game has to be able to work without it. But as I've said already, many of those PS3 games which dump data onto the HDD do so as an option, and therefore can work with or without a HDD.

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# Anyway...Yaz 2007-10-28 12:29
That was my last post for this weekend.



Happy gaming. :)

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# I have money for a PS3 right now...Shatterdome 2007-10-28 19:58
I am waiting for the PS3 to show me something that I can't already get on my 360...so far eye of judgement is the only thing...and that has nothing to do with performance, but how they use the camera....and really, it still doesn't justify a $500 purchase....



I'm not a blind consumer, I'm not going to buy something just because it's Sony, or some other brand....I want it to give me something I don't already have.



Not to mention I have moral issues with Sony in that they shoot their mouth off so much and bash the competition and brainwash consumers into thinking their machine is the most powerful, yet there is absolutely no evidence of such, and to the contrary more evidence to prove that it's the lesser machine...



Also, just because I don't own one, doesn't mean I havn't spent hours playing with PS3 and checking out the games/features for myself, and they are just lacking....



Don't get me wrong...I don't "bash" I just point out truthful observations/facts



I'll be the first to admit bad things about the 360 as well....crappy d-pad, crappy dvd-drives that get read disc errors....and really that's all that's gone bad for the 360 (for me).....but when it's working perfectley, it out performs the PS3.....sorry to say it.....some people may not like the colour blue, but the sky is blue, it's a fact....



I just hate how Sony spins their words and creates propaganda.....seriously, any machine that is "twice as powerful" as another would have no problem reaching the same performance level of the lesser machine.....even with less experience on the machine, it should be no problem to at least match the lesser machine.....but it can't....





Also, you said they say nothing good about the PS3....I also looked for articles like the ones I quoted, but for the PS3....saying it has all these advatages over 360....but guess what, I couldn't find one.....I wonder why....

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# Well...Shatterdome 2007-10-28 20:05
Seems lots of you don't understand these peoples occupations... (as a few other people said "he's not a programmer, only a 3D artist")



If anything, 3D artists need to know MORE about shaders, fill rates and how graphics are rendered then the programmers do....they are the ones actually making the assets for the games, they need to know the limits of the machine so that when they make a 3D model it doesn't have too many pixel/vertex operations happening....or too many polygons for the system to handle....they have a VERY indepth knowledge of how the system works.



Programmers only create routines FOR the 3D artists...it's up to the 3D guys to figure out how many of these routines can be run and where and how....



Don't think the guy is an idiot just because he doesn't program.....

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# PS3 isnt what its spooked out to be but its stll a great consolSOLID_SNAKE_ARM_OF_ONE 2007-10-28 22:41
the theoritical infomation on paper is based on the ps3 having 8spes and Rsx clocked at 550 mghz and in truth yes in most ways it is and worse the than the 360....now the real truth is that the ps3 is has 7 spes one reserved for the operating system and we are now left with 6 spes ..... rsx is truly clocked at 500mghz you do the math the ps3 at current can dream of doing 2flops and so forth maybe the ps4? haha we will all have to wait and see... ;)

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