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Former Harmonix dev gives his opinion about the PS3 |
Listed in: PS3 Tags: Harmonix, Jack Tretton, Microsoft, N'Gai Croal
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For PS3 fans and game console news followers, developers ranting about the PS3 is already old news, and Jack Tretton also had to comment about the trend in an interview with N'Gai Croal. This time Jason Booth, a former game developer from Harmonix, posted a rather lengthy (and heated) blog post about what he believes are the top misconceptions about the PS3. He starts off with the allegedly false belief that "The PS3 is more graphically advanced than the 360." Booth then explains that the fill rate of the PS3 is slower compared to the Xbox 360's, and had to use lower resolutions to achieve the same effect as Microsoft's Xbox 360 console.
Booth also mentioned about the downsides of the Cell processor as well as Blu-ray. He mentioned that even if the Cell is powerful in theory, it's overall performance does not work out that way in reality. As for the Blu-ray, he explained that retrieving data from Blu-ray is considerably slower than DVD, despite the larger capacity.
Certainly an interesting game developer's point of view about the PS3, which inevitably adds fodder to the console wars. Of course, it's better to read his thoughts with an open mind rather to use it as weapon against other console supporters.
Read Jason Booth's blog post in the Read link!
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go go lousy framerates for the machine that is "twice as powerful"
Nice try Sony...
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This is just one of his points that is only half true.
This guy isn't even a programmer, or at least he hasn't been for very long. He's a 3D artist, so his opinions are not based on fact, but on hearsay. Just like every other troll on the internet.
Additionally, this guy left Harmonix to start a company who's latest project is building a virtual social world. I wonder if he might have any agenda. Home anyone?
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http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27
http://en.wikipedia.org/wiki/Xenos
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No 360 games come on SL DVDs, they are DL only, and the specs are therefore for DL performance, not SL DVD performance.
You can see this clearly in offical specs for the 360, where it is always rates as "12x dual layer". For example;
http://www.news.com/Xbox-specs-revealed/2100-1043_3-5705372.html
http://www.gamerseurope.com/articles/706
http://electronics.howstuffworks.com/xbox-three-sixty.htm
The list is endless.
This is why the developers of Oblivion said they had to duplicate data across the Blu-ray disk for the PS3 version of the game because it was slower than the DVD drive in the 360.
http://ps3.qj.net/Todd-Howard-on-Blu-ray-and-data-duplication/pg/49/aid/79719
""...the PS3 Oblivion team compensated for the SLOWER drive by duplicating data across the Blu-ray disc, making it faster to find and load."
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And anyone who believes his blog are most likely all xbox360 fanbots who have just been given another reason to bash the PS3, unjustly.
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"This is why the developers of Oblivion said they had to duplicate data across the Blu-ray disk for the PS3 version of the game because it was slower than the DVD drive in the 360."
But, does it really matter since all devs can use the HDD on the PS3 to improve load times? And they should be even faster if you have a 7200 or 10000 RPM HDD in your PS3 right?
And from my understanding, devs can't use this trick on the 360 because of the core models which doesn't have any HDD? Then again, they might not need it on the 360 since the drive is faster?
Oh, wait. This isn't even about HDD? Your talking about duplicate data on the Blu ray disc right?
If so, why should the load times be faster just because you have duplicates on the disc?
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Yes the HDD can be used, at the cost of 4-5GB or more data being copied onto the HDD for each game which uses it. This is a crude but very effective way of improving performance. Another way is for the HDD to be used as a cache, which saves time for frequently used data, where is can be loaded from HDD instead of the slower optical disk.
"And from my understanding, devs can't use this trick on the 360 because of the core models which doesn't have any HDD?"
Oblivion uses the HDD in the 360 for caching if it's present. The HDD doesn't have to be in every console for devs to use it in this way, it just needs to be used if it's present.
Think of those PS3 games which give you the option of dumping 5GB of data onto the HDD. You don't HAVE to do it, which means the game will work whether you've used the feature or not. For those PS3 gamers who are happy to give up 4-5GB of HDD space, they will receive the benefit of better load times, those that don't will not benefit. The same is true for core 360 gamers compared to premium/Elite 360 owners.
"Then again, they might not need it on the 360 since the drive is faster?"
That's a question of balance. Faster load times are always welcome, even with the speed of the DVD drive in the 360, faster is still better. But from a gamers perspective, it's whether the load times are acceptable or not, and that's an issue for the devs have to deal with on each console.
"Oh, wait. This isn't even about HDD? Your talking about duplicate data on the Blu ray disc right? If so, why should the load times be faster just because you have duplicates on the disc?"
There's a number of ways you can speed up your optical disk performance. You can increase the data transfer rate (which requires a new drive, therefore impossible on consoles), or you could improve the seek time, i.e. the time it take to find the data on the disk. There's nothing the devs can do about the transfer speed on Blu-ray, since it's fixed (unlike DVD), but they can improve the seek time by putting data together in blocks.
For example, if you had 3 blocks of data to be read from seperate places on the Blu-ray disk, the read head will be moved to the first block and then read the data, then it will find the second block, and then move to the third. Each time the head moves to a new block of data, it takes a certain amount of time to do so before it starts reading.
So, to improve the performance, you could put all 3 small blocks of data into one big block on the disk, and read all 3 in one go instead of wasting time moving the head to read 3 seperate blocks.
The space of Blu-ray compared to DVD meant the devs were able to do this for Oblivion. It doesn't matter that some of the same data exists elsewhere on the disk, they had enough capacity to organise data for optimal speed rather than for optimal space.
Clever use of the Blu-ray disk imo. :)
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Also for those that looked up the fill rate specs, it's along the same lines as the 2 TFLOP spec....looks good on paper, but in reality it's never acheived.
Arstechnica did a VERY indepth look at both systems, and even though PS3 has the higher theoretical fill-rate, the architecture within the PS3 (mainly the bandwidth of the system bus) did not allow for it to acheive even 75% of that.
However the more efficient bus of the 360, and the fact that it was designed only to play games, allow it to acheive 99% of it's fillrate, 100% of the time....
But again, lously framerates and delays must mean it's better !
and here is another dev, saying pretty much the same thing....
http://www.hardcoreware.net/reviews/review-348-1.htm
and another...
http://www.itvidya.com/playstation_3_vs_xbox_360
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Their maybe some truths in what he says but the fact is he does a pitiful job of being a neutral, so surely you can understand our scepticism to his comment's.
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However, I would just like to point something obvious out: he did not provide any technical details other than what we see on the websites about the two consoles. No technical details whatsoever, and the fill rate thing sounds like all he knows about is producing 3D stuffs. And guess what? It even says so on his blog. He said that he had since taken programming but we never get to know how good he is at that. And again, the entire post on the blog only tells us whatever that is that Sony and Microsoft put on their papers and websites and advertisements and stuffs... etc... so I would not even think that he is comparing the two machines by their ACTUAL performance (which needs a few statistics from benchmarks, which can be done easily). Don't know if it's actually based on his own experience or based on his dislike for Sony's upcoming PlayStation Home (which is competing with his new company very aggressively) and what little he knows about shaders, fill rates and what-nots. So glad he did not throw in the (360 GPU has more MHz in its core clock than the PS3 GPU!) thing... otherwise, it would have been disastrous for himself.
There. Nothing about the console war. Don't flame me plz.
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http://support.microsoft.com/kb/921271
"Note Oblivion frequently uses the hard drive to cache, or copy and reuse game data. Caching helps optimize the loading of game data."
There is nothing stopping devs using the 360's HDD if they choose to (as Oblivion proves). The only restriction is that the game has to be able to work without it. But as I've said already, many of those PS3 games which dump data onto the HDD do so as an option, and therefore can work with or without a HDD.
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Happy gaming. :)
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I'm not a blind consumer, I'm not going to buy something just because it's Sony, or some other brand....I want it to give me something I don't already have.
Not to mention I have moral issues with Sony in that they shoot their mouth off so much and bash the competition and brainwash consumers into thinking their machine is the most powerful, yet there is absolutely no evidence of such, and to the contrary more evidence to prove that it's the lesser machine...
Also, just because I don't own one, doesn't mean I havn't spent hours playing with PS3 and checking out the games/features for myself, and they are just lacking....
Don't get me wrong...I don't "bash" I just point out truthful observations/facts
I'll be the first to admit bad things about the 360 as well....crappy d-pad, crappy dvd-drives that get read disc errors....and really that's all that's gone bad for the 360 (for me).....but when it's working perfectley, it out performs the PS3.....sorry to say it.....some people may not like the colour blue, but the sky is blue, it's a fact....
I just hate how Sony spins their words and creates propaganda.....seriously, any machine that is "twice as powerful" as another would have no problem reaching the same performance level of the lesser machine.....even with less experience on the machine, it should be no problem to at least match the lesser machine.....but it can't....
Also, you said they say nothing good about the PS3....I also looked for articles like the ones I quoted, but for the PS3....saying it has all these advatages over 360....but guess what, I couldn't find one.....I wonder why....
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If anything, 3D artists need to know MORE about shaders, fill rates and how graphics are rendered then the programmers do....they are the ones actually making the assets for the games, they need to know the limits of the machine so that when they make a 3D model it doesn't have too many pixel/vertex operations happening....or too many polygons for the system to handle....they have a VERY indepth knowledge of how the system works.
Programmers only create routines FOR the 3D artists...it's up to the 3D guys to figure out how many of these routines can be run and where and how....
Don't think the guy is an idiot just because he doesn't program.....
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