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Final Fantasy XIII scans: no delay, 360 development won't start until PS3 version is done, more |
Listed in: PS3, Xbox 360 Tags: Australia, PlayStation Magazine, Square Enix
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According to the game's execs, development for the Xbox 360 won't even start until the PlayStation 3 version is already burned unto Blu-ray discs. That's good news for those who were worried that the PS3 version of the game will be reduced to match the size constraints of the Xbox 360.
Of course, that doesn't mean that the Xbox 360 would be shortchanged. According to producer Yoshinori Kitase:
Because it is coming to two platforms, there might be some fans that are worried it may become generic, so that it will fit onto both consoles, but the PS3 version is what is in development right now and the team is looking to specialise it for the PS3 so that the game is maximised, and then they will port it over to the 360 and full utilise the capabilities of that console.
We're trying to use the hardware to the max for both consoles, so there will be no decrease in quality with it going to both platforms.
The execs talk on more interesting things, like how the game pursued a more sci-fi feel rather than the traditional fantasy vibe (though Final Sci-Fi doesn't sound as catchy). Read the whole interview with them by clicking on the images below.
Related Articles:
- Square Enix producers: 'Final' in Final Fantasy doesn't mean 'last'
- FFXIII PS3 to be held back by Xbox 360 version
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The version of FF13 for the PS3 IS EXCLUSIVE. At least, as far as the game code is considered. The version for the 360 will be a specific port done AFTER the PS3 version is made. Think of it as two different games made specifically for two different consoles. Only they are the same story and contain all the same features.
"the team is looking to specialize it for the PS3 so that the game is maximised"
Did you bother to read that part?
The 360 version will just be nothing more then a port. Just a crappy port that is maximized for the 360.
Speaking of "maximised"...Hehehehe....
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How the FCK do we know ther not watering it down I still dont fully believe it I think it has some truth to it but think about it if they do water it down thats less money spent this is one of the highest payed evelopement game in history first off and now its on multi platform thats more money made for less money spent and now with announcements like this it gives fans a false sense of security that our ***** isnt gimped because they wanna make extra buck this is great news dont get me wrong its not delayed and they tryin to get it to PS3 untainted but I doubt its untouched we wont know even after the release besides I want FFVs XIII anyway.
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What part of this is so difficult for people to grasp >>>
"We're trying to use the hardware to the max for both consoles, so there will be NO DECREASE IN QUALITY with it going to both platforms"
... oh.. there goes one of my stars... lol
... and another...
... oh... woot!! Half a star...
... oh and then another
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+D MistWalker -> Square-Enix < tri-Ace
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In the UK, we got FFXII in February 2007!!! (Months later than the US.)
It is very nice to see that the 360 and PS3 will not affect each other's copy of the game.
I give a big props to Square Enix for this.
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The scan states: "It's not like we are canceling or delaying the PS3 version in "any way"
Unless you have a source for your claim, it's just your speculation.
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They also say the 360 version won't start until the PS3 version is done. How about they say 360 version won't start until the PS3 version has been shipped to America? I won't buy or rent this piece of ***** as the quality will horrible (probably going to be the worst final fantasy game ever). If they lied about it being PS3 exclusive then of course they will lie about it being a good quality game cause I think all of us know by now that it won't be and it will be watered down.
In any case, people will only be able to play less than half the story that takes place in the FF13 universe. My friend will be importing the PS3 version and then we will go around spoiling the ending on many sites for 360 users.
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If you want someone to blame, blame the creator of Final Fantasy - Hironobu Sakaguchi, he stated thatsince Squeenix were using a multi-plat engine (that works on the pc and is ported to the ps3/360) that they should release for the 360.
all it means is that they will work on a 360 version whilst we wait the normal amount of 6 months for them to localize the damn thing, ps3 version is unharmed... and the release date for the ps3 wont be hindered at all.
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Why blame Hironobu Sakaguchi? He has nothing to do with this game since he doesn't work at Square-Enix anymore and now creates games at his own company, Mistwalker.
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... I laugh at your misfortune of being born so pig-headed and mean hearted...
I, on the other hand, will be enjoying my playtime with a game that very little is really truely known about.
I spose you'd like to strap xplosives and run screaming > IF I CANT HAVE IT NO-ONE CAN < into Squeenie-meanie's warehouse... twisting your handle-bar mustache all the while in some seriously not so sinister way....
I digress.... I could have simply said...
Grow up you loser.
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They are NOT going to localize and release the PS3 version in the USA before completing the Xbox version. Both versions will be localized and released together.
So saying that there will be no "delays" because the PS3 version will be finished first counts for absolutely nothing. Even though it will be complete, it wills it in a vault and gather dust. Oh, and it will feast on the souls of our anticipating hearts with razor sharp steel teeth.
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Oh well, glad to hear that they're putting the PS3 first for once.
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good now that that is out of the way.
I think Mistwalker games > Squeenix, I used to be like- a really huge Square fan, but I didn't like FFIX onwards, then the music wasn't the same.
Mistwalker made Blue Dragon (basically FFV2) and Lost Odyssey (best... jrpg ever +P)
ofcourse my opinion so... meh, I bought a DS for their games...
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Could you possibly have thrown in any more random words?
They are putting as much as they can into the PS3 version. There is no reason to believe any different. When they bring it over to the 360 they'll most likely start with lowering textures. Then compressing all audio, compressing graphics and lowering the resolution. (code changes) Dump that onto multiple discs and have your watered down 360 version.
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Chances are that Final Fantasy XIII may come on 2, 3 or 4 disks.
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@ISOHeaven; Did you not read the interview scan more clearly? It says that they don't want to change how it looks on the 360.
They want to keep it as the same as it is on the PS3. It's not gonna be a watered down version.
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;]
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There are other things out there than what you think you know please be open minded in the future all this is is a theory and I'm calling it on my previous experiences in digital design, computer graphics dev and marketing I realy dont wanna fight with you immaturely I can, but I wont just sharing opinion duke these people tell press and fans what they need to here in order for them...never mind cuz your jus ganna reply "WTF !?!" or some ***** and about how "everything that people say is true cuz I believe it" some people will understand thats ok. I honestly have better things to do on my Ps3 than bicker with an impossible person to share views with. You can go and respond now get the last word, You Win thanks for your time.
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"There is no reason to believe any different."
Sure, anything is possible. But logic and real world experience tell us different.
Sure, Bush staged 911! Why not? Anything is possible right? NO!
Making a product look worse in order to save PENNYS later on is just piss poor managment. What you are claiming is them cutting DOLLARS to save PENNYS. They aren't that ignorant.
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Umm, Alistar, where have you been living? Oblivion has been out for a long time. I have it for the PS3.
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Did you not read my comment more clearly? The game AS IS on the PS3 is not possible on the 360. It has to be degraded at least a little. Take the audio for example. The 360 CAN NOT handle uncompressed audio. The audio MUST be watered down. There IS NO other option. Same withthe graphics. It will get chopped down the same way Halo 3 was chopped down.
What they WANT and reality CAN BE two different things.
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Disks are not hardware, they're storage that hold the data/information/game. It is then played using the hardware.
By hardware, they mean the actual hardware of the PS3, not the disks it reads.
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The only thing that should be a problem is disk storage for the actual game, not how it runs. (Which can be solved by using more disks.)
I'm sorry if you are unable to research this and actually take in what I am saying. Nothing else can be expected from a fanboy.
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Yes, the GPU has more kick to it. To bad the GPU isn't the only thing involved when making a game. Otherwise your point would have actually meant something. In this case, it's worthless.
The CPU on the 360 is NOT more optimized for anything over the PS3.
The 360 HAS NO capability of playing back uncompressed audio. So:
"The only thing that should be a problem is disk storage for the actual game"
AND
"I'm sorry if you are unable to research this and actually take in what I am saying"
Is nothing but pure BS.
According to WELL RESPECTED developers (AND REALITY) the 360 can only handle "so much" at any given point of time. Well, that's true for anything. However, in the 360's case it can handle LESS at any point in time then the PS3. Mostly due to the PS3 having more CAPABLE memory. Instead of stripping features from Halo 3 they cut back on the resolution because the 360 COULD NOT HANDLE the 360's own SDK. So THINK about the features they're building into FF13. Once again, they'll either have to cut back on the features or cut back on the resolution. Most likely they'll the same desision that was made for Halo 3 because the average TV set will hardly be able to tell the difference. Well, on my 60" LCD Halo 3 looks like ***** compared to my playing other games on it via PS3 and PC.
As for being a fanboy. Look moron, I'm a PC fanboy if anything. My PC can stomp your pathetic 360 into the ground. That is, if you have one. In fact, my PC can stomp whatever the hell the 720 is GOING to be.
Fanboy? What a pathetic loser argument that's turning out to be. HAHAHAHA!!!!!!
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It's called business. 50GB disks cost more to produce. If you can get the same quality product onto a 25GB disk, then it makes logical sense that it does.
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Mostly, game coding is built mainly of integer, floating-point, and vector math. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.
The Cell's seven SPEs have no cache, no branch predictor, and a different instruction set from the PS3's main CPU. SPEs are not appropriate for game programming.
The 360's CPU has 3 cores, whilst the PS3 has one.
Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread and shared L2 cache. The Cell processor's vector processing power is mostly on the seven SPEs, which are not suitable for game programming.
From what I see, you appear to be pretty clueless. Go and do your homework, boy.
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And? What the hell does that have to do with what the 360 is capable of? Also, that is still pure opinion. Plenty of dev have claimed that the PS3 is also easy to code on and that past comments about how hard it is was just plain ignorance.
"The PS3's processor has far greatly superior streaming floating-point power but developers have limited use of this for games."
That is incorrect. You most likely read that from a dev that didn't know what he or she was doing. It's takes KNOWLEDGE to properly code for it. KNOWLEDGE is not HARD to come by.
"Mostly, game coding is built mainly of integer, floating-point, and vector math. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit."
Most of which is handled by the SDK and most of which is behind the scenes. Again, you are branching off into areas that have nothing to do the prior discussion. It's as if you are trying to prove a point with random facts hoping someone buys it?
"The Cell's seven SPEs have no cache, no branch predictor, and a different instruction set from the PS3's main CPU. SPEs are not appropriate for game programming."
Obviously you are wrong. Plenty of devs are doing just fine. Just because it's DIFFERENT does mean it's not good for it. Seeing as how there is nothing the 360 can do that the PS3 can't do, your point here is lost based on reality. In fact everything you've said in your post is exactly what I would expect to hear from a dev who's biased towards coding on the 360 and have never bothered to learn the PS3. OR, who did bother to learn the PS3 and failed.
"The 360's CPU has 3 cores, whilst the PS3 has one."
And? My PC has two cores and still crushes the 360 like there is no tomorrow along with most 4 core PCs. Core count is worthless dependant on other technological aspects.
"Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread and shared L2 cache. The Cell processor's vector processing power is mostly on the seven SPEs, which are not suitable for game programming."
Wrong again. Not more suitable, just different.
"From what I see, you appear to be pretty clueless. Go and do your homework, boy. "
Really? Because nothing you said here has anything to do with the fact that the 360 is NOT optimized for anything over the PS3. The PS3 can handle each and every function just as well as the 360 plus some.
You're trying to argue that a straight 6 isn't optimized to run a vehicle and that a V8 is optimized to handle it much better. The problem is that there are more straight 6 engines that can stomp a V8 any day. Just because someone aspect of optimization doesn't match another, doesn't mean they right and the other is wrong.
There's pluses and minuses to each. Just because you ignorantly point out the 360's pluses and choose to ignore it's minuses and any of the PS3s pluses.....doesn't make you right. It actually makes you look like a blind fool.
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If you had actually kept the paragraph together, you'd see it was a comparison which starts to show the difference between what the 360 and PS3 are capable of.
Your second quote:- You know it is incorrect yet don't know where it is from exactly? And no, it wasn't from a dev.
Your third quote:- The second and third were supposed to be one paragraph. (QJ lacks edit feature.)
When you view the first, it introduces what mainly makes up a game. Then the second throws the PS3 into the formula. Add two and two together and you may see where I was going.
Your fourth quote:- Nope, that is correct. Did you bother to research?
Your fifth quote:- You're going off branch here. =P The 360 and PS3 are the two pieces of hardware at hand. What your computer can do is not part of this topic.
Your sixth:- Again, did you even research? If so, I'd love to see your source.
Your seventh:- I am not comparing the limits of their features. It's the hardware I am comparing and their ability to run games.
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That's where you failed miserably. You ONLY discussed what the 360 had and what the PS3 did not have.
"Your second quote:- You know it is incorrect yet don't know where it is from exactly? And no, it wasn't from a dev."
It's worthless all the same then.
"Your third quote:- The second and third were supposed to be one paragraph. (QJ lacks edit feature.)"
1, 2, 3, 4... No clue what you are replying to. Third quote down I discussed the SDK. So what does your paragraph structure have to do with anything?
"When you view the first, it introduces what mainly makes up a game. Then the second throws the PS3 into the formula. Add two and two together and you may see where I was going."
No, I don't. You are trying to compare apples and oranges. You are taking the positives of say a RISC processor, then discussing nothing about an Intel based processor and try to conclude that the RISC processor is POSITIVE over the Intel based processor.
That is bogus.
"Your fourth quote:- Nope, that is correct. Did you bother to research?"
There is nothing to research. REALITY shows us that games are not only possible on the PS3 but also EASY. So your argument that the 360 is EASY therefore OPTIMIZED are just worthless.
"Your fifth quote:- You're going off branch here. +P The 360 and PS3 are the two pieces of hardware at hand. What your computer can do is not part of this topic."
Because you tried to draw a bogus logical conclusion. I busted your conclusion with a real world example. Again, you are drawing bogus conclusions on ignorant ideas. You want to claim the 360 has two cores when the PS3 "ONLY" has one? What's your point? The PS3 STOMPS the ***** out of the 360. Everyone, users, devs, Sony, Microsoft knows that! Case in point, F@H.
"Your sixth:- Again, did you even research? If so, I'd love to see your source."
Again, there is nothing to research. Or any source to give. The hardware between the two are DIFFERENT. Just because someone is used to one and not the other does NOT make the other "not optimized". How the hell am I going to research YOUR OPINION? Whether or not one is more suitable then the other is OPINION.
"Your seventh:- I am not comparing the limits of their features. It's the hardware I am comparing and their ability to run games. "
Very GOOD! The ENGINE would be the HARDWARE and the CAR would be the GAMES. Now try to address that again.
You are trying to draw conclusions that the PS3 is "not suitable for game programming" Yes that's a quote from YOU. That comment is down right ridiculous.
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More space equals more content. It's not allways just about the game engine.
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As for how I look on this forum....take a look at the ratings. There, did you just learn something?
As for F@H, yes, it's an excellent example of the power of the cell processor.
As for my being wrong....HAHAHA!!!
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