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Final Fantasy XIII Japanese release date confirmed, game getting PS3 bundle |
Listed in: PS3, Xbox 360 Tags: Japan, Kazuo Hirai, playstation 3 updates, PlayStation Network, Sony, Square Enix, Yoichi Wada, YouTube
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Heads up, importers and Final Fantasy fanatics alike. Turns out that YouTube ad announcing the Japanese release date of Final Fantasy XIII (Xbox 360, PlayStation 3) we saw yesterday was right on the money.
The date -- December 17, 2009 -- was just confirmed by Square Enix president Yoichi Wada during the Final Fantasy XIII Premiere Party earlier today at the National Museum of Science and Innovation in Odaiba. Price has been set at JPÂ¥ 9,240 (roughly US$ 100) including tax.
Sony Computer Entertainment CEO Kaz Hirai was also at the event, where he announced a Final Fantasy XIII bundle for the PS3. No word yet on whether or not this is Japan-only, but Hirai did say that they'll be releasing more details soon.
The game's international release date remains murky though, as the only thing Wada said about it is that they're "aiming for an international release this Spring." Note that Wada said "international", so there's still a chance for simultaneous -- or close to simultaneous -- US and Euro launches.
Thanks to zman7861 for the tip!
Related articles:
- YouTube ad reveals Final Fantasy XIII Japanese release date?
- Kitase confirms simultaneous PS3 and Xbox 360 launch for Final Fantasy XIII, both versions "pretty much the same"
Via 1Up
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Comments
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i'd hate to see the price if it were a ps3 exclusive...
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if they are only able to sell a copy to ps3 owners they limit the amount of potential sales...
for example, if a game costs $50mil to make and the return on investment is only $25 per copy...
they have to sell 2 million copies to break even.
they can get more by raising the price, or they can try to sell more copies... on other systems.
those aren't hard numbers with any factual data, just a theoretical example of how exclusivity CAN effect prices.
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P.S: ROI is a percentage/ratio measuring profit. 2 mil break even if selling price is $25/copy, not ROI $25/copy.
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you understood what i was trying to say. costs have to be offset somewhere...
$100 a game is normal in japan?
@cliff
yes i know, but that isn't relevant in the bigger picture.
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