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FFXIII PS3 audio and video uncompressed, not so on Xbox 360

Posted Dec 9, 2009 at 11:15AM EST by Karl B.

Listed in: PS3, Xbox 360 Tags: Famitsu, final fantasy xiii, playstation 3 updates, Square Enix, Yoshinori Kitase
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ff13

 

After months of saying that the game's Xbox 360 and PS3 versions will be "pretty much the same" Square Enix has owned up to one difference that might sway hardcore technophiles who are still on the fence about which version of Final Fantasy XIII to get.

 

In a Famitsu interview, Square Enix revealed that the Xbox 360 version will have compressed audio and video despite shipping on multiple discs. The PS3 version, on the other hand, will be fully uncompressed thanks to the space afforded them by a dual-layer Blu-ray disc.

 

If you're the kind of gamer who puts every game he has through a magnifying glass, then the PS3 version is porbably the one you'd want. Provided you have the console of course. More casual gamers probably won't even notice the difference as producer Yoshinori Kitase said before that differences due to hardware will be "subtle."

 

Final Fantasy XIII will get a simultaneous PS3 and Xbox 360 release in North America and Europe on March 9, 2010.

 

 

Via [FinalFantasy-XIII.net]



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Comments 


 
# HmmmCortador 2009-12-09 12:52
Quoting Mister Common Sense:
I wonder if the compression will be noticeable.


Of course it will be noticeable. Though i think it will be something like some multiplataform games today.

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# Hmm....Bountyhunter53 2009-12-09 12:53
It'll make a huge difference as after being compressed the CPU has to un-compress it to play the sound or audio. Audio quality will also be lost :( Truly sad times for a X360 fanboy.

BTW any comments after mine will obviously be fanboy's flaming ;)

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# .......makaveli80 2009-12-09 13:02
Blu-Ray flexing those muscles again.

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# Wasn't this a given already?Jez 2009-12-09 13:10
:|

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# mehrollypoly 2009-12-09 13:13
i highly doubt that it will all be uncompressed, compressed to a lesser extent maybe...

uncompressed video takes about a gig per minute.

uncompressed audio takes about 5mb per min, per channel.

if you do the math, it would take way more than is available even on bluray to have all the audio and video uncompressed.

since no one is quoted, i have to assume this info came from someone who really doesn't know what they are talking about.

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# ohrollypoly 2009-12-09 13:14
the gig per minute stat is based on 720p, not 1080p...

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# You say?kimdrummel 2009-12-09 13:23
Then how come an uncompressed 1080P Blu ray movie at over 2 hours can fit into a 50 gig disc?

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# its truedustinfoley 2009-12-09 13:32
I would agree that the more accurate statement would be:
The video will be more compressed on the 360, while the sound will be uncompressed on the PS3 and in some lame compressed form on the 360.

You really cant have 'uncompressed' video. Sound you can do and thats what most people are talking about on 1080p blu ray movies.

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# mehalexnj2405 2009-12-09 13:45
I'll still gonna be missing my Japanese voice audio

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# Correct about video.Jez 2009-12-09 13:57
It's impossible to have uncompressed video in the game due to space requirements, therefore video will just be less compressed on the PS3 compared to the 360.

However the audio for the video can be uncompressed without problems, but I have doubts that the same is true for gameplay audio.

Reply
 

 
# ..phoenix1414 2009-12-09 13:58
will the ps3 version have japanese voices? or at least the option to do so

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# it's not...rollypoly 2009-12-09 14:00
bluray movies compress the video using mpeg2, mp4 or vc1 codecs.

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# Because the video is not uncompressedJez 2009-12-09 14:00
ALL digital movies are compressed.

The earlier Blu-ray movies used MPEG-2 compression, but today's Blu-ray movies use the superior VC-1.

Reply
 

 
# ...symbal 2009-12-09 14:19
the only people this really matters to is fanboys looking for any reason to put down the 360, i mean this is one of those things where you need high quality speakers and an analy retentive listener to really care, the fact is most of us just listen through average quality tv speakers at a reasonable volume, and if anyone wants to rip the audio then just get it from Ps3 version.

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# Jack450 2009-12-09 14:35
Quoting symbal:
the only people this really matters to is fanboys looking for any reason to put down the 360, i mean this is one of those things where you need high quality speakers and an analy retentive listener to really care, the fact is most of us just listen through average quality tv speakers at a reasonable volume, and if anyone wants to rip the audio then just get it from Ps3 version.


No no, if you know anything about files and compression you'd know there would be a big difference in sound especially with just average speakers. For example if one of the characters had a lisp when speaking through the 360 it would sound more like gibberish then what it was intended, compression is never a good thing unless you're ready to sacrifice something. Compressed sound is really just giving you a raw form of the actual sound cause everything is packed in together.

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# WTF!?!?!?!?!ISOHaven 2009-12-09 14:53
Hilarious!

True, the better the equipment the greater the difference to be seen and heard between the two. However it does NOT require super ultra high end equipment just to tell a difference. That's like saying it takes ultra high end equipment just to tell the difference between DVD and BD.

How many DVDs to equal one BD? Come on people!!!! The difference is going to be huge!!!! Unless the 360 version is going to come on 6 discs! LOL

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# WTF!?!?!?!?!ISOHaven 2009-12-09 14:54
Who ever thinks compression is no big deal...is ignorant. I dare you...nay... I DOUBLE DOG DARE YOU to go out and buy a DJ Fury CD then bring it home and compress it to 320. That's right, the BEST compression you can get by todays standards. Now take that brand new MP3 of yours, play it through your most powerful system (doesn't have to be high end, just needs to have some kick to it) and put the volume on MAXIMUM!!!! Let us know when we can laugh at you and your blown speakers. Keep in mind, had you played the CD, your speakers would have been fine.

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# Joshua 2009-12-09 14:58
Quoting rollypoly:
since no one is quoted, i have to assume this info came from someone who really doesn't know what they are talking about.

Personally, I'd rather believe the source to this article than some random person I don't know leaving a comment on QJ.

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# @ISOHavenTetraFlare 2009-12-09 15:02
320 kbps is not the best bitrate available.
Ever heard of FLAC?
Audio compressed using FLAC is sounds EXACTLY the same as the uncompressed.
And I hightly doubt I would have "blown" speakers @ 320kbps using a good AAC codec.

Reply
 

 
# Joshua 2009-12-09 15:03
Quoting symbal:
the only people this really matters to is fanboys looking for any reason to put down the 360, i mean this is one of those things where you need high quality speakers and an analy retentive listener to really care...

And you know this how? Because you played both versions of the game already?!
How about you stop speculating and just wait for the game to come out before you open your mouth. We don't know exactly how much of a performance difference this will have yet.

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# well...rollypoly 2009-12-09 15:25
the source doesn't quote anyone either... for all anyone knows this info was pulled out of thin air.

1080p bitmap = ~7mb

~23fps * 60secs = 1380 frames

1380 * 7mb = 9.6 gigs...

so roughly 2.5 minutes of uncompressed 1080p video fit on a 25gb bluray disc.

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# no...rollypoly 2009-12-09 15:37
you won't need super high end equipment... but the better the equipment the more noticeable the difference.

playing HD content on a 24" SD tv isn't noticeably better than it's DVD counterpart. in the end it's still 640x480 on screen...

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# Can I hear it? Can I see it?Diablith 2009-12-09 15:47
You know, I'm not really concerned with the compression stuff. I have a decent sound system and a great TV, but it really just comes down to if I can hear it and see it. Even thought I plan to get this on the PS3 anyway (hopefully I'll have my PS3 again before the release date) I'll get the 360 version if I don't have my PS3 back by then I'll just buy both versions. Eitehr way the game should be fun and a great experience no matter what system you happen to get it on.

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# Jack450 2009-12-09 16:57
Quoting Diablith:
You know, I'm not really concerned with the compression stuff. I have a decent sound system and a great TV, but it really just comes down to if I can hear it and see it. Even thought I plan to get this on the PS3 anyway (hopefully I'll have my PS3 again before the release date) I'll get the 360 version if I don't have my PS3 back by then I'll just buy both versions. Eitehr way the game should be fun and a great experience no matter what system you happen to get it on.


Of course it's all about the just playing the game it just annoys me that when it comes to the 360 has a flaw they try to brush it off but if a PS3 had this problem they'd crucified it.

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# FF12 anyone?aten 2009-12-09 18:11
Just remember, FF12 had compressed audio, and we all know how horrible it sounded.

Reply
 

 
# ....Shatterdome 2009-12-09 18:16
But you can tell the difference between CD Audio and a compressed MP3 no problem with just regular headphones....

Reply
 

 
# True...Diablith 2009-12-09 19:57
I suppose that is true, but I think that is stemming from the fact the PS3 has been touted as the god system or something. And when there is a problem people come down harder on it because it is hyped up so much. That's not to say that it can't back up its claims, but Sony has been known to be quite Big Headed and either never deliver (The things the PS2 was supposed to do) or under deliver (The awesomeness that is the Sixaxis or PS Home). People expect a lot out of a system that's supposed to be THE best. Not every 360 game is perfect, but I do have to say that when it comes to multiplatform games, the PS3 counterparts seems to run into more problems. I really hope for the PS4, that they make the system powerful, but not overly complex.

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# quick...playstation101 2009-12-09 22:47
i'll make this quick....
all 360 games are compressed audio...
don't flame me coz u know it...!

Reply
 

 
# oh god Final Fantasy Xlll the game i bought PS3 forhouaruto 2009-12-09 23:47
When I first heard it will be ported over to the xbox I knew they were going to downgrade a lot of the awesomeness just so it can be ported to the xbox....now with all the compression crap for the sake of the xbox version I bet the PS3 had to take another hit...:(

The PS3 version has been in development for as long as Uncharted 1 and 2 and look what Naughty Dogs did to it, pure awesomeness nothing can touch the specs of Uncharted 2......With that said, the amount of time SquareEnix had with FFXlll and them also being one of the best at graphis...without a doubt I bet FFXlll would have easily looked as great and highly better than Uncharted 2 if this was a PS3 exclusive game.

Now to express how I feel.," Fukk xbox for this"

With that off my chest thank god I still have FF versus Xlll to look forward to

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# you should thank xbox...rollypoly 2009-12-09 23:54
look at how sub-par ps2 games were when it had nothing to compete against...

xbox1 was released then we got spectacular games like god of war...

i'm not trying to defend the 360 or anything, just saying competition is good.

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# wowvizard00 2009-12-09 23:54
wow ps3 enjoy the 1080P

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# houaruto 2009-12-10 01:14
Quoting rollypoly:
look at how sub-par ps2 games were when it had nothing to compete against...

xbox1 was released then we got spectacular games like god of war...

i'm not trying to defend the 360 or anything, just saying competition is good.



those were the breaking away from block figure days from PS1 to PS2 and it was a great leap. I agree and quote, "competition is for the benefit of everyone", this is why I can not and will not support what M$ is doing in buying out exclusives that does not help make the game any better than what is ABSOLUTELY could have been if M$ did not do it for the greed.

Bottom line I support competition only if it means quality goes up as I can't see what is the point in competition if it is meant to purposely drive down QUALITY

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# well...rollypoly 2009-12-10 01:48
sony did a lot of buying STUDIOS and exclusivity back in the ps1 and ps2 days... in fact if they hadn't, i doubt they would be the powerhouse they are today.

so if you are going to boycott m$ for that, to not look like a hypocrite you might want to stick with the wii.

if anything you should not buy games made by any dev that gives m$ anything exclusive... so no rockstar games, to name one.

i'm against exclusives in general... regardless of who makes them or what system they are on. the way i see it, i can't stop it so i'm just hurting myself by avoiding really fun games. this is just the way the world is, and i'm not going to change that.

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# I don't really caredavidg 2009-12-10 01:56
But I'll still get the ps3 version. I have both consoles, but I dislike M$. I prefer giving some money to sony and SE. (And if there is an online battle mode in DLC one day, it's gonna be free on the ps3, wich is the original version :D (without any swapping in the middle of a cool cut-scene).

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# But...Jez 2009-12-10 16:15
Quoting Jack450:
Of course it's all about the just playing the game it just annoys me that when it comes to the 360 has a flaw they try to brush it off but if a PS3 had this problem they'd crucified it.


That would be true of 360 fanboys, but it happens with fanboys for ALL systems.

It's also true that certain gamers tend to exaggerate any differences between the consoles (as you did above, see my reply), especially if they prefer one console over another. Hence the 'flaw' in the 360 you mention is not actually a flaw at all, it's a limitation, just as the PS3 has it's limitations too.

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# Compression is not a bad thing!Jez 2009-12-10 16:26
Jack450, you make it sound as if compression is all bad and only no compression is good, but it's not as simple as that. 99% of the audio you hear in PS3 games IS compressed, same with the files you download from iTunes or the mp3 files you download via p2p software, same with the audio in virtually ALL the videos you've ever downloaded. So, are you having problems understanding speech or making out sounds in the majority of cases? Do you find the sound quality in games, mp3 files and video files unacceptable most of the time? I believe the answer to that question would be 'no'. In fact, in most cases, I doubt you've really given the sound quality a second thought.

Therefore let's not act as if compression means bad quality, because that ONLY happens in rare cases where the compression ratio chosen is too high, resulting in a noticeable drop in quality (same for images and video).

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# Except the 360 hasn't changed the PS3 versionJez 2009-12-10 16:57
Quoting houaruto:
...what is the point in competition if it is meant to purposely drive down QUALITY


Ever since SE announced the 360 version of FFXIII, gamers like yourself have been jumping to wild conclusions by claiming the 360 is bringing down the quality of the PS3 version and MS is making that happen. Even though SE have insisted this is not the case many times, gamers still act as if they know more about FFXIII than SE.

The fact is, the argument many have used is to say that the 360 is weaker than the PS3 and therefore MS are forcing SE to reduce the quality of the PS3 version to make sure both versions are the same. This has been the foundation of ALL such claims. And yet, if the compression differences is true, then that proves the PS3 version is NOT being held back because of the 360, just as SE have been saying all along.

You can't have it both ways! ;-)

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# Ber 2009-12-10 20:18
It's a good thing I bought a ps3 to take advantage of those 360 graphics in FFXIII. MS doesn't strongarm anyone into anything, it's a "strategic" move by SE and a stupid one at that. Had they condemned the Japanese market to dumbed-down visuals it wouldn't have been a big deal, but it's a move they opted for once they got the good copy. I'm wondering why they wouldn't simply add English dialogue and package it as an international version (no I'm not a noob I know they need to re-code for regions). I would easily pay $100 to keep the visuals. There are many non-struggling people in this market that would pay well over a hundred for a box set. Maybe add some Cloud cologne, a set of glasses for next year's 3d firmware, and they could release a 150$ U.S.D. box set. AND THIS IS JUST OFF THE TOP OF MY HEAD SQUARE ENIX!

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# *Sigh* @BerJez 2009-12-11 02:49
Like so many gamers, you make assumptions with no evidence at all, ignoring everything SE have said about the game.

The visuals have not been dumbed down (for any reasons) because of the 360 or strategic decisions, in fact, the PS3 game hasn't changed at all (hence this topic!). As SE have said many times, the PS3 version is exactly the same as it was going to be, all they did was to decide to port the game to the 360 as well, since their game engine runs on PC, PS3 and 360 (it's actually developed on PC and ported to PS3 and then 360!).

As for the audio, it's not just about re-coding, it's about SPACE. Heavenly Sword was a PS3 exclusive which had uncompressed audio, and the audio alone took up 10GB of space, yes 10GB! So if it's true that FFXIII fills a 50GB disc due to uncompressed audio and higher quality video, then there's no space to fit another language!

Would you prefer they used the 360's audio and video to make space for another language? :|

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# Jack450 2009-12-11 15:49
No its actually "design" for PS3 not ported to the PS3, the reason why it was ported to the 360 wasn't influenced by money or fame (well not entirely). The reason it was ported was cause the 360 processor is based on the PS3 Cell processor so they have the same basic instructions on the flow of info.

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# Jack450 2009-12-11 16:34
Ok, that just stupid then everything would be compressed just to save space. The whole point of compression is to make space cause the file size doesn't meet the requirements and to get quality you need space. Like I said before if you're watching a movie and the person has a lisp you wont understand him when he uses words with the letter S or when someone emphasizes the H in CoolWhip (reference to Family Guy) or even when a New Yorker from Brooklyn talks you wont hear their accent. So don't come here saying "Therefore let's not act as if compression means bad quality" that's the fucking point if it weren't then every developer would compress their games for more gameplay.

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# Assumptions Jack. Here's the facts :)Jez 2009-12-11 17:08
It can be ported to the 360 because the game engine Crystal Tools is a multiformat engine that runs on PC, PS3 and 360 (just like Unreal Engine 3 and others). PCs have Intel processors, hence that has nothing to do with it.

http://www.qj.net/qjnet/wii/square-enixs-white-engine-renamed-goes-multiplatform-including-wii.html

Whilst the PS3 was the original format for FFXIII, the engine/dev tools Crystal Tools (previously the 'White Engine') is mostly PC based;

http://www.qj.net/pc-gaming/news/whoa-nelly-final-fantasy-xiii-already-functional-on-pc-update-2-square-enix-reclarifies.html

And note the following from July last year; ""Currently the game is being built on PC, where it's actually functional," said producer Yoshinori Kitase at E3 2008. "Now that we're developing on a PC base, the pace is going a bit faster.""

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# What's stupid about compression Jack?Jez 2009-12-11 17:21
I've given you many examples where compression is used, I also asked you a question about when you've had problems understanding compressed audio.

ALL DVD audio is compressed, yes ALL of it, NO exceptions. Blu-ray is the first optical disc format to offer uncompressed audio BECAUSE of the space available on the disc. So tell me, since when did DVD movies have problems with audio due to compression? No really, since when is the audio in DVD movies so bad that you have difficulty understanding speech?

Sorry Jack, but you don't know Jack about compression. :)

As I've said before, compression is ONLY a problem when it's done to a level where the audio or visual quality becomes an issue. For MOST cases, you don't notice any difference!

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# HIDEO KOJIMA 2009-12-11 19:42
I'm no wiz at this stuff, but when installing the game onto the 360 HDD, wouldn't it be possible for SE to have the audio file uncompressed there?

Quoting Bountyhunter53:
:( Truly sad times for a X360 fanboy.


Yeah.... if you plan on buying the game, which non-rpg fanatics won't do. As for me, I never cared about surround sound. I always keep my volume low, but not too low. All that matters to me is that I can hear what is being said.

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# technospasm alert!Miclowgunman 2009-12-13 01:07
actually, not ALL digital movies are compressed. digital movie projectors at the theater are not. They send the movie on a massive hard drive that has to be downloaded onto a core system. HA! spasm ended....

Reply
 

 
# Jez 2009-12-13 05:49
Quoting Miclowgunman:
actually, not ALL digital movies are compressed. digital movie projectors at the theater are not. They send the movie on a massive hard drive that has to be downloaded onto a core system. HA! spasm ended....


Well duh! :) I'm talking about digital movies for US the CONSUMER, not the ORIGINAL digital source as available to movie makers and theaters.

Reply
 

 
# NoBardock617 2009-12-21 07:03
because Kitase said they needed to make both versions fair they dropped all of the extra side quests and JP Voices.

Reply
 

 
# Oh please shutup Bardock! :-DJez 2009-12-24 06:35
Look, I'm only joking about the 'shutup', but gamers like yourself are ALWAYS talking cr@p with nothing to back it up.



Go find the link where Kitase said that and post it here.



Kitase said nothing of the sort, and if he had, it would have been reported here on QJ with fanboys on both sides arguing about it. So where is it?



Like I said already, at no time has anyone from Square said anything about dropping side quests from FFXIII. That's a fact, and proven by the failure of EVERYONE who makes that claim to produce a link to Square saying this.



I also mentioned that the lack of Japanese voices is most likely due to space, since audio is huge, especially if it's uncompressed as claimed here. Heavenly Sword on the PS3 had 10GB of audio, so imagine how much audio is in a game like FFXIII, and you think they can just double it just like that without problems? Hmmm.



And Merry Christmas everyone.

Reply
 

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