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FFXIII PS3 audio and video uncompressed, not so on Xbox 360 |
Listed in: PS3, Xbox 360 Tags: Famitsu, final fantasy xiii, playstation 3 updates, Square Enix, Yoshinori Kitase

After months of saying that the game's Xbox 360 and PS3 versions will be "pretty much the same" Square Enix has owned up to one difference that might sway hardcore technophiles who are still on the fence about which version of Final Fantasy XIII to get.
In a Famitsu interview, Square Enix revealed that the Xbox 360 version will have compressed audio and video despite shipping on multiple discs. The PS3 version, on the other hand, will be fully uncompressed thanks to the space afforded them by a dual-layer Blu-ray disc.
If you're the kind of gamer who puts every game he has through a magnifying glass, then the PS3 version is porbably the one you'd want. Provided you have the console of course. More casual gamers probably won't even notice the difference as producer Yoshinori Kitase said before that differences due to hardware will be "subtle."
Final Fantasy XIII will get a simultaneous PS3 and Xbox 360 release in North America and Europe on March 9, 2010.
Via [FinalFantasy-XIII.net]
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Of course it will be noticeable. Though i think it will be something like some multiplataform games today.
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BTW any comments after mine will obviously be fanboy's flaming ;)
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uncompressed video takes about a gig per minute.
uncompressed audio takes about 5mb per min, per channel.
if you do the math, it would take way more than is available even on bluray to have all the audio and video uncompressed.
since no one is quoted, i have to assume this info came from someone who really doesn't know what they are talking about.
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The video will be more compressed on the 360, while the sound will be uncompressed on the PS3 and in some lame compressed form on the 360.
You really cant have 'uncompressed' video. Sound you can do and thats what most people are talking about on 1080p blu ray movies.
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However the audio for the video can be uncompressed without problems, but I have doubts that the same is true for gameplay audio.
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The earlier Blu-ray movies used MPEG-2 compression, but today's Blu-ray movies use the superior VC-1.
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No no, if you know anything about files and compression you'd know there would be a big difference in sound especially with just average speakers. For example if one of the characters had a lisp when speaking through the 360 it would sound more like gibberish then what it was intended, compression is never a good thing unless you're ready to sacrifice something. Compressed sound is really just giving you a raw form of the actual sound cause everything is packed in together.
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True, the better the equipment the greater the difference to be seen and heard between the two. However it does NOT require super ultra high end equipment just to tell a difference. That's like saying it takes ultra high end equipment just to tell the difference between DVD and BD.
How many DVDs to equal one BD? Come on people!!!! The difference is going to be huge!!!! Unless the 360 version is going to come on 6 discs! LOL
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Personally, I'd rather believe the source to this article than some random person I don't know leaving a comment on QJ.
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Ever heard of FLAC?
Audio compressed using FLAC is sounds EXACTLY the same as the uncompressed.
And I hightly doubt I would have "blown" speakers @ 320kbps using a good AAC codec.
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And you know this how? Because you played both versions of the game already?!
How about you stop speculating and just wait for the game to come out before you open your mouth. We don't know exactly how much of a performance difference this will have yet.
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1080p bitmap = ~7mb
~23fps * 60secs = 1380 frames
1380 * 7mb = 9.6 gigs...
so roughly 2.5 minutes of uncompressed 1080p video fit on a 25gb bluray disc.
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playing HD content on a 24" SD tv isn't noticeably better than it's DVD counterpart. in the end it's still 640x480 on screen...
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Of course it's all about the just playing the game it just annoys me that when it comes to the 360 has a flaw they try to brush it off but if a PS3 had this problem they'd crucified it.
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all 360 games are compressed audio...
don't flame me coz u know it...!
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The PS3 version has been in development for as long as Uncharted 1 and 2 and look what Naughty Dogs did to it, pure awesomeness nothing can touch the specs of Uncharted 2......With that said, the amount of time SquareEnix had with FFXlll and them also being one of the best at graphis...without a doubt I bet FFXlll would have easily looked as great and highly better than Uncharted 2 if this was a PS3 exclusive game.
Now to express how I feel.," Fukk xbox for this"
With that off my chest thank god I still have FF versus Xlll to look forward to
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xbox1 was released then we got spectacular games like god of war...
i'm not trying to defend the 360 or anything, just saying competition is good.
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those were the breaking away from block figure days from PS1 to PS2 and it was a great leap. I agree and quote, "competition is for the benefit of everyone", this is why I can not and will not support what M$ is doing in buying out exclusives that does not help make the game any better than what is ABSOLUTELY could have been if M$ did not do it for the greed.
Bottom line I support competition only if it means quality goes up as I can't see what is the point in competition if it is meant to purposely drive down QUALITY
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so if you are going to boycott m$ for that, to not look like a hypocrite you might want to stick with the wii.
if anything you should not buy games made by any dev that gives m$ anything exclusive... so no rockstar games, to name one.
i'm against exclusives in general... regardless of who makes them or what system they are on. the way i see it, i can't stop it so i'm just hurting myself by avoiding really fun games. this is just the way the world is, and i'm not going to change that.
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That would be true of 360 fanboys, but it happens with fanboys for ALL systems.
It's also true that certain gamers tend to exaggerate any differences between the consoles (as you did above, see my reply), especially if they prefer one console over another. Hence the 'flaw' in the 360 you mention is not actually a flaw at all, it's a limitation, just as the PS3 has it's limitations too.
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Therefore let's not act as if compression means bad quality, because that ONLY happens in rare cases where the compression ratio chosen is too high, resulting in a noticeable drop in quality (same for images and video).
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Ever since SE announced the 360 version of FFXIII, gamers like yourself have been jumping to wild conclusions by claiming the 360 is bringing down the quality of the PS3 version and MS is making that happen. Even though SE have insisted this is not the case many times, gamers still act as if they know more about FFXIII than SE.
The fact is, the argument many have used is to say that the 360 is weaker than the PS3 and therefore MS are forcing SE to reduce the quality of the PS3 version to make sure both versions are the same. This has been the foundation of ALL such claims. And yet, if the compression differences is true, then that proves the PS3 version is NOT being held back because of the 360, just as SE have been saying all along.
You can't have it both ways!
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The visuals have not been dumbed down (for any reasons) because of the 360 or strategic decisions, in fact, the PS3 game hasn't changed at all (hence this topic!). As SE have said many times, the PS3 version is exactly the same as it was going to be, all they did was to decide to port the game to the 360 as well, since their game engine runs on PC, PS3 and 360 (it's actually developed on PC and ported to PS3 and then 360!).
As for the audio, it's not just about re-coding, it's about SPACE. Heavenly Sword was a PS3 exclusive which had uncompressed audio, and the audio alone took up 10GB of space, yes 10GB! So if it's true that FFXIII fills a 50GB disc due to uncompressed audio and higher quality video, then there's no space to fit another language!
Would you prefer they used the 360's audio and video to make space for another language? :|
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http://www.qj.net/qjnet/wii/square-enixs-white-engine-renamed-goes-multiplatform-including-wii.html
Whilst the PS3 was the original format for FFXIII, the engine/dev tools Crystal Tools (previously the 'White Engine') is mostly PC based;
http://www.qj.net/pc-gaming/news/whoa-nelly-final-fantasy-xiii-already-functional-on-pc-update-2-square-enix-reclarifies.html
And note the following from July last year; ""Currently the game is being built on PC, where it's actually functional," said producer Yoshinori Kitase at E3 2008. "Now that we're developing on a PC base, the pace is going a bit faster.""
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ALL DVD audio is compressed, yes ALL of it, NO exceptions. Blu-ray is the first optical disc format to offer uncompressed audio BECAUSE of the space available on the disc. So tell me, since when did DVD movies have problems with audio due to compression? No really, since when is the audio in DVD movies so bad that you have difficulty understanding speech?
Sorry Jack, but you don't know Jack about compression. :)
As I've said before, compression is ONLY a problem when it's done to a level where the audio or visual quality becomes an issue. For MOST cases, you don't notice any difference!
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Quoting Bountyhunter53:
Yeah.... if you plan on buying the game, which non-rpg fanatics won't do. As for me, I never cared about surround sound. I always keep my volume low, but not too low. All that matters to me is that I can hear what is being said.
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Well duh! :) I'm talking about digital movies for US the CONSUMER, not the ORIGINAL digital source as available to movie makers and theaters.
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Go find the link where Kitase said that and post it here.
Kitase said nothing of the sort, and if he had, it would have been reported here on QJ with fanboys on both sides arguing about it. So where is it?
Like I said already, at no time has anyone from Square said anything about dropping side quests from FFXIII. That's a fact, and proven by the failure of EVERYONE who makes that claim to produce a link to Square saying this.
I also mentioned that the lack of Japanese voices is most likely due to space, since audio is huge, especially if it's uncompressed as claimed here. Heavenly Sword on the PS3 had 10GB of audio, so imagine how much audio is in a game like FFXIII, and you think they can just double it just like that without problems? Hmmm.
And Merry Christmas everyone.
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