Fatal Inertia screenshots, PS3 version still on hold |
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After delaying it for a couple of months, Koei has finally confirmed a concrete release date for its gravity-defying racing Fatal Inertia. However, we guess the original plan of having a simultaneous release for the Xbox 360 and PlayStation 3 no longer stands as the confirmation, which was done via a press release, specifically mentioned Microsoft's console.
It seems that Koei Senior VP Amos Ip couldn't wait as he mentioned, "Armed with an eclectic variety of weapons and racing challenges, plus elegant and intuitive driver controls, Fatal Inertia is quite simply bringing high-speed fun and excitement back to the combat racing genre."
Speaking about features, the title sports a lot of new improvements that will leave fans gushing. One such example is Fatal Inertia's customize feature that allows players to modify each ship to compliment their gameplay style. Lead Game Designer Michael Bond added:
Designing Fatal Inertia's gameplay around a physics engine helped us create dynamic weapons with multiple tactical applications. We've based many of the game's weapons on straightforward physical principles, and by doing so we're giving players the freedom to come up with their own creative ways of using them.
While waiting for September 11 and the release date confirmation for the PS3 version, here are new Fatal Inertia screenshots for both platforms.
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Comments [refresh]
I hope it eventually makes it to the PS3 (so much for this exclusive) as it looks like a fun game.
Doesnt look that good. Would be better if it was on 360 i think.
What's up QJ? You're forgetting something very important...
"While the Xbox 360 version will ship on September 11, the PlayStation 3 version has been "delayed indefinitely," a Koei representative told Game|Life this morning.
The delay, he said, is due to "the delay is due to the progress of the game engine for PS3." Fatal Inertia uses Unreal Engine 3, middleware produced by Epic Games."
http://blog.wired.com/games/2007/07/fatal-inertia-o.html
This is for the 360...
I think this is one game both 360 and PS3 fans can agree looks like trash
It might give Wipeout a run for its money.
even if I found out that they are giving it away I wouldn't even waste time going to the store.
***** it! Im tired of this damn cycle! I was faithful to you Sony, I bought your damn machine!
But every single game you have promised to be exclusive or better on your system has gone through the same cycle.
1. Announced PS3 Exclusive
2. Announced PS3 Exclusive now on 360 as well
3. Announced 360 version comes out first with PS3 Version sometime later........
....repeat with next big title.
I mean come on! I had to buy Rainbow for 360, then had to buy Dirt on 360 to get it first day, now Im going have to get Fatal Inertia on 360 to have it.
Why the ***** do I have my PS3 then? Its only a matter of time before we hear this same news about Assasins Creed which is already on step two. Same with DMC 4. Then MGS4 will probably be next, Then Final Fantasy XIII, and so on until every game comes out a year earlier on 360.
***** this, Im selling the damn thing
now go and play some pacman.
Some developers want to take the easy way out by not going next gen and use tools that will make it easier for them to make games quickly using many previous gen methods. This does rob us PS3 owners of games that would be next gen but instead they go to the 360 because developers are afraid to spend the time to make a better game in favor of making money do to the larger amount of people who currently own a 360. Give it time and as many more people buy PS3s and as more 360s get the ring of death, the PS3 will gain popularity and a larger fan base.
your justsaying that because it's not coming out on the ps3. hah go cry fanboys. I hate fanboys of both systems so go get a job, family or something else to do than cry over games.
Saying they are using "last-gen" techniques which are holding back the PS3...
Uhh, this game is using Unreal engine 3... THE MOST NEXT GEN ENGINE on the market....so i'm not sure what crack you are smoking buddy...
It's also one of the biggest NEXT GEN engines on the market, and if devs are having a hard time getting the code running smoothly on PS3....that's bad news...
you probably won't earn enough money in your lifetime to match what i earn in a year so just shut up... i could buy a 360 at this very moment if i wanted to.. hell i could buy four just for the heck of it.
still doesn't change the fact that this thing is trash and i won't waste any minute of my life on it.
as for job or family?? i'm married with two daughters and i own three warehouses and four Subways and i'm 29 years old... now you... what have you done in life??? maybe spend your days looking for fanboys and whining "i hate fanboys".
loser.
Unreal Engine 3 is just one of them. Game engine and programming techniques have many variations and the 360 has a lot of ways to use last gen techniques to get results. It has been said time and time again and you buddy don't sound too smart thinking otherwise.
Yeah, there are games like Sigma using engines that don't even produce dynamic lighting in the Backgrounds ....exact same as Xbox...on the PS3...
I know all about different engines, thing is, this game is not using those different engines...it is using UNREAL III engine, which at this point is THE MOST ADVANCED GAME ENGINE AROUND....so you saying they are lazy and using last gen techniques makes you sound like a real idiot....
Also, i'd like to know what "next gen techniques" are ? I know there is a new model of pixel shader for directx 10, which neither system supports...but it's still pixel shading.
The thing is, both systems are using the exact same types of rendering and effects as Xbox did, they are just doing more of them and faster. I program, I know that there are many ways to approach a situation...but graphically in this era we are still dealing with the same things as last era....polygons models, textures and vertex/pixel shading for detail/effects......you can try approaching the visuals anyway you want but in the end you always have to use polygons, textures and shaders to create your imagery...no matter what...
There really is no "next gen" technology in either system....so please stop with that nonsensical "I'll throw around some jargon and sound smart" BS....
F.U.C.K you
the person that looses their cool first is the one that lost the argument in case anyone doesnt get who, its chuck
it's some unregistered guy
Can the ps3 handle the u3 engine? just a thought...
"you probably won't earn enough money in your lifetime to match what i earn in a year "
Anyone can say that online.
I'm a millionaire btw.
Talk about throwing a tantrum when proven wrong. lol! At least make a fight of it instead of throwing in the towel, or if you know you're wrong (which you are), have the courage to admit it sometimes.
Of course it can.
DUde, UNREAL Tournament 3 was presented on the last E3 on the PS3 rig, no the ***** ass 360 rig.
People starting the "use my name in (Unregistered) mode and talk crap. Thats pretty stupid.
Koei probably thought they would make more money if they pushed the 360 version first. Too bad not even 360 owners want this trash now.
Seemed like some kid using my name mad or something.
I frankly could've give two *****s about this game.
It looks crap, and is nothing special.
Wipeout will wipe the floor with the ship-racing genre.
It will be a pretty serious issue if Epic can't get their issues with the PS3 resolved, as Unreal is probably the most frequently licensed engine out there.
On the other hand one they are bound to get it resolved eventually. I remember back in the day one of the Unreal developer mentioned what a difficult time they had with performance on Voodoo originally. Eventually they realized something that they could get state changes for almost free on the voodoo and didn't have to optimize order to minimize state changes for it.
Give them a year and things will be released in parallel again, with lower quality on PS3. Give them two years and the PS3 quality will probably be better on multiplatform releases.
That will be the "captains anchor" of all boat games!
It seems after some comments, that Epic screwed up the U3 engine. They'll resolve it eventually, but probably a straight port didn't work. After all it was written PC centric in the first place. Might not have given the expected results and take more time to play nicely on the PS3, IMO. They'll get it done, and then we should see that game on PS3, too. Until then, you should probably check out the release calendar for the PS3 over the summer. Maybe Lair, Heavenly Sword, Drake's Fortune, Warhawk (to just name a few) can make you happy while waiting...
but sony has 1 game which is running on the unreal engine at a good framerate and 1 coming out in a few months and square soft also announced last remenant which uses UE3 also , and so does nba live 08.... so why are these developers getting unreals engine working fine on the sony console, and after comparing both rainbow six vegas they look nearly identical i think these developers are just noobs and need more time but as you see many other developers arent complaining at all.
haha your a total joke. I'm glad you know how much I make in a year. Do you want to compair ***** sizes next too?
***** you, you greedy lazy bastards.
this game looks like total garbage anyway so i really don't care when i comes out. i won't be playing it in any case.
wipeout future walks all over this crap.
good call man
There are a couple possible answers there. The most obvious one is that basketball is pretty close to the lowest performance requirement game there (Tennis might be lower). At the core you've got 10 or so real models to animate, simple/no physics on a single ball, in a small static indoor environment, minimal AI required, and a low variation in textures. Any extra budget can go into the crowd, lighting, and any other prettying up you want to do. In other words the one game that is out isn't demanding enough to be crippled by the lack of optimization.
The other less likely choice is that developer tried to customize some part of the engine for the game and lost performance.
Assuming the first means unless they get the performance up to snuff that other Unreal 3 based game will have delayed release regardless of the published date, and they are just hoping the issue will get resolved before the date gets pushed.
Koei has lost any bit of respect i had left for the company. First that atrocious piece of filth Dynasty Warrior: Gundam and now this hideous piece of sh*t....