Epic releases second patch for Unreal Tournament 3 PS3 |
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There's a new patch out for the PlayStation 3 version of Epic Games' Unreal Tournament 3 (PlayStation 3, Xbox 360, Windows PC). The additions, fixes, and tweaks included in the patch are outlined below:
- Dedicated PC server support for PS3 clients
- Various AI fixes/tweaks
- Tweaked bot taunting frequency.
- Players have priority over bots for touching flag.
- AI difficulty tweaks.
- Improved bot decision making for whether to attack node or enemy.
- Bots don't camp orb spawners as much.
- Improved AI for locking node with orb.
- Improved low skill bots use of SPMA.
- Added bot taunting animation support.
- Improved bot informational voice message frequency and message selection.
- Tweaked AI skill auto-adjust in campaign.
- Improved AI for using Flak Cannon.
- Improved AI for using Impact Hammer.
- Improved AI for using Link Gun.
- Improved AI decision making for whether target can be attacked.
- Fixed replication of bot aiming pitch.
- Various exploit fixes
- Fixed core damaging exploit with shaped charge.
- Several stability fixes
- Avoid NaNs in angular velocity, coming from ToAxisAndAngle.
- Fix for assert trying to replicate zero FQuat (eg. replicating physics before struct has been filled in)
- Fixed issue where hoverboard failed to be created.
- Several minor gameplay improvements
- Fixed not always showing portraits for banter during campaign.
- Duel match ends if one player leaves.
- More fixes for stats reporting (suicides in some cases).
- Remove "Orbs Scored" stat from game since it wasn't used
- No quickstart if only one player in instant action match.
- Fixed cases where players weren't getting proper scoring bonuses for prime nodes.
- Fixed stats credit for translocator telefrags.
- Force respawn if no teammate bots in campaign.
- Adjusted "too close to attack" range for Manta and Viper.
- Fixed cases where SPMA could shoot through a wall it was up against.
- Increased incoming shell sound radius.
- Fixed manta crouch at full speed exploit.
- Pop vipers out of water if underwater.
- Fixed some rail turret replication issues.
- Improved rail turret controls.
- Various rendering fixes
- Fixed sporadic sorting issues with instagib and shock beams, and occasionally other effects.
- Fixed flag icon scaling on minimap at different resolutions
- Fixed orb scaling in minimap at different resolutions.
- Improved gib lighting.
- Fixed clients seeing full redeemer explosion when non-guided redeemer is shot out of the air.
- Fixed cases where orb spawner didn't properly animate in network games.
- Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player.
- Fixed gibs not showing for clients of low-gore listen server.
- Fixed big head mutator not popping at lower LODs.
- Fixed LOD settings for fallback character mesh.
- Improved character lighting.
- Fixed foot placement for nearby visible players getting on hoverboard.
- Fixed rocket launcher switching away on client before firing last three loaded rockets.
- Fixed weapon overlay sometimes shown with hidden hands.
- Misc
- Fixed some environmental stats
- No friendly fire mutator in Duel.
- Fixed "player" non-existent bots showing up in voice command menu.
- Adjusted "last second save" message priority.
- Don't allow berserk mixed with speed freak.
- When paging up/down on a list, when it wraps around, just wrap to the first/last element of the list, not the first + a page, that makes short lists (1.5 screens high, etc) kind of messy
- code fix for red searchlight not following red marker
Related articles:
- Something cool: snowboarding in Unreal Tournament III mod
- UT2D Super Mario: when Unreal Tournament 3 goes 2D
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Comments [refresh]
I was hoping for split-screen... This stuff wasn't anything big.
will never come to the PS3. That's a 360 exclusive feature. We on the other hand get user created content which is far more valued.
Having played UT since UT99, I can tell you that UT is not complete without user created content.
Now with a PC being able to host PS3 games (in a few days time when Epic release the server), the stability of the game online should really improve and the max number of players could increase to 64 like the PC version.
The single player campaign was just multiplayer levels with bots acting as your competitors. This game was just as lousy as the other Unreal tournament games. I thought this was supposed to be next gen.
is it that any game that one person doesn't like, gets labeled as "Not Next Gen". The gameplay is gold, action intense and bots spectacular. I'd like to hear of a title with such specs that another calls "Not next gen enough". Douche.
this game sucks...after a while it gets to be too much repetition and I expect more out of this so called "next gen game"
This game has to be played online to be enjoyed to it's fullest potential. This game smokes every other online shooter the ps3 has except R:FoM. Most of the shooters on the PS3 suck IMO and I've owned them all. This is the only one I still play and the only one I haven't traded in or sold. Imagine Call of Duty 4 but requiring skill, having much better levels, more and better game types, no weak-ass aim assist, keyboard and mouse support, Sci-Fi weapons and characters (it's biggest negative IMO), user created maps (literally over 100 maps), user created characters, user created game types, user created game play modifications (nearly everything can be adjusted), runs smooth at 60 fps, better graphics and more. IF THIS GAME ISN'T NEXT GEN THEN NOTHING IS. This is my first Unreal Tournament game but definitely not my last. Even if Epic doesn't release another one on the PS3, this one will last forever with all of the free content.
Still it seems that some people cannot get into Unreal.....most likely because the game is so fast paced and you really need to know what you are doing to play it well....
I think it's damned awesome, so whatev, but I love unreal, always have....
But the game wasn't unplayable without these updates... So they weren't completely neccessary.