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Epic Games lay out plans for E3 '09, to present Unreal Engine 3

Posted May 15, 2009 at 11:19AM EST by Mabie A.

Listed in: PS3, Xbox 360, PC Gaming Tags: Epic Games, Global Illumination, Mark Rein, Unreal Engine
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With the E3 2009 just literally around the corner, we've got publishers and developers alike scrambling to put the finishing touches on their presentations lined up for the event. Epic Games is no different, and has now revealed their plans for the said event.

Plan number 1 is to have a demonstration in closed door presentations of  Unreal Engine 3's features for the PC, Xbox 360 and PS3 in front of prospective customers, evaluators, licensees, and members of its Integrated Partners Program.

Thee said features bundled with the Unreal Engine 3 (and at no additional cost) are the following:
  • Unreal Lightmass: a new global illumination solver, which produces high-quality static lightning with next-generation effects. Lightmass leverages EpicÂ’s new Unreal Swarm distributed computing framework, which enables lighting to be generated up to 10 times faster than before.

Unreal Lightmass - Image 1 Unreal Lightmass - Image 2 Unreal Lightmass - Image 3


  • Unreal 
    Content Browser:
    enables designers to quickly locate game assets with thumbnail previews, tag content with metadate, and easily manage asset collections.

Unreal Content Browser - Image 1 Unreal Content Browser - Image 2 Unreal Content Browser - Image 3 Unreal Content Browser - Image 4

  • Unreal Master Control Program (MCP): a scalable statistics and data management back end that supports announcements, setting management, online population tracking, and data collection for hardware, profile and game stats. It also includes a set of tools for visualizing gameplay, and can be used for online and offline game components during development and after shipping a game.

Unreal MCP - Image 1 Unreal MCP - Image 2 


Plan number 2 is with regard to booth presentations. Here's their schedule:
  • Tuesday, June 2, 12:00 p.m. – 6:00 p.m.,
  • Wednesday, June 3, 10:00 a.m. – 6:00 p.m.,
  • Thursday, June 4, 10:00 a.m. – 6:00 p.m.

And plan number 3: meet Epic individually. If you would want to see for yourself the technology demonstration, or chat with the company's business reps, or for whatever, just contact Mark Rein for scheduling via his email: This e-mail address is being protected from spambots. You need JavaScript enabled to view it . You might want to hurry, though, cos availability is limited.

And there you have it, Epic Games' grand plan for E3 2009. See you there!



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Comments 


 
# .NarooN 2009-05-15 17:11
Unreal Engine > Source engine. I've recently been exposed to the horrors of the Source engine. Crappy compatability, and the engine itself eats CPUs up. Valve has refused to patch it's earlier games, such as it's literally highest seller; Counter-Strike: Source, with support for multi-core processing. If you have a dual-core CPU, it uses just one. This in turn, can make the game run like crap, even with a high-end GPU.



Still, a dual-core clocked at around 2.4GHz is still faster than single-core Pentium 4 clocked at 3.4GHz, because generally dual-cores and up have better architecture. *ahem*.



The Unreal Engine, however, has been proven to work flawlessly on all the current-gen consoles. Games look and perform great in them. Thanks Epic, for not only supporting your games after you release them, but also making an engine that rapes all life.



Now, Valve, just give me Portal 2, Episode Three, and I'll stop whining. (They're too busy with TF2 Class Updates and L4D.)

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