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Elder Scrolls reveal bigger picture of Oblivion: things heat up between PS3 and 360 |
Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, Microsoft, playstation 3 updates, Sony, Unreal Engine
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For months now, the fourth title in the Elder Scrolls series has been making waves across the market ever since it was released on the 360 and PC. It's been getting nothing but praises, positive reviews, high rankings, awards, and heck!, it even made it to CNN Money's Top 10 games to get for Christmas.
However, with The Elder Scrolls IV: Oblivion PS3 release looming ever-so near now, and one can't help but think of how much impact this will have on the eager market. IGN was able to check out the latest build of the PS3 version and they reported on their hands-on impressions of the game.
Everything seems to be improved pretty much on every sense - graphics, gameplay, and bug fixes - Bethesda really took to the Cell Processor's power to the max. Load times have been made shorter, visual textures now smoother, and calling it a simple port just doesn't cut it anymore. A couple of changes have been made: one of the most stark differences being the option to bypass the sewer tutorial on your pilgrimage to Wayshrines of the Divine.
The way it stands, Oblivion on PS3 will live up to its hype. IGN reports that the PS3 version is visually comparable to the output of a high-end PC, and we've asked ourselves: is the PS3 finally showing its power over the 360? Now, let's take a step back and take a look at things macroscopically - look at the big picture, basically.
The Xbox faction has built a strong empire, with a little more than a full year of exposure under its belt. The 360 revolution is sitting in a comfortable spot. However, using Oblivion as a springboard to assess how fast the Sony console is catching up, if the PS3 is starting to show signs of high-end PC output, the Microsoft fortresses might be in for quite a volley of attacks to shake their 1-year foundations. But will they?
A couple of you 360 gamers do have reason to feel comfortable. After all, Halo 3 is looking more and more like pwnage-material, and the supposed Zephyr is definitely looking wicked (meaning the good kind of wicked, not bad-wicked). This year will look interesting for Microsoft, especially with the ANA scaling chip to crack down the Cell Processor.
Sony? Well, they've got Guns of the Patriots coming out, as well as FFXIII. Both these games are looking hella fine (literally fine-smooth resolution!) in high-def glory. If more games of this sort come out, we can possibly see a contender or maybe even a new version of the Unreal Engine pretty soon.
Unfortunately, only time will tell how much games being developed for the PS3 will be pushing the proverbial envelope. How far can the Cell Processor go? What other developments can there be for both consoles? Not to mention, there's still the battle of format wars being waged, and even the porn industry has something to say about that.
Let's think positively about it though. Although tough as the competition is between Sony and Microsoft, this year has only seen its first month. There are 11 more to go and we're sure there are going to be more turnabouts and plot twists along the way. Ah, the thrills and spills of the industry. Maybe we can all expect a whole slew of games that are always pushing the envelope, one right after the other.
That's good news for all of us, whether you're a fanboy of this console or that (why not both?). Games will definitely get better for all parties concerned as developers try to top each other off. It's a competition thing, and as competitions go, the only direction for it to take is to move forward. Oblivion has set the ball rolling, but how far will the momentum keep itself up?
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With over a year development between the 360 and PS3 version, many say a year to port, re-develop and improve is the reason for improvements. I tend to agree. Other say that this is an indication of PS3 power over the 360, it's possible but i have no doubts that the 360 versions could of benefited from extra development. Impossible to tell which one, but it should make great debate and will finally give PS3 owners something to brag about to justify their expensive investmate.
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http://ps3.ign.com/articles/762/762108p1.html
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This title won RPG of the year for 2006, can it win it again for 2007?
Which across platform titles will their be next from comparison? Will Bethesda achievement in porting to the PS3 rub off on another publishers and improve the poor quality we have seen many times before. And maybe the biggest question of all "What will PS3 gamers do without their horse amour?" LOL
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i stopped caring, i own it or 360 and am very happy with it
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get ur facts straight before u open ur mouth
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http://www.gamevideos.com/video/id/8903
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Also, comparing screens, textures in general do not look any better, only the textures on the landscape at mid to far range and a better way of blending out the "line" of grass that you can see "growing" as you walk around.
Regardless, it's really a moot discussion as the game wasn't realeased at the same time after the same amount of development....we will have to wait until UT3, Virtua fighter, assasin's creed or some other titles that is on both platforms and released at the same time.
So far COD 3 is the only game that falls into that category, and review sites gave that one to 360.
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And I think when you said this "but it is probably the best game the system will have on offer until the end of this year." you were forgetting a few key games, namely GTAIV and MGS4.
Right on with everything else
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http://ps3.qj.net/index.php?pg=49&aid=80351
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Devise, I was expecting to see you here, and I have something for you so you know when not to run your mouth anymore. In regards to your memory or anything else that you think the 360 has:
http://www.answers.com/topic/comparison-of-seventh-generation-game-consoles
Thanks. Go buy new batteries.
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Stop the negative BS please? Thanks.
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Whats wrong ? are you scared ? all 360 fanboys should be crapping themselves now. This clearly is a sign of things to come, the ps3 will dominate!
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PPL running other platforms are scared *****less of the PS3 and its shady Cell chip, Everybody knows the PS3 is atleast as strong as the 360, but NO ONE! knows what its limits are yet, wile we all know what the 360 is capable of...
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Here ya go, check this one out:
http://xbox360.ign.com/articles/617/617951p1.html
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posts his link which suits him as it shows what he wants to read/belive.
Devise then shows he can also provide a link which suits him to.
So the Motto is -
Never be the first to post a link because there will always another one with the opposite of what you want to read.
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No-one is scared of the PS3, that's childish talk.
As for the PS3 being atleast as powerful as the 360, you're correct, since devs working with both machines says the PS3 is *slightly* more powerful than the 360 overall. However, to say we don't know the PS3's limits and yet we know the 360's is nonsense. BOTH consoles are of similar power, BOTH have features devs haven't touched as yet, so we don't know the limits of either console, and therefore have to wait and see what happens in future.
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The only read REVIEW of a side by side comparison of the Two machines which had equal devolopment time (though the PS3 had a bit more longer) is this one at the same site --
http://uk.ps3.ign.com/articles/746/746533p2.html
Read the section just above the tank pic for a quick conclusion.
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Very interested to see how the CELL/BE and RSX are going to compete in the future in this generation, I've just bought a UK PS3 and am waiting to get me hands on it in march....I may pick this game up since it's got such good reviews.
I've played this title on the 360 aswell (Crashed a HELL OF ALOT) and it looked impressive then, I'm intreagued as to how they've managed to better that....
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PS3 Bested By Wii in Japan
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Lets keep away from the personal crip crap shell we?
We could go down btw.
I'm a computer science student for 3 years now at the university of Amsterdam, and know a thing or two about a thing or two when it come's to computing architecture.
The stripped down G5's within the 360 have reached its raw polygon pushing/physics calculating limits, certain area's could still get optimized but nothing drastic will be gained, this is due to the already awesome development software MS suplied.
But let me say it differently, I know the limits of the 360, and no one knows the limits of the PS3's Cell yet, this thing has so many different directions to be aprouched it will take's years to master and draw its true resources.
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Hmmm so you have seen Gears which beat Resistance into the ground.
So did anyone think at the time that the 360 was capable of that scrolling whilst showing all the scenery detail and even the tiniest decals on the characters. NO they did not so Nobody knows the limits of the 360 neither then..
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You can take EVERY console in history and pick ANY moment and find a game which pushes the console to the limits AT THAT TIME.
But as developers learn more about the hardware and find numerous methods, tricks and optimisations they can use, the performance they get out of the console improves!
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Please don't give me such arrogant nonsense.
So what if you're a student. I was a computing science student over 20 years ago. Since then, I've been working in the computer industry for 119 years! Starting as a programmer (Z80 assembler, Pascal, C++ etc), to currently managing a large University Network. So I know a 'thing or two' about computing architecture too!
"The stripped down G5's within the 360 have reached its raw polygon pushing/physics calculating limits"
Right from the start you show your ignorance.
To sum up the CPUs (simply) - For both the Cell processor and Xenon within the 360, IBM started from the same PowerPC base. IBM took this PowerPC base processor and added several SPEs to create the Cell processor. For the 360, they took the same PowerPC processor, enhanced the floating-point unit from VMX32 to VMX128 (giving each the floating-point power of about one SPE), and added three of these cores together to create Xenon.
This means Xenon is superior to Cell in the PS3 for running game code, since you have 3 * 3.2Ghz processors compared to just one in the PS3. Hence Xenon offers 3 times the power in this respect. However, Cell in the PS3 is superior to Xenon for floating-point calculations, with 6 SPEs available for games, although hypertheading gives the 360 extra useable power, meaning at worse it has 50% the floating-point power of Cell for games, or at best, 75% of the power.
So on balance, the CPUs are about equal, with Cell running some code better than Xenon, and Xenon running some code better than Cell.
"But let me say it differently, I know the limits of the 360, and no one knows the limits of the PS3's Cell yet"
Again, quit trying to bluff your way with arrogant and ignorant BS. The fact that you refer to the 360's cores as stripped down G5s shows you have NO understanding of the technology involved. And your claim that YOU know the limts of the 360 because you're a computer science student is just laughable.
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People are running scared because PS3 gets trashed even after strong showings like this
well just for One second go look at this on this same QJ site -
http://xbox360.qj.net/New-Mass-Effect-screenshots/pg/49/aid/82000
Ok dont you agree it looks a stunning game BUT look at the FIRST post comment and then go a few down to One by Vietone and another by Broken_Hero actually linking the Oblivion PREVIEW there, I think you may have your answer as to how 360 owners also feel.
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Congratulations on being a student and all the best for your finals, but you still have a lot to learn and shouldn't consider yourself an 'expert' because of the knowledge you've gained so far! You may think you know a lot now, but you will soon realise just how much you don't know once you're working in the field.
Like I said, I've been working in computing for almost 20 years, and I'm still learning something new almost every day, and I certainly never claim to be an expert in areas I have little expertise in, i.e. I would never claim to KNOW what the limits are of next-gen consoles when even those working on BOTH consoles do not know themselves. :|
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LOL thats true I was just reading the old link about the ram limitations and the posts that followed it.
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ILuvGames explained to me beautifully the situation, nice 1 mate, hope I didn't pi*s anyone off by saying that. I'm getting tired of 360 owners getting touchy when it comes to dual platform games, for some reason every time something good happens in relation to the PS3, 360 fanboys jump in and start talking crap and defending their purchase.
Nobody cares, if you own a 360 then well done, its a decent machine, of you own a ps3, again good purchase - whatever floats your boat. I wouldn't be surprised if we start seeing superior games on the PS3 soon as its a more expensive system and supposedly marginally better. Hell I'm no expert people! This fanboy war crap is getting old now...Kinda reminds me of the Playstation - N64 fanboy war...
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At least the first post is by a PS3 owner on here.
On the 360 posts you are lucky to get one in if it is not a least 3rd down the list.
I.E Mass Effect Screenshots what looks to be a very big games ok heres the FIRST POST -
PS3 FTW
whatever, xbox 1.5 grafix wont look nething like that when the game comes out. maybe if i was dun on the ps3, the best comsole. loozers ahahaha
PS3 FTW
oh yea i herd that halo3 is gonna be released on all comsoles so why even bye a 360 now? ps3 is the best!!!!!!!!!!! !!!!!!!!!!!!!!! !!
I have made my point.
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http://uk.xbox360.ign.com/articles/762/762115p1.html
The Elder Scrolls IV: The Shivering Isles Hands-On
Bethesda's first full-fledged expansion,
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http://uk.media.xbox360.ign.com/media/874/874117/vids_1.html
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Also the draw distance on the Xbox360 will not reach as far and as clear as the PS3 version. Everyone has always known that the power of the Cell allows more to be shown at any given time.
The reason for a draw distance is to limit the amount of items on the screen. If you have a better processor on the PC, you can have a farther draw distance then someone with a weaker processor.
Its possible for the Xbox360 to get the shader updates, thats up to the devs, but it ill be impossible to get the Xbox360 to show as much as the PS3.
When you think about it, the PS3 version got a year of development while the Xbox360 got over 2 years of development. Oblivion has been in development for a long long time before its release on the PC and Xbox360.
This is a good comparison, even if the PS3 didn't have the improved shader, it would still look better because of the increased draw distance, with that a more consistent frame rate.
Give credit to Bethesda and their use of the Cell processor and stop thinking that the Xbox360 is getting the same treatment.
Also the expansion is coming out this year for the PS3 as well. It would be stupid to release the expansion with the PS3 version so soon but they said it would be released this year and most likely at the end of the year.
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I like the little read up you did, everything you posted springs to mind as comming from the exact same article ive once read, Copy and Pasted ?
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And a VERY valid point, the only reason that wasn't included in my comments was because I never visit the 360 sections so I have no Idea what PS3 fanboy idiots you're getting over there...
"PS3 FTW
whatever, xbox 1.5 grafix wont look nething like that when the game comes out. maybe if i was dun on the ps3, the best comsole. loozers ahahaha
PS3 FTW
oh yea i herd that halo3 is gonna be released on all comsoles so why even bye a 360 now? ps3 is the best!!!!!!!!!!! !!!!!!!!!!!!!!! !!"
^^ People like this really pi*s me off...
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Cell does not allow tihs. That's a believe stated by dumb PS3 fanboys (like you). Show me a link from ONE developer who says this (and not a biased PS3 exclusive dev thank you very much).
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i believe this issue was initially reported to due to the data mapping in the disc itself. not via the CELL.
draw distance? i believe its a CELL capability against Xenon. But then again marketing has to play here. They need to hype a year-old game again for a new console. And they will market it as always-better than the 360-version.
The question is can the 360 achieve the draw distance? I believe the 360 can. It has enough power to draw farther. developers would just need new shader techniques. and marketing would need to give reason to developers to do it. right?
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Missed the point? What point were you making except to claim YOU know the 360 limits and the devs don't!
"I like the little read up you did, everything you posted springs to mind as comming from the exact same article ive once read, Copy and Pasted ?"
I'll take that as a compliment. ;)
BTW, you can do a quick check for copy and pasted comments from online articles by selecting a portion of the text and searching for it (within quotes) via google, yahoo or many other search engines. If the article is online, a match will be found.
I've found numerous copy and paste examples using this method! :)
But seriously Jago, like I said, I've been in the industry for a long time and follow the technology closely. Everything I write is from my own knowledge, and if I do find an article, I would post the link for others to read, not copy paragraphs and claim the words are mine.
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"Its possible for the Xbox360 to get the shader updates, thats up to the devs, but it ill be impossible to get the Xbox360 to show as much as the PS3."
How is it impossible? The Cell processor's strength over Xenon is it's floating-point power. The draw distance seen in Oblivion is not floating-point limited! The 360 could easily be on par with the PS3 version given extra dev time.
Besides, if Bethesda implement the same shaders on the 360 version via an update (and I've heard this may happen), then the quality between both versions will be very similar.
We'll have to wait and see.
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but i do agree this maybe the best game on the ps3 until holiday season, but lair has the potential to be a great game and possibly the mid-year console pusher sony needs
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according to the 1up preview of shivering isles, 360 WILL be getting the shader upgrade. unfortunately for you, the PS3 will NOT look better than the 360 version as it's going to get the improvements via a patch. and do you know what the funny thing is? the PS3 version won't be getting all of the various add-ons, although it may get some. the reason it's not getting all the add-ons is because of the memory limitations of the PS3.
watch the 1up preview of shivering isles if you don't believe me.
http://www.gamevideos.com/video/id/8905
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And the other half are barely out of high school.
My point is this...both consoles are great...both have to "die for" games (or soon will), and both are more than capable. From a business stand point, you should pray with all your might that both systems are completely successful. It is the competition that keeps both systems striving to edge the other one. Without the competition, the rewards for "massive improvements" fades away. For a better future in gaming, support both and pray they both keep each other on their toes!
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"NO, NO, NO, NO, NO. The EDRAM is ONLY used for anti-aliasing. It is used so that 4x anti-aliasing can be applied to games with no
appreciable drop in frame rate (whether this works in reality I don't know). It is NEVER used for textures or otherwise, it's to small
to be used for this. Saying the Xbox360 has a total GFX - RAM bandwidth of 278.4GB/s is about as logical as saying, "I have 5MBit
upload on my cable and you have 10MBit download on your's so you could download something off my computer at 15MBit."
And Common Sense, my battery won't die, thanks. If it does in like 4 years, that's less money than 600 packs of AA batteries.
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What must be emphasized is that this is a first gen game and in opinion of the reviewer is looking better than the same first gen game in the x360. That is remarkable because PS3 is dubbed as being hard to program for, I can only think that Bethesda is doing what must be done, re-code the all thing to make a better use of the PS3 arch.
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Both consoles have 512MB of memory. The PS3 is split in two, with 256MB for main memory and 256MB for video memory. On the 360, devs split it up the way they want, so they can have the same as the PS3 (256MB/256MB), or the can have more memory for main and less for video, or more for video and less for main. Therefore they can have 384MB for video and 128MB for main if they wanted to.
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A lot was made of that 1UP show from many who didn't actually listen to it (or at least, listen to it properly).
Watch it here and listen;
http://media.1up.com/flat/News/Videos/3156932_broad.html
Fast forward to 15 minutes and 30 seconds into the show.
He says Bethesda says memory limitations on the PS3 means they have problems loading everything they wanted into memory (the extras from the downloadable content). He says they've tried a number of ways but without much success, therefore a smaller selection of extra content may be the only solution.
There was nothing about Bethesda attacking the PS3 in any way! All he said is that Bethesda were having a few difficulties because of the memory available on the PS3, and that the problem with distant textures has been solved thanks to work on the shaders (which the 360 will get later).
But as usual, gamers choose to ignore what is actually being said!!! So we had that recent thread where some were attacking the PS3 for something neither Bethesda nor 1UP said, and others were attacking Bethesda and 1UP, again for something they didn't actually say!
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Coming 1 year after the 360 version, it should look better, there's nothing remarkable about that. Bethesda themselves have said the improvements are due to extra developement time.
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Dude, you and many others tends to forget that this title is coming only some months after PS3 US launch and final devkits were on devel hands by august/06 if I remember correctly. I really doubt Bethesda has all the development time for the x360 version + one additional year working on the graphic engine for the PS3 version. If this beast is looking better is not for additional time is because Bethesda has made good inroads in the PS3 programming model. What must be recognized is that the experience gained and the artwork from the x360 work surely was a good starting point.
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Go ahead and hug your picture of your ps3 (while you wait for the stores to have one).. I love this game. and if i want a PS3 i will have one too. But closed mindedness will always be why you will never see the tree's from the forrest.
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Let's just hope nobody "wins" the consoles war.
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Stop the noob talk please...thanks.
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http://www.gamevideos.com/video/id/8903
If you can sit through it to the part about shivering isles...they are going to give 360 the exact same enhancements as the PS3 got....it's just a shader code upgrade and shaders work the same on both systems...
If the PS3 version had added real-time shadows to objects or something, I'd give it huge props, but it didn't, and both games are going to be exactlly the same, except PS3 will have less downloadable content...
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http://www.gamevideos.com/video/id/8903
Fast forward to where they talk about shivering isles....as I said before, it's just a new shader routine, which can be applied to the PC and 360, as shader work the same way on all systems.
So go eat it...
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http://www.gamevideos.com/video/id/8903
He totally says that since they had no further work on how the game functioned, guys that were not working on porting code to the PS3 were able to fiddle with functions that had been declared finished already.
Sure they developed for 2 years, but that was just to get the actual game developed and written with unreal 3, when it came time to port it to PS3, all those elements were done already. Then, like the guy said, people have time to get ideas on how they could have improved their code, if you're a programmer you would understand this...that you are constantly thinking of how to do things better, even if you have them working "OK"
Thing is, that show also confirms that the upgrade IS comming to 360, along with shivering isles.
The PS3 may have a larger draw distance, but it's very rare that you need any larger of a draw distance. There have only been a few spots where i've seen moutains pop up....object fade in happens all the time, but that's more of a memory constraint then anything...so even if the PS3 can handle more geometry, it may not have the memory to store that many objects, even if the cpu's can theoretically generate that many....
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If you mean only the shivering isle content will look better, no, it will apply to the entire game...although after seeing the preview of shivering isle in that video, I think I will actually buy it now. Looks cool and has a more focused story, and you can build a monster at the end
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(My little Nicknames for these consoles ;))
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Maybe that's what you MEANT to say, but you actually said "we saw a blog from 1up saying that Bethesda devs are complaining about what crappy and limited the PS3 is because its RAM system".
Sure sounds like you were saying that 1UP reported Bethesda were attacking the PS3 to me. :|
"Dude, you and many others tends to forget that this title is coming only some months after PS3 US launch and final devkits were on devel hands by august/06 if I remember correctly"
Devs were getting final devkits by May 2006 (as announced at E3). The exact time Bethesda got their final devkits during or after that date is anyone's guest, but just the same, the whole project wasn't on hold waiting for the final kits to arrive. How much time do you suppose they had with final 360 devkits before the game was released in March 2006?!
The PS3 version is not some miraculous achievement against all the odds, it is simply a port to the PS3 where Bethesda have used the extra time to make improvements to the engine (and have said so themselves).
http://uk.ps3.ign.com/articles/738/738319p1.html
"Todd Howard: Our goal is always to make the game look and feel consistent across all platforms. We design the game we want to make and then make that game available on as many platforms as possible. So, it's the same base game as was released on PC/ 360. ***The PS3 is benefiting from us continuing to develop our core technology that drives ALL our Elder Scrolls games.*** Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer."
So the PS3 is benefitting from the extra developement time for their game engine! Fact.
They have also said this in other interviews;
eg:
http://www.play3-live.com/news-ps3/2153/oblivion-se-fait-scanner.html
"..you might be wondering if the PS3 version of Oblivion sports any technical improvements over the 360 version. The answer: SORT OF. "It has a lot of technical niceties, " Howard says, "just [as a result of] the developement time. One of the things that bothered us was how the distant landscape looked....On the PS3, it's a lot more seamless. We did some new shaders for how it takes information from the background to the foreground and blends all that together. It's a slightly cleaner image"."
Notice the mention of the extra developement time?
"But what about more sweeping changes to things like animation, TEXTURES, or basic gameplay? Turns out, the team wasn't interested in rebuilding the game from the ground up. "That's the game we want to have out there", Howard says emphatically......"Even if we had the ability to, for instance, redo all the art, I wouldn't want to do that""
Hmmm.
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