EGM reveals Soul Calibur 4 details on next month's edition |
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More revelations are set to come our way on new game titles, thanks to reliable gaming magazines. Take for example, EGM. Their edition for next month allocates its final pages for a teaser on the new Soul Calibur 4 from Namco Bandai for Sony's PlayStation 3.For now, all we know is that it's gonna be a two-player game, but as to what other goodies await us in it, we still have to wait for Capcom's official statement. Anyhow, here's what EGM says about Soul Calibur 4:
If you're hankering for a virtual fistfight, top-quality options about -- the Virtua Fighter, Tekken, and Dead or Alive franchises all offer satisfying punch-up action. But if you're truly looking to give your opponent something to cry about, it's all about wielding sharpened steel, and nothing beats Namco Bandai's Soul Calibur series for weapon-based fighting thrills. In our world-exclusive preview, we'll reveal the future direction of this beloved series.
July 3 is the date to watch out for EGM's teaser on Soul Calibur 4.
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Comments [refresh]
we still have to wait for Capcom's official statement???
isn't soul calibur from namco bandai ???
Capcom's got nothing to do with the SC series.
ALSO, I CAN'T WAIT FOR SC4 ON THE PS3!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !
2 things I require from Namco Bandai:
1) Exclusive to the PS3
2) Online play with some sort of ranking system.
Then I will truly be impressed. I will still buy this regardless because I'm a fan of 3d fighters. But Namco could really help the sales of the PS3 with this one. Along with Tekken 6.
Soul Calibur 2 sold best on Gamecube, yet they insist on keeping it a Playstation exclusive.
Please port this to the other 2!
I cant wait for this game, I looove SC!! It would be nice if they multiplated it, but at least now I have something other than MGS to look forward to on Sonys system (not bashing PS3 fans).
The first version of this on the Dreamcast was great the second version to samey ,looking at the latest previews this is not looking that great and will be almost the same as the second version of the Dreamcast game and proberly the same old gameplay.Im giving this a miss and waiting for better titles like Tekken.
Lol... isn the Name Soul Calibur? Not Soul Caliber... xD btw.
Ill hope it got some new funny Special-Modes..
why exclusive? wouldnt it be better to have more people playing SC4, when playing multiplayer, no matter what console?
gamecube had horrible sales. ps2 sold way more.
There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.
* Brand-new
- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).
- These titles have the capability to use most potential power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)
* Heavily-updated
- Literally, these games were made by updating the former games.
- Can’t overcome technical limitations (restrictions).
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers.
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc
Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).
Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).
In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.
Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.
Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun got the average review score of 65/100) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).
Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.
In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.
Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~
- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.
- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.
- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.
- The sound effects were blowing away the audience.
they both sold really well, but the ps2 version still sold more.. i think its a 500k diff.. ps2 sold like 1.9 mil
I'll buy it no matter how bad it turns out, but I do crave something that uses my internet connection, whether it be true live duels or a global conquest mode. I'd drool over either at this point.
I hope they go all out in this epic fighter. In my opinion Namco made Soul Calibur better than Tekken. One thing that would be awesome in the new game though is if it had destructive interactive environments on multilevel layouts like say when your on the pirate ship toward the top deck you can come down and fight too while breaking things in the level.
I can't wait to own this game!
If it's not cross-platform vs. it doesn't matter how many people own it on other systems.
I've been playing these since it was SoulEdge in the arcade. The ps1 home version Soulblade had one of the first really cool computer animated openings. I remember after that game I would wait and look for the opening movies instead of just pressing start as many times as possible.
From 1up:
we can confirm the fourth iteration headed to both Xbox 360 and PlayStation 3 in 2008.