eDimensional G-Pad Pro Motion Sensing Rumble Demo Video

Posted Aug 31, 2006 at 8:43PM by QJ Staff Listed in: PS3 Tags: eDimensional, G-Pad, Immersion Corporation, patent, Shockwave, Sony
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Remember we once talked about eDimensional's G-Pad having motion tilt sensors and rumble technology? Well, here's a video of it in action.


Are your more 'elite' friends making fun of you when you tend to tilt your body left and right when playing, especially when you're new at driving or flying games? Well, this controller turns all that body-tilting into an advantage.

While this is a nice controller for PS2 users, what's more interesting is that this MAY BE a preview of the next-gen experience. You see, Immersion Corporation, the company that granted eDimensonal the patent for the advanced vibro-tactile technology has had a very interesting history with Sony.

Immersion had once sued sony for allegedly stealing the rumble technology present in earlier PlayStation controllers. Given that Sony seems like they're warming up to a company that has sued them for millions as evidenced by the fact that they immediately removed the Rumble Technology in their old controllers, it may be safe to speculate that this technology will be seen in the PS3.



 
 
 

Comments [refresh]

by CHUCKINGROCKSATSPACESHIPS - 2006-08-31 16:21
» Cool But...

The tilt reaction time seems delayed. I don't care though as long as they make a good PS3 controller with rumble. I just hope companies would implement the rumble feature in games if they make it.

by ... - 2006-08-31 19:20
» ok...

what part about they took it out for a reason dont you understand...? they took it out, because they got sued.... ARE you *****ing retarded? why would sony put something back in the controller that they already got sued for...

by Games4James - 2006-08-31 20:40
» #1

-->"The tilt reaction time seems delayed."



Yep, but unfortunately that's a problem which exists with all built-in tilt mechanisms (i.e. lag). I also noticed it in demonstrations of the PS3 tilt controller at E3 (conference and showfloor), and experienced it with tilt controllers for the PC.



You get used to it after a while, and it's great fun at first and tilt works better in some games compared to others, but in games where speed and accuracy are important, it becomes fustrating. Hence you'll soon find yourself going back to using the analog sticks.

by dsffsd - 2006-09-01 00:36
» to #3

Warioware: Twisted for GBA has zero lag

by UnrealPunisher - 2006-09-01 02:43
» Who Cares

I mean people are crying because SONY took out rumble from the controller. when I play a FPS and I start shooting a shotgun. I sometimes don't even notice that my controller even shooked because when it comes to playing a game I care about what's happening on the screen than on what my crontroller is doing.

by Man that music cracked me up. - 2006-09-01 05:08
» The music.

That music awas the cheesiest.



And to #5, you're a douche. Rumble is key in a lot of games. It makes you feel like you're more in the game, plus, it gives the player another sence in the game. For example, with the Rumble Pak on N64 in Legend of Zelda: OoT the rumble feature let the player know of hidden underground passages. It's in your hands you feel it, you can't see it.

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