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Don't Write the PS3 Off - Gameindustry.biz |
Listed in: PS3 Tags: Blu-ray, Europe, Microsoft, North America, playstation 3 updates, Sony
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There's no ignoring the anti-Sony rumors, the doubters and bad publicity encountered by the Japanese company on the subject of its much-awaited PS3. There's the skepticism about Blu-ray, there are the complaints about its long-overdue release date - oh, and let's not even start about the rants regarding its price.Hold on, though, says Gameindustry.biz writer Rob Fahey - although "Sony only has itself to blame", we just can't write off its latest console. The site says that "a host of factors could conspire to outweigh that price point," such as the inclusion of Blu-ray, the appealing software and the worldwide success of the PS3's predecessors.
Gameindustry.biz points out that the the success of the Xbox 360 in North America makes it seem a hit. Unfortunately, according to the numbers presented in the site, that's not the case. Although Microsoft did manage to sell 3.3 million Xbox 360 consoles in North America, only 1.3 million were sold in Europe and 40,000 in the rest of the world. Moreover, the site says that Sony has firmly established its name in the gaming business, as "the PlayStation brand is synonymous with gaming around the world and across a huge demographic, not just in North America and with a narrow range of players."
Lastly, says Fahey, "2006, and even 2007, are only a warm-up - the battle for hearts and minds among casual gamers, international markets and wider demographics hasn't even begun yet."
For our part, although we do admit that at least some of the criticism Sony's received is deserved, we refuse to write off the PS3 (not this early at least). Call us fencesitters, but we'd rather wait and see what Sony has in store for us all before delivering our verdict. One thing's for certain, though - whatever happens, it's sure to be one interesting ride for all concerned!
Via GameIndustry.biz
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Nope. You'll eat those words @ TGS
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Rob Fahey was amoungst the numerous journalists were suckered into believing all the hype about the PS3 at E3 2005, assuming the specs showed the console was twice as powerful as the 360 and that games like Killzone was an example of this power (he assumed it was realtime!).
PS3 vs Xbox 360 - Rob's take:
http://www.eurogamer.net/article.php?article_id=59134
"We're not just talking about a console that's twice as powerful as Xbox 360 in simple, logical terms (and bear in mind that that's a far, far greater gap in power than existed between PS2 and Xbox); we're talking about a console with more functionality, with fewer corners cut and with a genuinely more impressive line-up of software."
And here's what his colleague Tom Bramwell had to say on that same day;
PS3 vs Xbox 360 - Tom's take
http://www.eurogamer.net/article.php?article_id=59133
"You know what? Frankly, going on what I've seen so far, I'm not even convinced Xbox 360 and PS3 are the same generation"
Today, like other reporters, Rob and Tom have since had to face up to the fact that they were caught up in the hype surrounding the console at the time.
So given that PS3 is only slightly more powerful than the 360 overall and not twice as powerful as presented last year, plus delays to the PS3, proof that videos like Killzone was pre-rendered, an uninspiring showing at E3 2006, features cut from the original spec (eg. 2x HDMI), Sony's criticisms of MS last year for 2 SKUs and then announcing 2 SKUs, criticisms of MS for the worldwide launch and then announcing a worldwide launch, the feeling of copying the opposition (whether justified or not), and so on... have all dented the image of a gaming utopia which Sony presented to the world last year.
That said, I can't wait for my PS3.
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According to this article only 1.7 million 360's were sold outside of North America. THat's hardly a win, and 3.3 million, while nothing to cough at isn't really a lot when you factor in how many people buy game systems in NA.
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As for not writing off the PS3... duh?
I really have a hard time believing peoples sincerity when they act like the PS won't be #1, again.
Xbox just doesn't have the game library. It didn't for Xbox and it's going down the same path again, although with improvements. That's the main reason.
PS2 was sold for $550 US dollars at release in Europe.
It STILL sold out, and therew was no complaining. Plus you needed a Memorycard, that makes it almost 600.
I don't see why the PS3 would be any different.
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Thanks for proving my point about how Sony suckered people like yourself at E3 2005.
Watch the following interview from January this year;
http://www.youtube.com/watch?v=F-CQ1qxxWLQ
And here's a video created by one of the guys who worked on that pre-rendered trailer to showcase his CGI talents (Jeremy Hardin);
http://www.youtube.com/watch?v=LHM6Y_nsZh0
It's no wonder Sony does this when it's SO easy to fool those who asked to be fooled. :|
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Now go and look at the videos I posted in #7.
Killzone WAS pre-rendered. Fact.
That doesn't mean the actual game will not be impressive, especially given the kind of results we've seen in PS3 games so far. Killzone could be quite spectacular, but that doesn't change the fact that the trailer shown at E3 2005 was pre-rendered.
So no, I'm not going to "wet my seat" at TGS. I'm hoping for a game which will blow me away, but that will be achieved if Guerilla can produce fantastic realtime graphics and great gameplay, NOT pre-rendered trailers.
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It's going to be difficult for developers to learn to push the technology in next-gen consoles, but that doesn't mean the PS3 is a 'b_tch' to work on, and neither is the 360 even though it's easier to work on compared to the PS3. So we can expect great results on the PS3. Also, the PS3 should have launched already (spring 2006), so of course the games will look as good as 360 games, since developers have had 6 to 9 months extra time to polish and improve their games for launch. If the PS3 launched in spring as originally planned, we would have been seeing second gen games on the PS3 by the end of the year.
"According to this article only 1.7 million 360's were sold outside of North America. THat's hardly a win, and 3.3 million, while nothing to cough at isn't really a lot when you factor in how many people buy game systems in NA"
Who cares? I don't. No-one says 360 has won, just that it's doing well (you can interpret the figures all you want), and it seems to be on target for 10 million consoles by PS3 launch (although I personally think it will reach that target shortly afterwards).
Just the same, I want a PS3, I want to play PS3 games, but I'm not going to build it up into something that it's not, unlike those who seem to have blind faith in Sony's console.
That said, I will probably buy a 360 too (but not until Halo 3 is released).
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Thanks for the videos, I've seen the first video before, but not the second (very interesting).
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Doh!
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the point of those videos (i was at E3 2005, and i saw Sony's presentation), was to show what the console was capable of. looking at the progress of games like Untold Legends: Dark Kingdom and MotorStorm (which is starting to very much look like it's pre-rendered target demo), the system is probably capable of delivering visuals on par with the Killzone video.
after all, games like MGS4, the Naughty Dog game, the forest and battle sequences of the Final Fantasy XIII trailer were confirmed to be real time, using the PS3 to generate the visuals. not to mention the Heavy Rain demo was also confirmed to be real time.
sure, the Killzone trailer had a few more bells and whistles, smoother animation, more particles and such, but judging from the quality of visuals in the original Killzone, i think Guerilla could come very close to delivering on that promise.
i don't know. i played the PS3 at E3 this year, and i was very impressed with the system, and thought it's offerings (at least from it's non-japanese developers) were pretty good.
TGS i think, is going to be time of enlightenment for Sony fans and dissenters. we haven't even *seen* what the Japanese developers have in store for the PS3 outside of FFXIII, MGS4, RE5, DMC4, and the few offerings from Sony. and really, when has E3 been the be all, end all of Sony announcements since they've entered the gaming industry? it hasn't. they usually save their big guns for the TGS ( for example, when was MGS 2 and 3 available as a playable demo? at the TGS).
i can't wait for September. i think there are going to be a lot of repenting dissenters come TGS. after all, Sony got the hard part out of the way (announcing the high price). when it comes to future announcements, it can only go up.
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Who said anything about being 'pissed' that it was pre-rendered at E3 2005? Go read my original post #3 for which certain people responded saying Killzone was realtime. I responded with proof that it wasn't. It's as simple as that.
>"the point of those videos (i was at E3 2005, and i saw Sony's presentation), was to show what the console was capable of."
Great, you were at E3 last year and this year. I'm soooo happy for you. ;)
Anyway, I have absolutely NO problem with target videos providing the devs are HONEST about it. Therefore my 'problem' with Killzone is Sony and Guerilla refusing to confirm that it was pre-rendered, even when challenged in interviews. They are more than happy for people to think it was realtime which imo is rather deceiptful. If this was Microsoft, I doubt gamers here would be so forgiving. :| Instead, MS will be "teh eval".
>"looking at the progress of games like Untold Legends: Dark Kingdom and MotorStorm (which is starting to very much look like it's pre-rendered target demo), the system is probably capable of delivering visuals on par with the Killzone video."
They should be able to achieve the look of that Killzone video in general, but NOT with those models which have millions of polygons EACH (detailed down to their eyelashes). The actual game would have normal-mapped models, as seen in MGS4, Unreal Engine 3 games and other next-gen games.
>"i can't wait for September."
I can't wait either, I especially can't wait for my PS3, but it seems to me that some people are so defensive over the PS3, that they'd believe anything that supports the console (even if it's untrue) and dismiss anything that can be seen as negative (even if it's true).
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True. Imagine if instead of Killzone at E3 2005, it was a pre-rendered Halo 3 trailer from Bungie which set the show on fire, and MS and Bungie allowed people to think it was realtime. If 8 months later we find out it was all pre-rendered, MS would be under attack from some of the same gamers defending Sony over Killzone, with words like "liars", "cheats", "evil" etc being used to describe MS. Hmmm.
"it seems to me that some people are so defensive over the PS3, that they'd believe anything that supports the console (even if it's untrue) and dismiss anything that can be seen as negative (even if it's true)."
Agreed, but you also have to remember that there's always the suspicion that posts like yours may have an alterior motive behind them (i.e. may be coming from a someone with a strong MS bias). For what it's worth, I don't believe you have such a MS bias, if anything, you seem to favour Sony (although I seem to detect some disappointment in your comments. Correct?).
Anyway, I think your posts were excellent, especially your first post (#3), because reading Rob's recent comments and then comparing them to his comments from E3 last year, helps to put it into context. :)
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FINALLY, someone who understood my post instead of automatically jumping to Sony's defense when I wasn't even attacking Sony (just trying to explain why Rob says "Sony only has itself to blame"). Thank you Annie.
>"For what it's worth, I don't believe you have such a MS bias, if anything, you seem to favour Sony (although I seem to detect some disappointment in your comments. Correct?)."
:)
You're right, I do favour Sony, but I think MS and Nintendo are great too, it's just that there are more games on Sony's consoles that appeal to me. So for me it's about the games, therefore I'm a gaming fan (Game In Fan, geddit? ...
Anyway, it's not that I'm disappointment in the PS3 itself, I just don't like to be lied to or taken for a fool. I'm very experienced when it comes to computer hardware and software, so at last year's E3, I knew immediately that Killzone was pre-rendered.
EVERYTHING pointed to KZ being pre-rendered, from the difference between this game and ALL other confirmed realtime PS3 games/demos, and the incredible detail in the models (think of the memory requirements), to the fact that when Phil Harrison and others were asked if The Getaway and other demos were realtime, they would proudly say "Yes" without delay, but when asked about Killzone, they could NEVER give a straight answer.
Then there's the TFLOP s***, which is a dubious comparison to the point of being worthless, especially between GPUs. Great news for the uninformed of course, but fustrating for those of us who want to know exactly what we're getting for the money.
For the whole of last year after E3, you could not talk about Killzone being pre-rendered on Sony forums without a thousand fanboys descending upon you, ripping you appart for daring to express such blasphemy towards Sony, the God of Games! This still happens today (as you can see in #5 and #6) . So that interview with Blur Studios was great, because it finally confirmed Killzone was pre-rendered, exactly what some of us knew from the beginning.
I could go on, but someone is bound to read this and see it as another attack against Sony, even though it's not that at all, it's just the thoughts from a gamer who prefers fact over fiction.
So thanks again Annie Body (yeh, I geddit ;)).
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Anyway...
"I could go on, but someone is bound to read this and see it as another attack against Sony, even though it's not that at all, it's just the thoughts from a gamer who prefers fact over fiction."
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Anyway...
"I could go on, but someone is bound to read this and see it as another attack against Sony, even though it's not that at all, it's just the thoughts from a gamer who prefers fact over fiction."
I intended to say it will probably be seen as an attack against the PS3, but that's not the case, since I'm still as excited as I've always been about the console, the games and Blu-ray. But I am critical of Sony on those issues from E3 last year, so if that's seen as an attack against Sony, and others feel the need to defend Sony no matter what, then go ahead. :)
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my response was, "So what if it was pre-rendered." a lot of the videos in their presentation were target demos, as hardly anyone was aware of what the PS3 would be capable of except Sony.
i saw the Killzone video, thought it looked amazing, but took it (as well as the rest of Sony's presentation) with a grain of salt. after i found out it wasn't real time, i still didn't hold any grudges against Sony. PR people lie and bull***** (look up videos from Eidos back before Tomb Raider: Angel of Darkness came out. they were talking as if the game would be the second coming). i've come to terms with that fact. i don't expect anything coming out of any company's mouth (even Microsoft and Nintendo) to be 100% fact, and take a wait and see attitude.
and since games like MGS4, Final Fantasy XIII, the Naughty Dog Game, Untold Legends, and Heavenly Sword look phenomenal, it doesn't bother me that they may not look like pre-rendered videos from a year ago. Sony hypes the ***** out of their products, but from my experiences with the Playstation brand, they've delivered more hours of entertainment to me than any other console combined (even my cherished NES and Super Nintendo).
i don't know what other gamer's criteria for "delivering on promises" is, and personally, i don't care. i love my PS1, my PS2, and hopefully, i'll love my PS3. judging by what i've seen and played, and what other developers plan on doing with the console, i expect to have a great time with it also.
sorry if i misunderstood you're comment, but it's getting annoying to be labeled and treated like a fanboy, just because i happen to like a Sony console, and yes, i've defended it quite a bit lately. i own all 3 current consoles, and i plan on owning all 3 next gen consoles. so what if people are defending Sony. with all the bad press that's been spewed out for the past few months, it's not hard to understand *why* people who truly enjoy the Playstation wouldn't be on edge. any fan of any product would feel the same way.
anyway, i understood completely that you were pointing out that the Killzone trailer wasn't real time with links and proof, i just didn't understand why you seemed so angry about it (you may not have been, but that's how it *looked* and came off).
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No they didn't Moot. Go find one interview where Guerilla said Killzone was real time. I'll save you the time by telling you that such an interview doesn't exist!
There are lots of claims floating around on forums of what Guerilla did or didn't say about Killzone, but unless you read it from the original source yourself (i.e. an interview from a reputable website), you shouldn't believe everything you read on newsgroups and forums. :|
And how are the videos I posted bogus? The first is an interview from G4 and the second is a video from Jeremy Hardin, a guy who worked at Axis Animation, the company who created the cinematics for Killzone on the PS2. This is proof that Killzone was pre-rendered.
You claim Guerilla said it was all real time. Ok, provide the proof. I look forward to your links. ;)
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Anyway, I grew up with the ps2 and enjoyed all its games. I pre-ordered my ps3 and am waiting for it.
My friend got a 360 and I like the way the controller feels, and the live aspect. The arcade is nice and all...but I am not seeing any new games at this point in time. Honestly, I don't want to play table tennis and fightnight for more then a half hour...
Prey and Oblivion are on PC too. The games that interest me on the 360 at this time are PGR 3, GRAW, and COD 2. It's amazing when one of the most played games on the 360 is not even a 360 game at all...i'm talking about Halo2.
In the end, I like both systems. I only have enough money for one, (which is a given) so I am only going to buy one. Now, I am 16 years of age. This shows that a 16 year old can indeed afford a PS3. Get off your lazy asses and start working for it. That's what I did.
Anyway, I knew that the Killzone trailer was pre-rendered from the beginning. Frankly, I didn't give a *****. Games will be games. Don't you guys think that the graphics in RE4 were enough? I know it can be better.
Also, Linux on PS3 really floats my boat.
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First off, the comment about it being real time came from the company who made the trailer right after it was shown, NOT Sony.
And HOW could they make something much better etc etc?
Because it HAS NO GAME ENGINE. It wasn't a game.
I don't know what those bogus vids are you posted, but it sure doesnt outweigh the official statement from the company made after it was shown. its in one of the (if not the) first posts about Killzone. Can be found on Gamefaqs and IGN.
With no game engine, no AI, no nothing, games can look a hell of a lot better than they really would.
The producers of Tekken said that they could make a game look as good as Tekken Tag on the PS1, but with only two characters and no backgrounds. etc.
They could make the FF8 ballroom dance on the PS2 in real time, but it had no game engine, and thus looked a lot better than real games did, evidently.
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The trailer has cliping and pop ups, and on a system like the PS3, why do people doubt that you can make a scripted non-game real time sequence that looks like CG, when you could do that with the previous consoles as well? (The Final Fantasy VIII dance sequence)
It sounds very resonable to me.
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my response was, "So what if it was pre-rendered." a lot of the videos in their presentation were target demos, as hardly anyone was aware of what the PS3 would be capable of except Sony.
i saw the Killzone video, thought it looked amazing, but took it (as well as the rest of Sony's presentation) with a grain of salt. after i found out it wasn't real time, i still didn't hold any grudges against Sony. PR people lie and bull***** (look up videos from Eidos back before Tomb Raider: Angel of Darkness came out. they were talking as if the game would be the second coming). i've come to terms with that fact. i don't expect anything coming out of any company's mouth (even Microsoft and Nintendo) to be 100% fact, and take a wait and see attitude.
and since games like MGS4, Final Fantasy XIII, the Naughty Dog Game, Untold Legends, and Heavenly Sword look phenomenal, it doesn't bother me that they may not look like pre-rendered videos from a year ago. Sony hypes the ***** out of their products, but from my experiences with the Playstation brand, they've delivered more hours of entertainment to me than any other console combined (even my cherished NES and Super Nintendo).
i don't know what other gamer's criteria for "delivering on promises" is, and personally, i don't care. i love my PS1, my PS2, and hopefully, i'll love my PS3. judging by what i've seen and played, and what other developers plan on doing with the console, i expect to have a great time with it also.
sorry if i misunderstood you're comment, but it's getting annoying to be labeled and treated like a fanboy, just because i happen to like a Sony console, and yes, i've defended it quite a bit lately. i own all 3 current consoles, and i plan on owning all 3 next gen consoles. so what if people are defending Sony. with all the bad press that's been spewed out for the past few months, it's not hard to understand *why* people who truly enjoy the Playstation wouldn't be on edge. any fan of any product would feel the same way.
anyway, i understood completely that you were pointing out that the Killzone trailer wasn't real time with links and proof, i just didn't understand why you seemed so angry about it (you may not have been, but that's how it *looked* and came off).
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That's because Guerilla never said the trailer was real time! In the only interview they gave during E3 2005, they said "it's basically a representation of the look and feel of the game we're trying to make".
http://uk.ps3.ign.com/articles/616/616591p1.html
A representation of the game (i.e. pre-rendered sequence or target render), not a real time demo.
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>"First off, the comment about it being real time came from the company who made the trailer right after it was shown, NOT Sony."
No they didn't Moot. Go find one interview where Guerilla said Killzone was real time. I'll save you the time by telling you that no such interview exists!
There are lots of claims floating around on forums of what Guerilla did or didn't say about Killzone, but unless you read it from the original source yourself (i.e. an interview from a reputable website), you shouldn't believe everything you read on newsgroups and forums. :|
And how are the videos I posted bogus? The first is an interview from G4 and the second is a video from Jeremy Hardin, a guy who worked at Axis Animation, the company who created the cinematics for Killzone on the PS2. This is proof that Killzone was pre-rendered.
>"With no game engine, no AI, no nothing, games can look a hell of a lot better than they really would."
I believe you're confusing Killzone with comments made about MotorStorm.
Anyway, since you claim Guerilla said it was all real time, provide the proof. I look forward to your links. ;)
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Well, not everyone here got that impression from my posts, but fair enough. :)
If I *seemed* angry, perhaps it's because post #3 was simply to explain why Rob says _some_ of the criticisms towards Sony is deserved. It wasn't about Killzone, I just mentioned it as one of many reasons, and yet this is the one point certain gamers pounced upon. So now instead of discussing Rob's comments and opinions, I now find myself defending my point that Killzone was pre-rendered against those who still believe it's real time.
I know I don't pull punches with my views, but that doesn't mean I'm angry (it's actually quite difficult to be that critical without coming across as angry or bitter). Perhaps it seems I'm not being nice towards Sony on these issues, but they're still getting my money for the PS3 console, and they're getting my money for all the games and peripherals I'm going to buy.
Sony needs me, they need you, they need all the other gamers out there. We don't have to be 'nice', we can and should be critical at times. ;)
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Supposedly it was played, had the data recorded, and then rendered out at 5 frames per second, then sped up to 60 fps for E3. This was on a kit with 2.4 Ghz Cell and no RSX, so...??? PSM published this rumor, but even they don't state where they got the info from. Some of the killzone dev team members have stated on forums that the game looks like the video (in very vague attempts to avoid NDA violations). We'll find out if it really was a lie eventually. But considering how close Motorstorm (a launch title) is comparing to the CG video that Evo Studios made, it might not be so farfetched for them to claim that Killzone is also comparable to its trailer.
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I'm not asking the impossible. I provided links to prove
Killzone was pre-rendered, including the ONLY interview Guerilla gave at last year's E3. If people what to say Guerilla said it was real time, then they should provide the proof and stop hiding behind it being a year ago. I say that because I've been discussing this since E3 last year, and every time I've asked for proof that Guerilla or Sony says it was running in real time, no-one has ever been able to provide any proof, and it still continues today!
BTW, that interview was not with Jeremy Hardin, it was with Tim Miller of Blur Studios, a company who creates CGI cinematics for games, commercials, TV etc. They turned it down and so Sony approached Axis Animation who did the original cinematics for Killzone (where Jeremy Hardin worked on it). This is what Tim confirms in the interview (he doesn't say Axis, he says a company in Scotland, and Axis happen to be in Sctoland and happen to be the company who worked on Killzone for the PS2. Hmmm).
Anyway, just because the video has errors does NOT mean it isn't CGI. The idea that CGI sequences are always perfect is a myth. It's a sequence created by numerous individuals all working on their own specific areas, which then has to be pulled together to create the final movie. It was completed just 3 DAYS before E3! Given more time, they could have corrected the errors and glitches seen in the trailer.
JH demonstrates his contribution to the Killzone movie in the video I've shown. This video came from a private area on his website along with a written description of each area of the movie he worked on (particles, models etc). It spread across the net at the time until a few days later when JH found out, and he locked it (since it wasn't suppose to be made public). Like others, I download the movie but I didn't copied the page with the descriptions of his work on the movie, since we didn't know we were accessing a private area at the time. :(
>"Supposedly it was played, had the data recorded, and then rendered out at 5 frames per second, then sped up to 60 fps for E3. This was on a kit with 2.4 Ghz Cell and no RSX, so...??? PSM published this rumor, but even they don't state where they got the info from."
Yes, PSM said this, but it's because they provide no source for the info that it shouldn't be taken as fact. For months it was a good alternative view of how Killzone may have been achieved, but the interview with Tim Miller and the video from Jeremy Hardin puts an end to that theory.
>"Some of the killzone dev team members have stated on forums that the game looks like the video (in very vague attempts to avoid NDA violations)."
Yes, but that's to be taken with a pinch of salt (what else would you expect them to say? ;)).
>"We'll find out if it really was a lie eventually."
Yep, we'll find out soon enough. ;)
>"But considering how close Motorstorm (a launch title) is comparing to the CG video that Evo Studios made, it might not be so farfetched for them to claim that Killzone is also comparable to its trailer."
That comparison doesn't apply. Firstly, how close Motorstorm is to their CG video is a matter of opinion, but let's say they do manage to reach or even exceed that CG video, it would mean that their target video was an accurate prediction of their final game. This does not mean that the Killzone video is also an accurate prediction of the final game from Guerilla.
Like I've said before, you're not going to achieve Killzone with several models with millions of polygons each in game. Even if the PS3 had the power, it doesn't have the memory. But I can imagine Killzone with models of the quality seen in today's next-gen games, which have models with thousands of polygons each, and use techniques like normal-mapping to give the illusion of more polygons. Such models can look almost as good as the originals in motion, and yet require FAR less memory and FAR les
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Sorry about the length of this post (split into two because it was too long). Anyway, I've said all I have to say on the issue of Killzone (far more than I intended), because despite always proving proof to back up my arguements that it was pre-rendered, no-one has ever been able to do the same about it being real time. Neither Guerilla nor Sony have said it's real time, instead they use phrases like "graphical represention", "look and feel", "rendered to specs", etc.
So, I'll end with the comment I made back in #8
"I'm hoping for a game which will blow me away, but that will be achieved if Guerilla can produce fantastic realtime graphics and great gameplay, NOT pre-rendered trailers."
Fingers crossed. :)
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i never thought of you as a raging fanboy or anything, however (you did, after all, say you were purchasing a PS3), i guess i was just confused.
i also have my criticisms of Sony, but they are so few and so small, and since i've been on a defending kick ever since E3 this year, they've been overshadowed by the system's good points. what annoys me is when the media everywhere is posting every single little tidbit that pops up about the PS3 and adding a negative spin to the story. i'm sure if the price of the PS3 dropped suddenly to $250, they'd find some kind of negative slant. it's driving me mad.
anyway, i understand how annoying it must be to have to defend your stance about the Killzone trailer being realtime to those that are convinced that it is. for me, i don't care if it's rendered or real time. the game will be revealed in real time eventually, and that'll be that, and hopefully the E3 2005 footage will be forgotten (unless the actual game looks god awful, and not even a quarter of the target video, then they'd never hear the end of it).
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Agreed. I guess the media at large always need someone or something to put down. Last year, it was the 360 getting a good kicking from the media after E3 2005, this year it's the PS3 on the receiving end of all the negativity. Perhaps it will be the Wii's turn next year if it doesn't live up to expectations (once the novelty of the controller has worn off that is).
Hopefully at launch, the PS3 will offer enough to keep even the biggest critics quiet.
"unless the actual game looks god awful, and not even a quarter of the target video, then they'd never hear the end of it"
I don't even what to think about that possibility... I couldn't bear it on forums if that happened. :)
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