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Dille: PlayStation Move will change gamer perception of motion gaming

Posted Apr 3, 2010 at 9:34AM EST by Glenn M.

Listed in: PS3 Tags: Peter Dille, playstation 3 updates, playstation move, SCEA, Sony
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moveOne of the things commonly repeated when talking about the PlayStation Move is that it's basically a souped-up Wiimote. There's also a lot of wonder when it comes to how core gamers would receive the new controller, especially considering the Wii's casual market with motion gaming. But if you ask Peter Dille, the PlayStation Move is going to change all that.

 

"We’ve spent a lot of time on that over the last couple of weeks and the biggest differentiator is the technology itself," said the SCEA marketing exec about the competition. "the Wii has been wildly successful but at the end of the day it’s not a very precise experience and it relies on the wand."

 

"Our solution and point of differentiation is around precision, because we’ve got the camera - the Playstation Eye - and the motion controller which has the light at the tip, and the camera tracks the light very precisely in 3D space," he went on.

 

Addressing the core gamer market, Dille believes that Move will provide both the easy social games for the casual players, as well as the challenging core gaming brought about by their motion wand's precision. "Hard-core gamers have looked down their nose at motion gaming: it’s not particularly satisfying for them because it’s not terribly precise or challenging, it’s more social," he said. "So we’ll have games that the whole family can play that are very social, but we’ll also be able to do hard-core gamer games via a motion device that has never been done before."

 

 

 

 

 

[via Financial Times]

 

 

 

 

 



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Comments 


 
# RE: Dille: PlayStation Move will change gamer perception of motion gamingGlenn M. 2010-04-03 11:23
i wonder what the first core-gaming hit will be like..

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# RE: RE: Dille: PlayStation Move will change gamer perception of motion gamingSnaku 2010-04-03 17:04
I've never been especially excited about this thing, but a week ago I probably would have bought it.

Then April 1st happened and Sony went from my favorite choice for electronic entertainment to my absolute most-hated company. I hope the move flops and Sony loses a ton of money on it.

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# RE: RE: Dille: PlayStation Move will change gamer perception of motion gamingGuest 2010-04-04 17:19
Well socom 4 will have the ps move..

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# RE: RE: RE: Dille: PlayStation Move will change gamer perception of motion gamingiluvfuz 2010-04-05 21:23
Yeah, I saw that. Though it seems like there's some aim assist or lock-on system incorporated due to the aforementioned lack of precision with motion controllers. Unfortunately.

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# likeRicochet__ 2010-04-05 10:53
Quoting Glenn M.:
i wonder what the first core-gaming hit will be like..

same the as the wii's :-* just puttin' it out there

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-1 # More childish junk Dille Lameo!Guest 2010-04-03 11:55
:D I know now that this product will fail!..Dildo controller's now how stupid is that.. :P

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-1 # RE: More childish junk Dille Lameo!SuperQuest 2010-04-03 16:11
i know you will prefer gaytal on your Kidbox 360.

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-1 # RE: Dille: PlayStation Move will change gamer perception of motion gamingGuest 2010-04-03 12:07
ILL get it and test it out with Socom 4 it should be good

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+2 # RE: Dille: PlayStation Move will change gamer perception of motion gamingGuest 2010-04-03 12:22
I hope they'll do something RPG wise, but... who wants to stand up the whole time, gaming is about relaxing, throwing back a few, and stretching the legs after work for me.
8)

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# CoolShady0808 2010-04-03 12:53
I think it's going to be really cool and a success, because it's so precise and has "buttons" it should be good for core games. Just imagining what Ninja Gaiden might be like on it or something. Really looking forward to this!

@Corey Stewart: who says you got to stand up to play with this? I think you might be getting confused with Natal ;-)

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# BahGuest 2010-04-03 13:09
How do you know how precise it is? All you have to base this on is them saying it's precise. It'll just be annoying and inconsistent like on the wii. And will be based off gestures and relative motion. Until this is based off the exact motion of ones entire body - it's just going to end up like Virtual Boy.

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# RE: BahMangoScango 2010-04-04 17:30
Actually they've released videos of it.

It's about 100x more precise than the Wiimote with Motion+.

Are you stupid? the whole point of it is the fact that its NOT based on reltive motion, like the Wii. The camera traces the remote exact location. They're done demos of just it tracking it just prove it.

Franky, I dont think its something that's going to revolutionize gaming, but Its a good thing to have. Now if a dev has an idea for a motion control game, they're not stuck with the wii.

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# RE: RE: BahSnaku 2010-04-05 01:23
I pretty much agree with everything you said, but I'm betting that devs will program for it the same way they program for a wiimote. All that extra precision won't count for much unless devs do something to take advantage of it.

Besides, just because they've got videos of it being super-precise, doesn't mean it really is. Remember the vids they released before the launch of the ps2 with "actual graphics?" They looked as good as fmv's. Then the system launched and the graphics just looked like ps2 graphics. The same happened with the ps3: Killzone 2 has great graphics, but they're not as good as the Killzone 2 videos shown before the ps3's launch that were supposed to be "actual graphics."

I do believe them when they say it's more precise than the wiimote. How much more precise, however, and whether it will ultimately make any difference from a gameplay perspective remain to be seen.

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# ...symbal 2010-04-03 13:08
Sony will keep banging on about this being technically better than the Wiimote for years from now but like everything they do it'll end up being overpriced and under supported and only the fanboys will keep it alive, some people will try to deny it but Sony just aren't able to run things like this and i can say with no question this will be a failure.

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# RE: ...TheReaper 2010-04-03 14:30
like the wii mote($40usd) and nunchuck($20usd ) aren't over priced?

they have already said they were going to bundle it together with the Playstation eye($40usd) and a game for $100 usd. so you are getting the Playstation move for free if you consider that new ps3 games are around $65.25usd after tax.

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-1 # RE: ...Snaku 2010-04-03 22:59
I agree with most of what you say, symbal, but I'm not so sure it'll be a failure. I don't think I'll get it, though. It would take something drastic like needing it to play a new Metal Gear or something to get me back on the fence though: I jumped off the fence a few days ago, but it was onto the 'never give Sony any more of my money' side rather than the 'ok, I think I'll buy the ps3mote' side.

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+2 # Of course...Censored99 2010-04-03 13:13
...the marketing exec will praise and say it'll beat the Wii, but I wanna hear praise from a dev which wont be bias, someone that actually knows it will be different/unique

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+1 # I lovenarutosaiyan 2010-04-03 13:29
the PS move commercial...totally disses 360 n Wii, and it's hilarious

http://www.youtube.com/watch?v=_sDeD2WeUK0

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# Its funny...Guest 2010-04-03 13:35
Its funny how he said that hardcore gamers wouldn't like motion sensing because it is too social. Tee hee.

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# ...[DVSDevise] 2010-04-03 13:52
It wont take PS3 owners long to realize their hardcore games are more fun with the DS3. Then your just left with cheap Wii knock off games. It's going to tough for Microsoft and Sony to sell compelling motion control software at 60 bucks. Porting Move controls onto hardcore games isn't going to stick. The control scheme has been proven to suck ass, look at the Wii. I'm happy that Microsoft seems to be drawing a line between hardcore controller based games and Natal. Hopefully it stays that way or the platform is doooomed.

E3 may be the crappiest motion jerk fest ever. Why are 'gamers' supporting these stupid control schemes? Nothing good will come of it.

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# ...papajag 2010-04-03 14:56
Rules of the Trade:

1st: The price of the Wii made people buy it. Sony needs to put this in a bundle with the Eye toy and sell it for $300 if they want to sell.

2nd: They need to support both the motion control games and regular games. I just have this feeling like the motion control is going to get left behind.

3rd: Make Zelda:TP like games where motion is used and not feel like an add on.

Finally: SCREW motion control an give us more games. There's no more games out. I'm having withdrawal symptoms.

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# wutGuest 2010-04-03 16:01
no more games out? how long have u been sleeping for? your unwillingness to buy games ≠ that there are no good games out

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# ...papajag 2010-04-04 15:01
Quoting woahwoah:
no more games out? how long have u been sleeping for? your unwillingness to buy games ≠ that there are no good games out

I beat them all. GoW3 didn't last 4 hours on Titan. FF13 was short for an RPG I just didn;t bother doing the Monster Hunt Missions. Heavy Rain was 4 hours long. I'm too good at MW2 to get BC2. Pokemon got boring. Just Cause 2 looks stupid.

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+1 # RE: ...MangoScango 2010-04-04 17:35
Maybe get a life then? ;-)

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# RE: ...Alex Atkin UK 2010-04-03 22:10
Quoting papajag:
Rules of the Trade:

1st: The price of the Wii made people buy it. Sony needs to put this in a bundle with the Eye toy and sell it for $300 if they want to sell.

2nd: They need to support both the motion control games and regular games. I just have this feeling like the motion control is going to get left behind.

3rd: Make Zelda:TP like games where motion is used and not feel like an add on.

Finally: SCREW motion control an give us more games. There's no more games out. I'm having withdrawal symptoms.


I disgree, I think FPS games on PS3/360 using a Wiimote would kick ass.

The only reason the Wii sucks is because its NOT a hardcore gamer system, so the graphics are SD and look poor on HDTV which many hardcore gamers use, plus 99% of games are designed to be "fun for all the family".

The few times the Wiimote is actually used like a light gun FPS style its far more fun than a joypad. The PS3 will effectively gain this ability too (even if its using it in reverse by using a camera tracking the pad whereas the Wii uses the pad tracking the sensor board) but I have my doubts, a glowing golf ball in your hand could really be distracting and I don't trust a plain old camera to track as well as a customised system. The Playstation Eye was never designed for this, the Wii was designed specifically from the ground up for this however.

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# RE: Dille: PlayStation Move will change gamer perception of motion gamingsymbal 2010-04-03 14:59
Quoting TheReaper:
like the wii mote($40usd) and nunchuck($20usd ) aren't over priced?

they have already said they were going to bundle it together with the Playstation eye($40usd) and a game for $100 usd. so you are getting the Playstation move for free if you consider that new ps3 games are around $65.25usd after tax.

Problem is you have to choose to buy it seperate when it's free with the Wii, and Sony has a history of not giving enough help to developers with difficult SDK's and promoting services, they really do little more than make the hardware then just let developers get on with it, and if something is starting to fail Sony makes a half arsed effort at fixing it, so i'd happily put money on this being a commercial failure 2 years from now.

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-1 # RE: Dille: PlayStation Move will change gamer perception of motion gamingGuest 2010-04-03 17:36
y'all a bunch of haters stfu and give Sony a chance for fucks sake

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-1 # in the commercial it needs two controlersGuest 2010-04-03 19:09
so do you have to buy two controllers to play games or does it come with two? a little confused here

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+1 # wii styleGuest 2010-04-03 22:40
welcome to world of the wii sony

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-1 # RE: wii styleSuperQuest 2010-04-04 16:00
and welcome to the world of eye toy microsucks

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# the problem is see isGuest 2010-04-04 00:34
the problem that wii hasn't been getting to many hardcore games is that because the wii motion control is harder to code for than the ps3 or 360 and that's why developer support is weak on nintendo knows how to code the wii properly so it's been hard and there's still ony a few who've taken the time to get it down like sega with conduit which is pretty good if give it a chance the other problem is not many people are interested in motion controls im for trying new interactive things but sony and micro$oft are going to have a slow start because nintendo is ahead with motion control while better games can help the wii again the problem comes from coding and support and only few developers these days take their time.

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# LightGuest 2010-04-04 02:49
I'm pretty sure the light on the ball is IR. Making it invisible to the human eye.

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# Nosymbal 2010-04-04 12:18
The light on the top is just a light, the camera tracks the light and translates to movements and it changes colour for each player so the camera can track more than one controller.

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-1 # RE: NoMangoScango 2010-04-04 17:34
No, it has to use IR too. It be much to easy for colored light to screw it up.

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# What if you're left-handed?Guest 2010-04-04 18:31
are you screwed? :-|

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-1 # Anyone else notice?Guest 2010-04-05 09:42
Did anyone else notice that the playstation Move using just about the same technology as the Wii Remote...all thy are is reversed, on the Wiimote you have the camera in the Remote and the IR lights on the top of your TV. And with the Move you have the IR light in the remote and then the Camera on top of the TV.......The sense that makes this a good idea is that just putting the ir light in the Remote should make it cheaper because you dont have to put a camera in every Remote but Sonys still going to try and charge way more for these than what youd pay for a wiimote....go figure...that makes no sense.

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# RE: Anyone else notice?iluvfuz 2010-04-05 22:35
Wh--what..?

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