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Dille: PlayStation Move will change gamer perception of motion gaming |
Listed in: PS3 Tags: Peter Dille, playstation 3 updates, playstation move, SCEA, Sony
One of the things commonly repeated when talking about the PlayStation Move is that it's basically a souped-up Wiimote. There's also a lot of wonder when it comes to how core gamers would receive the new controller, especially considering the Wii's casual market with motion gaming. But if you ask Peter Dille, the PlayStation Move is going to change all that.
"We’ve spent a lot of time on that over the last couple of weeks and the biggest differentiator is the technology itself," said the SCEA marketing exec about the competition. "the Wii has been wildly successful but at the end of the day it’s not a very precise experience and it relies on the wand."
"Our solution and point of differentiation is around precision, because we’ve got the camera - the Playstation Eye - and the motion controller which has the light at the tip, and the camera tracks the light very precisely in 3D space," he went on.
Addressing the core gamer market, Dille believes that Move will provide both the easy social games for the casual players, as well as the challenging core gaming brought about by their motion wand's precision. "Hard-core gamers have looked down their nose at motion gaming: it’s not particularly satisfying for them because it’s not terribly precise or challenging, it’s more social," he said. "So we’ll have games that the whole family can play that are very social, but we’ll also be able to do hard-core gamer games via a motion device that has never been done before."
[via Financial Times]
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Then April 1st happened and Sony went from my favorite choice for electronic entertainment to my absolute most-hated company. I hope the move flops and Sony loses a ton of money on it.
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same the as the wii's
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@Corey Stewart: who says you got to stand up to play with this? I think you might be getting confused with Natal
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It's about 100x more precise than the Wiimote with Motion+.
Are you stupid? the whole point of it is the fact that its NOT based on reltive motion, like the Wii. The camera traces the remote exact location. They're done demos of just it tracking it just prove it.
Franky, I dont think its something that's going to revolutionize gaming, but Its a good thing to have. Now if a dev has an idea for a motion control game, they're not stuck with the wii.
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Besides, just because they've got videos of it being super-precise, doesn't mean it really is. Remember the vids they released before the launch of the ps2 with "actual graphics?" They looked as good as fmv's. Then the system launched and the graphics just looked like ps2 graphics. The same happened with the ps3: Killzone 2 has great graphics, but they're not as good as the Killzone 2 videos shown before the ps3's launch that were supposed to be "actual graphics."
I do believe them when they say it's more precise than the wiimote. How much more precise, however, and whether it will ultimately make any difference from a gameplay perspective remain to be seen.
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they have already said they were going to bundle it together with the Playstation eye($40usd) and a game for $100 usd. so you are getting the Playstation move for free if you consider that new ps3 games are around $65.25usd after tax.
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http://www.youtube.com/watch?v=_sDeD2WeUK0
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E3 may be the crappiest motion jerk fest ever. Why are 'gamers' supporting these stupid control schemes? Nothing good will come of it.
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1st: The price of the Wii made people buy it. Sony needs to put this in a bundle with the Eye toy and sell it for $300 if they want to sell.
2nd: They need to support both the motion control games and regular games. I just have this feeling like the motion control is going to get left behind.
3rd: Make Zelda:TP like games where motion is used and not feel like an add on.
Finally: SCREW motion control an give us more games. There's no more games out. I'm having withdrawal symptoms.
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I beat them all. GoW3 didn't last 4 hours on Titan. FF13 was short for an RPG I just didn;t bother doing the Monster Hunt Missions. Heavy Rain was 4 hours long. I'm too good at MW2 to get BC2. Pokemon got boring. Just Cause 2 looks stupid.
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I disgree, I think FPS games on PS3/360 using a Wiimote would kick ass.
The only reason the Wii sucks is because its NOT a hardcore gamer system, so the graphics are SD and look poor on HDTV which many hardcore gamers use, plus 99% of games are designed to be "fun for all the family".
The few times the Wiimote is actually used like a light gun FPS style its far more fun than a joypad. The PS3 will effectively gain this ability too (even if its using it in reverse by using a camera tracking the pad whereas the Wii uses the pad tracking the sensor board) but I have my doubts, a glowing golf ball in your hand could really be distracting and I don't trust a plain old camera to track as well as a customised system. The Playstation Eye was never designed for this, the Wii was designed specifically from the ground up for this however.
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Problem is you have to choose to buy it seperate when it's free with the Wii, and Sony has a history of not giving enough help to developers with difficult SDK's and promoting services, they really do little more than make the hardware then just let developers get on with it, and if something is starting to fail Sony makes a half arsed effort at fixing it, so i'd happily put money on this being a commercial failure 2 years from now.
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