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Digital Extremes: Dark Sector PS3 wasn't running as well as Xbox 360 build |
Listed in: PS3, Xbox 360 Tags: Digital Extremes
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According to Digital Extremes Producer Josh Austin, their team had a problem developing the PlayStation 3 version of the video game Dark Sector. The producer added that the same issues weren't encountered in the Xbox 360 build.
But before you guys start arguing which system is better and before PlayStation 3 owners get worried that they will get an inferior version, note that the issue had already been resolved.
Austin shared their experience:
So, yeah, this is the PS3 version, ummÂ… it looks just as good as the 360 version, which weÂ’re very happy about. Towards the end, we started having some serious conversations about what we were gonna do, uh, but we ended up pulling it off, so weÂ’re very proud of that.
Austin also revealed that they almost had the problematic version canned. When pressed for further details, Josh Austin simply added that the PS3 version "was just not running as well as the 360."
Dark Sector is due for release this coming March. Keep checking back here at QJ.NET for more details regarding the matter.
Buy: [Dark Sector (PS3)]
Buy: [Dark Sector (Xbox 360)]
Via Ripten
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What's bugging me is the PS3 was marketed as being almost double as powerful as the 360, yet a lot of developers say it's very complex too program for and the result is games running worse than on 360. That's quite different from the expectations that it was going to run much FASTER than the 360.
Anyways, I'm quite content now that blu-ray won the war, uncharted is out, home is almost done and a lot of good exclusives are coming out. Would be nice with better divx support, matroska support and ingame XMB as well.
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Programmers are lazy ( trust me, I know ) taking a programmer out of their box and making them learn something new is like taking a vampire outside at noon day.
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:)
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Anyway, as long as it's resolved, I don't really care. After all, the game on ps3 should be the same as the x360 version now.
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And yet the reality is that the two consoles are actually *very* similar in terms of power (with the PS3 perhaps having a slight edge overall). Therefore setting up some unrealistic expectations from certain gamers of what to expect from the PS3. :|
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The bigger the dev, i.e. the more resources are available to them (including man power, often with some of best programmers in the business), and so the more they can dedicate towards overcoming any hurdles. That is, bigger devs can often afford to dedicate FAR more programmers towards game developement than smaller devs, allowing them to solve the kind of problems which may cause a smaller dev to stumble.
Look at the devs who have achieved the best results so far on the PS3. :|
So I don't buy into the idea that if a dev has difficulty on the PS3 then the programmers are just lazy. There are many factors to consider, such as the size of the dev and the talent they have available to them.
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As for the thing with resources and manpower, it's not just that man. I don't know what line of work you are in, but I do understand that the Budget for a Project, in terms of fiscal resources, analyst/designer/developer resources, and timelines is weighed against possible revenue, and that's where I think these Developers (by which I mean the Development Houses of course :)) are behaving a bit myopically by shortchanging the PS3 and giving comparatively more importance to the 360.
If any Developer is going to go the porting route, I think they would be more benefited by developing on the PS3 first, and then porting it to the 360, rather than the other way around. I leave you with this link with an analogy from an EA developer, which should shed some light on things:
http://forums.xbox-scene.com/index.php?showtopic+639852+st+0#entry4210620+highlight+ m_hael
In case QJ happens to truncate the link, I've broken it up into THREE lines:
http://forums.xbox-scene.com/index.php?
showtopic+639852+st+0
#entry4210620+highlight+ m_hael
Also, if you see '+' signs in the link, substitute with "equals" signs.
On the page that this link takes you to, search for "full power of a system is a entirely undefinable concept" and read that post.
Hopefully, this gives an idea of what I'm referring to.
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I'd have to say the PS3s biggest drawback is its RSX capabilities, but that in processing potential it can run rings around the 360.
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However, as a quick observation, whilst we can argue about the size and talent of devs like Insomniac and Ninja Theory, neither were working on multi-format games, they had the benefits of working exclusively on the PS3, which I think we can all agree offers advantages over multi-format developement. The same is true for Naughty Dog, and for COD4, Infinity Ward had two seperate teams working on both versions simultaneously (with the best programmers on the PS3 version according to them).
However I don't think it's really fair to expect all multi-format devs to have PS3 versions which match the results of console exclusive games on the console.
And yes, it's best for devs to lead on the PS3 version due to greater complexity of PS3 developement.
(Got to catch a train....)
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http://www.criteriongames.com/podcast/archive/
(That's it, I'm off .... :))
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Sure man! I work in a downtown metro area and commute by train everyday too, so I know how that works.
Looking fwd to continue this discussion.
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When a smaller, less-equipped team can make a PS3 game that runs really well and encounters no problems, and another larger team with more experience and resources fails to do so, there is no argument. The latter devs in that example are simply lazy. You can defend it all you want, but it's true. It's real and it's happening with the PS3.
You might be some 360 fanboy, I don't know, but if you are, there's no reason to troll and just bash anyone who tries to speak the truth or make a good point. I own all PS systems to date (besides the PSX [the media center, not the PS1] and the Pocketstation), and while I admit I may seem very fanboyish, I'm not really. The PS1 was my first system that I myself owned, and I've been loyal ever since.
The problem is that most devs will port the 360 straight to the PS3, because while both systems have 512mb of main memory, the 360 puts all of that into one big pile, which is apparently easier to work with. The PS3 splits it up into two parts of 256; 256 for main system memory and the other 256 for the RSX and it's shared components. The PS3 handles it's memory much like a PC.
This doesn't mean the 360 is better nor does it mean the PS3 is better at memory either. It just means they wouldn't have problems if they developed the PS3 versions from the ground up, like Infinity Ward for example. Just my 2 cents. I'm not gonna type out another novel so meh.
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And again, there IS any arguement against that view. There are far more factors than that, and therefore just saying the devs/programmers are lazy is often unfair. Yes sometimes it may be justified, however I feel that accounts for the minority.
For a start, it's no point people comparing the PS3 achievements of 'smaller, less-equipped' teams working EXCLUSIVELY on the PS3 to those working on multiple formats, because that's not comparing like with like. Hence I often see people holding up exclusives like Heavenly Sword, R+C and Uncharted as examples of what devs should be achieving, when in fact they should be holding up games like COD4, and PS3 led titles like Burnout and DMC4 as examples of where the devs got it right for multi-format developement.
No, I'm not a 360 fanboy, I'm a 360 fan...AND a PS3 fan, because I'm a gaming fan (one who doesn't have as much time as he used to for gaming anymore :( ).
"It just means they wouldn't have problems if they developed the PS3 versions from the ground up"
Or if they lead on the PS3 and port to the 360. We all know that, but if only it was as simple as that for everyone. I'm sure more and more devs will lead on the PS3 as a result of their previous experiences, but then that makes the difficulties they experienced on the PS3 from leading on the 360 as being more of an error of judgement, or a choice they HAD to make at the time, rather than pure laziness.
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:)
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Yaz - As much as I want to continue yesterday's discussion, I have been hit with a 5h1tl0ad of deadlines pushing down on me, so I won't be able to go for long posts today :). Sorry man.
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Next time perhaps and in another topic. :)
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