Devil May Cry 4 producer explains why multiplatform development is easier |
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Capcom's Hiroyuki Kobayashi, producer of many titles from the Japanese video game company who's currently working on Devil May Cry 4 (Sony PlayStation 3, Microsoft Xbox 360, PC), shared a few things about going cross-platform and the technology that allows the developer to do so. In an interview, he talked about Capcom's ticket to next-gen development, which is the MT (multi-target) Framework.
According to Kobayashi, the team behind Devil May Cry 4 began working on the game before Sony finalized specs of the PlayStation 3. Thanks to the Capcom's internal next-generation engine, the MT Framework, developers were able to solidify the core elements of their project before details on the console surface. Soon enough, the company's higher-ups announced a multiplatform strategy, and the next Devil May Cry title was bound to appear on the Xbox 360 and PC.
On moving to other platforms outside the Sony PS3, Hiroyuki Kobayashi commented:
In terms of any problems or any effect it had in the development of the game, we initially didn't have a schedule for releasing it on two platforms simultaneously, so that did have an affect on the amount of work that we had to do.
Because we developed it on the same engine -- on the MT Framework -- it wasn't double the work that we had to do, but it probably required about 1.5 times the work and 1.5 times the ability in order to be able to get everything done. There were some changes we had to make, and some extra work that we had to put into it.
You can check out the full interview by following the Via link below.
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Comments
"But it does increase the amount of work that we have to do for the game."
so how does that make it easier to develop?
he means the same team is involved and is it can make the overall aspect better and quicker.
Just cause it increases the mount of work doesn't mean its not easier. Think about this they want this game to kickass but since its easier to work with all consoles at once all of them can be universally great. But working with all systems can increase time. Also do get each game to work with each system strengths. So yeah i can see what he means, if they stayed exclusive it would have been troublesome in the developmental area. It seems the head honcho was making multi platform before the final specs of the PS3 was released. So really Sony never lost this exclusive, in that aspect.
But I saw a video preview on 1up where they talk about capcom bringing the game over to 1up and from what they say the PS3 version looked and played better than the 360 version the guy even went as far as saying that you can tell that this game was initially a Ps3 game that got moved over to the 360. He said that the 360 had some screen tearing and that the moves were easier to pull of with the sixaxis than they were with the 360 controller. Here's the link if anyone is interested. The video does take quite a while to buffer. http://www.gamevideos.com/video/id/16560
Sucks the quality of videos is horrific. i doubt that the PS3 version will play better, maybe the demo they played was like that but Capcom is putting all there efforts to make all 3 games the same equally. WTF!!! Who thumbs down my earlier post.
Having the same work on 3 games simultaneously is alot easier than having one team make a game and having another team, different to the first, be easy.
Besides since there both doing all systems equally expect no ports since all 3 systems can play the same engine without losing quality there's no porting involved. I can't wait for this game.
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