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Devil May Cry 4 producer explains why multiplatform development is easier |
Listed in: PS3, Xbox 360, PC Gaming Tags: Capcom, Hiroyuki Kobayashi
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Capcom's Hiroyuki Kobayashi, producer of many titles from the Japanese video game company who's currently working on Devil May Cry 4 (Sony PlayStation 3, Microsoft Xbox 360, PC), shared a few things about going cross-platform and the technology that allows the developer to do so. In an interview, he talked about Capcom's ticket to next-gen development, which is the MT (multi-target) Framework.
According to Kobayashi, the team behind Devil May Cry 4 began working on the game before Sony finalized specs of the PlayStation 3. Thanks to the Capcom's internal next-generation engine, the MT Framework, developers were able to solidify the core elements of their project before details on the console surface. Soon enough, the company's higher-ups announced a multiplatform strategy, and the next Devil May Cry title was bound to appear on the Xbox 360 and PC.
On moving to other platforms outside the Sony PS3, Hiroyuki Kobayashi commented:
In terms of any problems or any effect it had in the development of the game, we initially didn't have a schedule for releasing it on two platforms simultaneously, so that did have an affect on the amount of work that we had to do.
Because we developed it on the same engine -- on the MT Framework -- it wasn't double the work that we had to do, but it probably required about 1.5 times the work and 1.5 times the ability in order to be able to get everything done. There were some changes we had to make, and some extra work that we had to put into it.
You can check out the full interview by following the Via link below.
Buy: [ Devil May Cry 4 (PS3) ]
Buy: [ Devil May Cry 4 (Xbox 360) ]
Buy: [ Devil May Cry 4 (PC) ]
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Comments
so how does that make it easier to develop?
Reply
Just cause it increases the mount of work doesn't mean its not easier. Think about this they want this game to kickass but since its easier to work with all consoles at once all of them can be universally great. But working with all systems can increase time. Also do get each game to work with each system strengths. So yeah i can see what he means, if they stayed exclusive it would have been troublesome in the developmental area. It seems the head honcho was making multi platform before the final specs of the PS3 was released. So really Sony never lost this exclusive, in that aspect.
Reply
Reply
Having the same work on 3 games simultaneously is alot easier than having one team make a game and having another team, different to the first, be easy.
Besides since there both doing all systems equally expect no ports since all 3 systems can play the same engine without losing quality there's no porting involved. I can't wait for this game.
Reply