Dev diary - WipEout HD Fury Zone tracks |
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The new Zone tracks were designed as "speed experienced in its purest state," Linsley wrote. No weapons, no frills. A lot of abstract geometry went into the design and it all blends well with the speed concept. Zone was given a psychedelic nature, so naturally, this was inspired by objects found in it - in this case, the fossils and ferns in the images above.
Mixed with graffiti aesthetics and graphic design, the result is what Rita Linsley described as "an otherworldly psychedelic atmosphere." Riffing off the images above, the outcome was these images below:
I'm not the artsy type, but it all makes sense to me somehow, although explaining it is another story altogether. If you want more detail, you can always drop by the PlayStation Blog via the link below.
Here's another WipEout HD Fury dev diary:
Via PlayStation Blog
28 Jumps Custom firmware 5.50GEN-D now out
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