Dev diary: Standing out with MAG Command and Control |
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With battles of such scale, lead designer Andy Beaudoin explains that they had to break the gameplay down into smaller components so that players would not only feel the large-scale battle, but also be part of a smaller scale skirmish where anyone and everyone can influence the fight. Wouldn't want to be an insignificant statistic, right?
Well don't let me spoil the rest for you, watch today's dev diary and hear it straight from the devs.
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Comments
I hope the command and control are for squad leader only cause that would make too much confusion if everyone use command and control.
I dont have the time to dedicate to such a game. BAsically I'll play obsessively for a good 2-3 weeks. Then I will touch the game but once every 2 weeks, if that. Basically I'm never going to be a "Squad leader" when pitted against 13 year olds who treat this like their career... I would still like to use those command powers tho. And i wish they'd stop saying 256 players 1 world. There are MANY worlds (assuming more than 256 players want to play at once), and to actually finish a 256 player game would take HOURS. I wonder if people can come and go from ongoing games. If not, it will be a pain in the a$$ waiting for 256 players to join before starting the game. I suspect it will jsut end up like any other shooter (I sign on, kill, get killed, sign out---the battle goes on without me).
I hope they incorporate something like MGO. What they did with the "linking" with teammates was AMAZING. I could actually keep my eyes on teammates and help them out when needed.
You really seemed to try to make yourself be important.
I wanted to get across the point that there are many others like me.
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