Dark Sector Director Sinclair: Unreal Engine is causing delays

Posted Aug 20, 2007 at 6:44AM by QJ Staff Listed in: PS3 Tags: Digital Extremes, Epic Games, Steve Sinclair
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Dark Sector Director Sinclair: Unreal Engine is causing delays - Image 1It was reported a couple of weeks ago that the original Q3 release schedule of third-person shooter Dark Sector was pushed back to early 2008. According to developer Digital Extremes, the delay is due to the overcrowding of big titles this holiday.

Seems logical, really, but it seems now that there's something deeper into this. Gaming site Gameplayer recently had a hands-on session for Dark Sector in Digital Extemes' studio. Representatives from the said site were accompanied by game director Steve Sinclair.

In one of their conversations, the director commented that the engine is causing some problems with their developers. "A lot of promises were made about the Unreal III engine, particularly on PS3. But as we see now, the time frames haven't been met and now a lot of games using it are being held up", explained Sinclair.

It should be remembered that Epic Games recently had a similar problem with Silicon Knights' Too Human. What happened: Silicon Knights is currently suing Epic Games because the developer claims that Epic is keeping the good copy of the engine for itself and those being issued to licensees are nothing but unusable.

 
 
 

Comments [refresh]

by LiK SHoT - 2007-08-20 02:46
» wow

if it true that epic is doing thins then thats really f'd up. thats freakin sabatoge! and they are taking millions in licensing fees. but what about RS:V? they were able to release that and it looks fantastic

by lawl - 2007-08-20 03:14
» hey gay qj.nety

darksector comes out to ps3 too. You stupid biased website.

by CHUCKINGROCKSATSPACESHIPS - 2007-08-20 05:50
» Um,

Where does it say it isn't coming to PS3? Read the article before you speak because the article is mainly regarding the Unreal Engine on PS3.

by ambershee - 2007-08-21 01:48
» Out of context?

Dark Sector isn't even being developed on the Unreal 3 Engine. It's being developed on an in-house engine called "Sector" or "Evolution".



These comments are probably taken way out of context.

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