Dark Sector devs on the evolution of the glaive weapon

Posted Dec 24, 2007 at 3:45AM by QJ Staff Listed in: PS3, Xbox 360 Tags: Digital Extremes, SIXAXIS, Steve Sinclair
Ó


Previously, we've told the story of Hayden Tenno's mutated right arm and his ability to spawn a three-bladed weapon from it. However, if you're still curious about it, you can get the full skinny from the developers themselves as they talk about the evolution of the Glaive weapon from Digital Extremes' Dark Sector.

Steve Sinclair, Project Lead of Dark Sector, mentions that the intended sci-fi origins of the game prompted them to create a weapon which was supposed to center on playing with fun physics concepts such as gravity.

However, instead of something like a gravity gun, they found that it was much cooler to use a more physical weapon that can get right into the heat of things when the bad guys started playing rough. Enter the glaive: a weapon both intuitive and very flexible when it came to dishing massive amounts of pain.

Lead Programmer Glen Miner also explained the game physics involved in creating such a fun weapon of mass destruction. Since the glaive is a highly sensitive weapon owing to the characters mutation, the SIXAXIS controls of the PS3 gave it just the right spin to create such an immersive gaming experience.

Don't take our word for it, though. You can watch the video below and see for yourselves. Dark Sector is slated to be released this February 26 for the Xbox 360 and the PlayStation 3.




 
 
 

Comments [refresh]

by Eclipze_ - 2007-12-24 06:42
» Wonder..

If this game will have online. Hope it does cause it looks really nice.

Add comment

Security code
Refresh

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!