Criterion: Burnout Paradise to have no loading screens or menus, impossible on Wii |
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Accurate-to-the-tiniest-adjustment car driving simulations are all fun and good, but when you simply want to have that sensation of speed (as well as see the ridiculously visceral and awesome results that follow when something smashes into something), then there's no better title to accommodate our brutish, primitive instincts than the Burnout series. And in this update, we get a closer look at Criterion's Burnout Paradise for the Microsoft Xbox 360 and Sony PlayStation 3, with game producer Nick Channon in the hot seat.
In the interview, we learn from Nick that the development team has in fact been at the drawing board with Burnout Paradise for almost two years. This is because they started from scratch. They didn't just take the code from Burnout Revenge and spiffy it up to be able to call it next-gen. Instead, they threw everything away and began anew. This in itself is already exciting, as not only will old hands and newbies be starting at the same level, but it's a completely different playing field altogether.
Another thing we learn about Burnout Paradise is how it's reaching out to the oft-ignored demographic, which is the population not really into games. While the game itself is no picnic in terms of difficulty, it eases the transition somewhat with the lack of menus.
That's right: gone are the many menus you'll have to click through just to get into a race. The entire game world of Burnout Paradise is the menu and getting to events simply requires you to drive up to it. This also lets you get a feel for the vehicle first, driving around the overworld, before taking on a challenge.
There are a lot more details revealed about the game itself, but one revealed piece of information stands out: as Burnout Paradise stands on the Sony PlayStation 3 and Microsoft Xbox 360, it's impossible for Criterion to port it over to the Nintendo Wii. The part of the interview that says this, verbatim:
All I'm saying is we couldn't put Burnout Paradise as it stands on PS3 and 360 onto those platforms.
Bit sad for Wii owners looking for Burnout joy on their console. But still, they haven't ruled out anything yet, so here's hoping for a port sometime in the future. Updates as we get them, and you can check out the full interview by clicking on the via link below.
Buy: [ Burnout Paradise (PS3) ]
Buy: [ Burnout Paradise (Xbox 360) ]
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Comments [refresh]
Cry me a river Wii-fanboys...
I'm starting to see that "impossble on the wii" line more often as games start fill themselves into this current generation. Make me wonder what the future holds for the big "N"s little Wii. (no pun intended)
(well ok maybe a little)
We all know that graphics don't make a game, it's the quality of the title itself. I mean, Twilight Princess and Super Mario Galaxy are prime examples. Sure, I don't own a Wii, but I don't consider myself such a fanboy that I don't know a good game when I see it or play it. I kind of wish there was one universal system so people could stop these "I told you so" asinine remarks.
Yeah, but besides Twilight Princess and Super Mario Galaxy (and maybe metroid), what other good games Wii has? The only thing why nintendo is so popular right now is due to low price and it appeals those who aren't gamers already.
What are you talking about Karuto? I believe this article doesn't even mention graphical detail... nor does it put the Wii in question because of that.
There are several hardware limitations on the Wii, that, apparently don't have a work around. I'd agree that an open-environment game, mixed with no loadings at all, could never be possible it doesn't even have half the cache capacity the PS3 or the X360 have...
Truth be told, the Wii is inferior when it comes to core hardware, however it is superior in terms of HOW you play it. So far it is the most original way of playing I have ever seen, and it is actually very intuitive.
Me? I own a PS3 and have owned an X360, which, unfortunatly died of RROD... and I honestly am not a fanboy. I base myself around facts to make my statements, if one console is superior I will admit and recognize such thing... I don't care who wins out in the end as long as it's the best choice.
PS - I've been around for quite a while but such comment actually made me register for the ability to comment and reply... hehe
not having load screens is a bad idea it increase the chance of the game freezing load screens or no load screens the game will sell anyways
Your point makes no sense at all, a game can freeze while it is in the load screen...and increasing chance or not, I think the easiest spot for a game to freeze is at the loading screen...