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Criterion: 1080i support for Burnout Paradise PS3 real |
Listed in: PS3 Tags: Criterion Games, SDK, Sony
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A lot of gamers were a bit wary when Criterion Games announced 1080i support for the PS3 version of Burnout Paradise yesterday. It is April Fools' after all. Criterion, however, doesn't seem to be joking.
In today's post on the studio's official blog, the Criterion team reiterated that when it comes to Burnout Paradise in high-def, they never joke around. They even posted a quick explanation of how they came to be able to support 1080i for the game's PS3 version.
According to Criterion, they're using some of the memory freed up by Sony's latest SDK to scale the 720p game up to 960x1080. The PS3's hardware scaler is then used to upscale the image horizontally and output at 1920x1080.
1080i support will reportedly be included in version 1.3, otherwise known as the Cagney update. While this is a good thing for gamers who have 1080i TVs that don't support 720p, Criterion still recommends that gamers run Burnout Paradise at 720p if they have that option.
Via Criterion Games
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Eff it, at teh end of the day, if you look at a game and go "Holy frack thats gorgeous" who cares if it's 1080, 720 or w/e else you're running?
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Given the amount of time you spend on these boards, it's surprising you don't actually know that.
And no, MS didn't think 1080p was useless, otherwise support for 1080p would not have been built into the hardware from the start (activated later by a live update). They simply said that 720p was the 'sweetspot' for this gen (and they were right since the VAST majority of games on the 360 anmd PS3 are 720p or less!) and that 1080p is not 'necessary' to have HD gaming (a time when Sony and it's fanboys were all going on and on about True HD, i.e. 1080p).
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