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CES 2007: Words from id Software

Posted Jan 10, 2007 at 9:10PM EST by QJ Staff

Listed in: PS3, Xbox 360, PC Gaming Tags: Game Informer, id Software, John Carmack, Microsoft, playstation 3 updates, Sony
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The Xbox 360 and the PS3


Game Informer interviewed id Software's John Carmack and Todd Hollenshead about the QuakeCon, the state of PC Gaming, and the pros and cons of developing for the PS3 and the Xbox 360. The interview gets a bit lengthy so we'll just relay to you folks the juicy bits, and if you're interested about further details, you can make use of our source-link below.

Here's John Carmack on developing for the Xbox 360:

Microsoft has made some pretty nice tools that show you what you can make on the Xbox 360. I get a nice multi-frame graph, and I can label everything across six threads and three cores. They are nice tools for doing all of that, but the fundamental problem is that itÂ’s still hard to do. If you want to utilize all of that unused performance, itÂ’s going to become more of a risk to you and bring pain and suffering to the programming side. It already tends to be a long pole in the tent for getting a game out of the door. ItÂ’s no help to developers to be adding all of this extra stuff where we can spend more effort on this.


And here's his take on developing for the PS3:

WeÂ’ve got our PlayStation 3 dev kits, and weÂ’ve got our code compiling on it. I do intend to do a simultaneous release on it. But the honest truth is that Microsoft dev tools are so much better than SonyÂ’s. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But weÂ’re not going to do much until weÂ’re at the point where we need to bring it up to spec on the PlayStation 3.


WeÂ’ll probably do that two or three times during the major development schedule. ItÂ’s not something weÂ’re going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but theyÂ’re not helpful to the developers. If they make the developers say that Sony is going to own the main marketplace, letÂ’s make them develop toward this and build it this way, it would somewhat downplay the benefits of the Xbox 360 and play to the PlayStation 3Â’s strengths.


I suspect theyÂ’re not going to overwhelmingly crush the marketplace this time, which wasnÂ’t clear a year ago. A lot of people were thinking itÂ’s going to be a rerun of the last generation, and itÂ’s now looking like it might not be. IÂ’ve been pulling for Microsoft, because I think theyÂ’ve done a better job for development support, and I think they have made somewhat smarter decisions on the platform. ItÂ’s not like the PlayStation 3 is a piece of junk or anything. I was not a fan of the PlayStation 2 and the way its architecture was set up. With the PlayStation 3, itÂ’s not even that itÂ’s ugly--they just took a design decision that wasnÂ’t the best from a development standpoint.


The short of the long of it? Carmack thinks that both consoles are hard to develop for. He's not saying that both consoles are trash, he's just saying that they're not developer friendly. He notes that at the least, Microsoft has tools that make it all look easier, and that with the PS3, the architecture isn't even ugly, it's just that the design decision that Sony made wasn't the best from a development standpoint.

Via Game Informer



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Comments 


 
# Strange, other people say different!Guest 2007-01-10 22:44
What is the last great game by iD......

Reply
 

 
# People DO say different...Target Render 2007-01-11 00:18
I cant remember the last time I got exited by him talking about developing a game. John Carmack is a man with lots of money that got lacy and boring...

Reply
 

 
# well saidGuest 2007-01-11 01:23
"I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers." Well said. The cell, the processor built on hype.

Reply
 

 
# Its a New Design...Guest 2007-01-11 02:14
They are Not Used To this Type of Architecture....The Xbox360 CPU is Closer To Last Generetion than Cell.



He is saying that with MS help...they readily Acheived High Performance on the 360 CPU...But the PS3 Cell Will take time for Developers to Adapt.



This is a Time-Based Issue...They will Get Used to the CELL archticture...as The CELL will Be Further Improved and Enter New Applications...So sooner or Later the Will have to Get the Grip Over it.



This is the Case with Every Revolutionary Design..its Hard at First...and SONY should try Making it Easier On developers with Tools.



Hopefully,Sony will Share Some of its Love with 3rd Party Developers...Now that Sony,s 1st Party is Already in the Right Direction.



Remember...Easy is Good...But that Doesnt Mean it Has More Power..its Just Easy :)

Reply
 

 
# whooat?Guest 2007-01-11 03:12
have you ever heard about doom 1,2; quake?

i'm just 16 and these aren't the games i gew up with but i've played these for houres because of their fame.

My favourite game by id is doom3 which was released in 2004 or so.

id rulz, microsoft rulz, sony sux but i'll be buying this peace of playstation this time

let's see what the next next-gen consoles will be

Reply
 

 
# "Nerd"-manGuest 2007-01-11 03:18
This is a conspiracy. I have uncovered your secret. JOHN CARMACK IS REALLY BILL GATES!!! Its like a Superman Clark Kent ting. Think about it, have you ever seen them in the same place at the same time? Listen to their extremely Nerdy voices. They are both huge geeks. I figured it out, AND NOW I WILL TELL THE WORLD!!!

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# re: djGuest 2007-01-11 03:21
Wow that was the stupidest comment I think i've heard anyone say. ID has some of the biggest game hits that exist today. Sony is a hardware company not a software company bottom line. They can hand anyone a machine but can they teach them how to use it?

Reply
 

 
# Listen to Tim Sweeny Lead Designer of UT2K7Guest 2007-01-11 04:20
At the Following Link [Fix it if it Changes]



http://www.nvnews.net/vbulletin/showthread.php?t+70056



Sweeney- "Looking at the long term future, the next 10 years or so, my hope and expectation is that there will be a real convergence between the CPU, GPU and non traditional architectures like the PhysX chip from Ageia, the Cell technology from Sony. You really want all those to evolve in the way of a large scale multicore CPU that has a lot of non traditional computing power as a GPU has now. A GPU processes a huge number of pixels in parallel using relatively simply control flow, CPU's are extremely good at random access logic, lots of branching, handling cache and things like that. I think really, essential, graphics and computing need to evolve together to the point where the future renderers I hope and expect will look a lot more like a software renderer from previous generations than a fixed function rasterizer pipeline and the stuff we have currently. I think GPU's will ultimately end up being... you know when we look at this 10 years from now, we will look back at GPU's being kinda a temporary fixed function hardware solution, to a problem that ultimately was, just general computing"



He sees the Cell Processor as the Future in Which Processors are Headed.



He also Said they Prefer Nvidia Cards Over ATI,s[this will be important]



This is the man who Participated in the UE3 that made Gears of war...and the Upcoming UT2K7 for the PS3

Reply
 

 
# I agreeGuest 2007-01-11 05:10
we are already stretching the limits of the aging traditional x86 architecture... it is time for the industry to evolve into better more efficient architectures, the cell processor is a step in the right direction for the whole of the computing industry not just gaming... developers will eventually learn how to utilize the cell processor and when they do the results will be spectatular!!!

Reply
 

 
# Ps3 to hard ....Guest 2007-01-11 05:47
When he will see Motorstorm, final fantasy 13, metal gear 4 and Gran tourismo 5. He will change is mind!

Reply
 

 
# PS3 Will Dominate!Guest 2007-01-11 06:15
I was well hyped over the nintendo wii when it came out but i a gotta say it does get old afta while and u start to realise the missing features it lacks such as online play, its friend system sucks, no HDD, no good video formats playable, cant play music while in game, poor graphics.



The xbox 360 for me is dreadful. Sure Xbox Live is the most amazing service ever. But seriously though the 360 doesn't have a lot of good exclusive games apart from Halo, Fable and Gears of War. And it hasnt had a good release in the past 6 months apart form gear of war. Sure it has a bundle is good games but nothing special. Even Halo 3 isnt as good as it as been hyped up to be. It little things that make the 360 annoying, such as no HD-DVD playback unless you buy an add-on, and no upgradable HDD that you can do straight away without waitin for microsoft to make one. Even the fact that games can't be put on HD-DVD disks annoys me as games may start to come on 2 disks in the future. I think that the 360 for what it is, is overpriced seriously. It doesn't have wireless internet out of the box, HD playback out of the box, and Xbox costs you £40 yearly (which isnt a lot but is annoying) on top of your broadband fee.



The Playstation 3 recently as had a lot of bad press, but this is over its price. People find ways to critize a console when it costs a lot because.... well it costs a lot. But people are forgetting the features that the PS3 is offering for the price. Such as Blu-Ray playback out of the box, upgradable HDD (up to 300gb) out of the box, Free Wireless online play out of the box, and Linux for hackers and people out of the box. Sony has offered all this and people begin to forget it. Sure Sony has lost some exclusive but not important ones, and its no like you still can't get them on the PS3 anymore. In fact most people forgot its exclusives it has left! Here is a list of up and coming games for the PS3 which are amazing in my personal opinion:



PS3 Exclusive and up and coming Games:

-Coded Arms Assault

-Devil May Cry 4

-Eight days (SCE)

-Final Fantasy XIII

-Final Fantasy Versus XIII

-Formula One (Published by Sony)

-Grand Turismo 5 (Published by Sony)

-Heavenly Sword (Published by Sony)

-Killzone 3 (SCE)

-Lair

-Full Auto 2: Battlelines

-Genji: Days of the Blade

-Metal Gear Solid 4

-Ratchet and Clank 5 (Published by Sony)

-Motor Storm (Published by Sony)

-Resistance: Fall of Man (Confirmation)

-Ridge Racer 7 (Confirmation)

-The Getaway (SCE)

-Untold Legends: Dark Kingdom (SCE)

-Warhawk (Published by Sony)

-Unreal Tournament 2007

-Silent Hill 5

-GTA IV

-Jak and Daxter: The Lost Frontier (Published by Sony)

Reply
 

 
# KillerGuest 2007-01-11 06:33
John Carmack must die Now ... Stupid M$ words from him. His entire life he sucks the balls of bill gates.

Reply
 

 
# jhon carmack??Guest 2007-01-11 06:35
Most people have no clue how games work, And what translates into hardwear benifits.



Jhon Carmack is one of the BEST programers for the past 15 years.



When doom3 came out it was unherd of And it shocked everyone. Just like unreal3



What he says is proably true.

Reply
 

 
# RetardGuest 2007-01-11 07:31
Who let you out of your cage?

Reply
 

 
# true..Guest 2007-01-11 08:34
true.. so true..

Reply
 

 
# back and forth againGuest 2007-01-11 08:48
Pretty much no info or screenshots are available on any of those games except 6 of them. They are in very early development stages. They will not be out for some time. Things change. Three major "exclusives" have already become multiplatform and I wouldn't be suprised if half of those games that are still supposedly exclusive come to the XBOX 360. Only a few of those have no possibility of coming to the 360 really.

There's many things not to like about the PS3 other than price.

1. No DVD upconversion any time soon. This is because it will hurt blu ray sales and $ony needs that bad. Like how converted video on the PSP can't be played full resolution (320x240 instead of 480x272) because it would hurt UMD sales but that was a failure anyway.

2. Still not seeing any 1080p 60fps games like was promised and no 720p to 1080p upconversion for TVs not supporting 720p. Old HD TVs are nearly useless with the PS3 because they only get a 480p signal.

3. Sixaxis interference issues. What did sony blame that on? Computer bluetooth use nearby? Computers were using bluetooth before the PS3 but I guess they forgot about that. The PS3 is supposed to replace the computer right?

4. No upscaling on backward compatible games either and picture quality worse than the PS2. Will a firmware update fix that? If it's anything like the PSP, firmware updates will focus more on sony's security rather than useful features for the user.

5. Online! Where to begin? For $4.17 a month, choose from 160 games to play against 5 million users. All games support full voice chat, you get video conferencing, unified friends list, only one username and password needed, downloadable HD movies without the HD-DVD add on, and awesome technical support. With the PS3 it's free, but there's only 20-25 games to play against maybe half a million users. Everything else is an XBOX live ripoff and generally thrown together at the last minute. The selection of demos and downloadable content is pathetic.

6. Profitability for developers. Why does that matter? MORE AND BETTER GAMES. Better development tools for lower costs. More familiar architecture for faster development. Far more units sold for more potential sales. Bad press scares away developers. Microsoft had some at first, but everything has been resolved since. Disapointing sales and reduced demand for the PS3 after a very short time. Yes this can change but it's an upward battle. I'm seeing a lot more excuses from Kaz, Ken, and the others than announcments for improvments or innovation.

7. Absolutely no proof whatsoever the PS3 is better for gaming. At least for things that matter, that is. Very large games on the PS3 can be only one disc. That is the only proven advantage over the 360 and with sony's track record for making promises they can't keep, how can anybody believe them at this point? The 360's graphics can't be touched, and the PS3's hand me down games from the 360 look exactly the same. That's not what sony promised! Someday when "the potential is harnessed," the graphics may be able to match the 360's.

Well that's what I came up with for now more to follow when the fanboys respond. I'm waiting....

Reply
 

 
# Carmack is getting on my nerveshush404 2007-01-11 08:53
Lets summarize shall we?



-Carmack:



"Bahh I hate the Playstation because I don't understand it! The 360 is setup so similar to a PC and so I love it! Yeah! MS FTW!!!"



--

The more I read interviews with this guy the more I feel that he's a played out PC dev who refuses to evolve with the times and work on hardware outside of the PC or 360 which consequentially has tools and methods of programming for that are very similar to the PC.

Reply
 

 
# I somewhat agreeGuest 2007-01-11 09:09
I agree with all of that list except Motorstorm. Have you played motorstorm??? The graphics are not that good and the controls are horrible. But the other titles you listed are going to be the games that turn heads.

Reply
 

 
# this man is lazyGuest 2007-01-11 10:33
This guy bashes PS3 and goes for Xbox cause it's easier. Then he has ther nerve to complain that Xbox360 is still too hard? Dude its next gen. What do you expect lazy a$$

Reply
 

 
# Obviously you didn't understand what JC was sayingGuest 2007-01-11 12:09
Other devs working with both consoles come to the same conclusions as John. But if you can find an interview with a developer working on both consoles who disagrees with John Carmack, then post it here.



"The more I read interviews with this guy the more I feel that he's a played out PC dev"



Says a nobody on a games forums. The truth is, the more you read interviews with John Carmack, the more you don't like the fact that he doesn't say what you want him to say about the PS3.

Reply
 

 
# The only lazy person is youGuest 2007-01-11 12:14
Since you couldn't be bothered to try to understand what Carmack was actually saying. He is developing on BOTH consoles, and therefore he is giving his opinions from direct experience of both consoles. If you can't take the opinions of someone working on the 360 and PS3, then perhaps you're not old enough, and should stick to only playing games instead. :|

Reply
 

 
# Gawd Dam...Shatterdome 2007-01-11 14:12
You guys bashing Carmack are fools....you can come back when you are 1% the programmer that he is and i'll listen to you...which will be never.



He is just saying it like it is...the fact is that both systems use Asymetrical CPU's and multiple threads, he is just saying that this is something that hasn't been investigated enough and it will be a hurdle to get programmers in the "mult-thread" way of thinking when it comes to programming, because they have been doing mainly single thread programming for decades and just getting into dual....let alone 6 threads.



So he is saying that mult-threaded code is hard to make, but MS makes it "alot" easier to handle and deal with, but it is still far from perfect.....and Sony is making it even harder....



THEN if you read this article



http://dpad.gotfrag.com/portal/story/35372/?spage=1



You will see his statement that the 360 architecture IS designed more elegantly then the PS3, and that throwing random powerful parts together doesn't mean it's going to be better....



Anyways, Carmack is the shiznit....

Reply
 

 
# Comparing Apples to OrangesGuest 2007-01-11 14:41
unfortunately every developer working on multiplatform launches takes the easy way out and devs for the 360 first.

then, the ps3 version looks and runs sucky because it basically like trying to run win 95 apps emulated on a mac.

Anyone seen EA's Games lately? It's the same thing with all of them except for Fight Night. And guess why, because they actually too time to semi-remake the game.



Conc.

even though the ps3 has physically much more power, it sucks because some lazy a$$es never bothered to reprogram the thing. Developers should either pick a system or man up and to the extra programming it takes to port to a PS3. Because pc programmers like Carmack will probably have a hissy-fit and leave the buisness when PC's start adapting to similar technology.



Other thoughts_

If you want to see a fair comparison, try Epic Games' GoW and UT2007 when it comes out. Since they have both have been built from the ground up on their perspective systems.

Reply
 

 
# wait...Guest 2007-01-11 16:26
Don't count motorstorm out yet... I have a good feeling on this one.

Reply
 

 
# Asymmetric CPUGuest 2007-01-11 16:44
The Cell is asymmetric, the CPU in the 360 is not. Multithreaded programming has been around for more than 15 years in the PC world, and far longer than that in computing in general. If you actually read what Carmack said he calls it 20 years.



What Carmack is really saying is he'd rather work with the system where he has to do less to get good performance, and has tools that make doing it a bit easier. Carmack isn't stupid by a long shot, but there are plenty of other outstanding developers out there as well who may be willing to work a bit harder to bring their vision to life.



As far as being more elegent, don't make me laugh. You really need to go off and read somemore before trying to pass yourself off as technical.

Reply
 

 
# Back to -- 'What is the last great game by iD'damonous 2007-01-11 17:43
I think the first comment still summed it up the best. ...And the first response, which was led-off with "doom 1,2; quake". Although dizzy~d went on to say 'doom 3', I think those first games mentioned ARE the pinnacle of what iD's done.



It's also interesting how Carmack has evolved over the years. He used to be a 'guerrila programmer' in the industry, fighting the fight against Microsoft and waving the OpenGL banner against Direct3D. Now, he's making a love nest with Bill Gates over the clearly status quo design of Xbox 360? ---If there's one thing life shows you is that it can take you down a strange path of complacency as you age. ...Anybody for Doom4 or Quake5?



If the point he's trying to make is that Sony needs to get in gear and provide better development support, then well said. However, he HAS to know the shockwave in the industry his comments are going to have. And he deserves the 'smackaround' PS3 fans give him for it in return.



In looking back at all the years of playing iD games, you know I probably spent more time in the cfg files and in the console changing around OpenGl shadowing features, etc. in the hopes of eeking out 15 or 16 frames per second ---essentially doing the optomization iD should have. Maybe I should have been playing Unreal more instead of Quake, since Epic did take the time to optomize their game.



Yes, Doom3 was a great tech demo (depending on how much console-tweaking you had to do on your system); but the real irony was when Valve completely blew it away 3 months later with the fully optomized and far superior Half-Life 2.

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# ps3 defense secretaryGuest 2007-01-11 20:03
ps3 will win because its a supercomputer there aint no way that the weak180 can even come close to matching it , the only reason ps3 games havent leap all over the weak180 graphics is because supercomputers are movie making machines yeah thats right like the latest final fantasy movie and toy story ice age cars the incredibles yes but it does no good if developers arent willing to put out that much money for creating a game like many of you say the first round of games look identical for the ps3 and 180 but you are in alot of ways wrong because developers didnt put near the amount of money that they could have into these games lets say developers put about 22 million into a maden game for the ps3 that would be some major eye candy they would have to change the name of the game because it would be very near reality truely photo realistic, now many of you may say 180 can do the same wrong they have already maxed it out with gears of war no why they spent a total of over 40 million dollars but guerilla games will only use 22 million to trump the e3 trailler ps3 has a giant capacity for game making as far as graphics killzone 2 will not be close to maxing out the ps3 in order to max out the ps3 a developer would need about 1 billion dollars but that wont happen ps3 will be the only gaming machine to last this entire next gen cycle and more guaranteed

Reply
 

 
# And the irony to your irony...Guest 2007-01-11 20:13
...is that no-one has complained about the complication of next-gen consoles as much as Valve, you know, those responsible for bringing us Half-Life 2!



The fact is, whatever you may think about iD games, people listen to John Carmack because he knows what he's talking about, and is usually correct on such issues, as has proven to be correct in the past, even when few gamers on forums agree with him (as if the opinions of gamers on forums actually matter ;)).



For example, read the comments from Valve's Gabe Newell on next-gen hardware;



http://www.next-gen.biz/index.php?option+com_content+task+view+id+510+Itemid+2



Note: This link may break when posted here, so change all '+' characters to equals), or follow the link to the article from here;

http://www.igniq.com/2005/07/gabe-newell-expresses-next-gen-console.html



There's much more from Gabe on next-gen consoles if you search the next.

Reply
 

 
# Why don't you change the habit of a lifetime...Guest 2007-01-11 20:21
...and TRY posting something intelligent here for once, instead of a big block of fanboy text.



Is that really too much to ask kevin?



Also, have you ever heard of paragraphs? Fullstops? Commas? Capital letters?

Reply
 

 
# Read John Carmack,s Opinion On DX10Guest 2007-01-12 01:32
Its seems our Freind Carmack is Against any Revolution in Technology and Wants Us to Live in the Dayz of Doom One



Check His words At IGN:



http://pc.ign.com/articles/754/754798p1.html



"There's no massive pull for me for DX10," Carmack told Game Informer. "[Enemy Territories:] Quake Wars is definitely not DX10." Carmack added that he felt a move to Vista is unnecessary at this time



Well...if He Hates DX10...then He Definently Hates the Cell Processor,This One Wants to Go Back to The Dayz of Doom1



And Doom1 was a Great Game mind you :)

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# He doesn't hate DX10 !!!Guest 2007-01-12 03:40
Where does he say he hates it? :|



Saying John hates DX10 is like saying Kojima hates 1080p just because he said he doesn't care about HD at all.



Carmack says it's not necessary for THEM at this time, but you can be sure that his next-gen game ENGINE in developement will be making full use of DX10 features and perhaps beyond (depending on when it's ready).

Reply
 

 
# w.e.Guest 2007-01-12 03:43
No ones going to listen, technology needs to change, this cell processor is the biggest change computer wise since probably the announcement of micro cpus being in pc's (which is what is currently in you pc).



Cell is like having 8 processors with 6 ghz (even when at 3.2 ghz) compared to the "dual core" which is in fact just nothing more than really multithreading. Also current processors are 64 bit, cell is 128 (think graphic wise on game systems which would be like n-64 compared to about gamecube).



Sorry people, Cell IS for the better deal with it John Carmack is getting lame, Id is getting annoying and full of themselves and Unreal knows what they are saying, they've been around almost as long as Id.

Reply
 

 
# good way to put itGuest 2007-01-12 03:45
Every one is just whining because its something they arent used to they need to get over it because like he said above its definetly next-gen.

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# not the first post but the replyGuest 2007-01-12 03:49
Mr.Common Sense your a complete and utter retard, they already released an update to fix the HDTV problems learn to update you system you idiot.

Reply
 

 
# StopGryff33 2007-01-12 17:37
You post the exact same comment everywhere regardless of whether it's related; that's not what these comments are for, dumbass.

Reply
 

 
# ^^^ You idiotGuest 2007-01-13 02:13
>>"this cell processor is the biggest change computer wise since probably the announcement of micro cpus"



LOL. What a naive little sucker you are. They could tell you the earth is flat and you'd believe them. :D



>>"Also current processors are 64 bit, cell is 128"



http://www-128.ibm.com/developerworks/power/cell/



"The Cell Broadband Engine%u2122 (Cell BE) architecture is a new processor architecture which extends the 64-bit Power Architecture%u2122 technology."



As you can see, it's 64-bit not 128-bit you fool. And it's not "like having 8 processors with 6 ghz". It's one main core with 8 specialiased additional cores for arithmetic (7 active in the PS3, 6 available for games), all at 3.2Ghz.



John is right, and I'm sure the Unreal devs would agree, even though they haven't said it publically, choosing instead to talk of the strengths of each.

Reply
 

 
# And before you challenge that link ---Guest 2007-01-13 02:33
---



http://www.vnunet.com/vnunet/news/2141558/specs-revealed-cell-processor



"The 64-bit processor has been in development by IBM, Toshiba and two Sony divisions for four years and is expected to outperform its rivals due to having eight processors crammed onto a single piece of silicon."



http://en.wikipedia.org/wiki/64-bit



"Sony, IBM, and Toshiba begin manufacturing of the 64-bit Cell processor for use in the PlayStation 3"



Search the net and you'll find many more references. So next time, try remembering that 'facts' you've read from fanboys online are usually wrong!

Reply
 

 
# supper computerGuest 2007-01-20 10:33
you realy think that the ps3 is a super com. well its not ,in 1998 it would have been (just like the 360)



You are *****ing retarded dx10 Pc's are allready more powerful than the ps3 ever was.



Also it takes a pc to make a game, then when you code it for a consol. the xbox360 is much eazer to this ,than the ps3.



the fanboys that get mad have no clue

Reply
 

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