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Certain clarifications regarding Warhawk |
Listed in: PS3 Tags: Dylan Jobe, Incognito Entertainment, playstation 3 updates, PlayStation Network, SIXAXIS
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Warhawk rumors stop today. While some of you may know these things already, some people are not keen on reading between the lines. Warhawk will be available to fans via online alone. It can be downloaded at the PlayStation Network. Also, the single player aspect was removed entirely, and Incognito producer Dylan Jobe has a perfect explanation for this:The single player just really wasn't up to par and we owe it to the players to not force them to buy something that's not good enough. They deserve better.
Warhawk is one of the first titles to showcase the tilt functionality of the SIXAXIS. After the game has been released this June, Incognito mentioned that additional content will be available for download as well.
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little disapointed but they probably have made the right descision.
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When he says we owe it to gamers to not deliver a crap single player that doesn't mean drop the single player. It means get it right, do a good job. It means own up, fire your programmers, and get the game done. This is the yet another example of Sony promising a great game (I loved the original PS1 title and looked forward to this one based on their hard sell of their first pics that said actual gameplay) that they eventually relegate down to a download.
Anyone else feel a little bait and switched on with Gran Tourismo turned into a Tech Demo only?
Well this sucks.
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Most studios are under a timeline...that they generally have to stick to. The cost that goes into these projects is huge. Everytime they delay, it costs the publishers money and then the developers for going in to make adjustments. I wouldn't want them to put in all the extra cash and time just to make an aspect of the game that I wont be playing very much anyhow. It would be fun single player...but honestly it is going to be way better playing against somebody that can actually think for themselves.
You may have bought RFOM because it had a good single player experience, but honestly once you played online, you knew that is why you spent your money.
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Make your own game, sell it to critical acclaim, then talk *****. Otherwise, shut up.
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