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Capcom: graphical comparison of Super Street Fighter II Turbo HD Remix

Posted Mar 13, 2008 at 4:11AM EST by QJ Staff

Listed in: PS3, Xbox 360 Tags: Capcom, Microsoft, Tournament Mode
Ó

Graphical comparison of Ryu in Capcom's Street Fighter II Turbo HD Remix - Image 1 Graphical comparison of Ryu in Capcom's Street Fighter II Turbo HD Remix - Image 2 


If you notice how the two screenshots were rendered above, you'll admit there are some plain differences between them which makes one stand out more than the other. The two images were taken from the original and revised key frames of Capcom's Super Street Fighter II Turbo HD Remix, and shows the startling changes done to make the revised version of this classic fighting game.

Capcom explained that they had to do a lot of downsizing in terms of the key frames used by Japanese art studio Udon. Based on the original art style, around 6 to 8 tones were used to animate the initial build. However, due to space constraints and other animation problems, the new shades had to be cut down to 4 tones just to fit everything in accordingly.

There was also a need to reboot the whole art pipeline and start everything from scratch. The advantages of this were seen in the new features that Capcom was able to fit into the game, as well as further refining and testing the features initially included in the upcoming title.

Just to give everyone an idea of what's to come, Capcom gave a sneak peek at some of the features that we'll all be seeing once the game goes live:
  • 8-man Tournament Mode. This has been especially challenging with the new netcode
  • Both Remixed and Classic music
  • Hit Box Display
The discussion ended with the file size issue discussed about the Xbox 360 and the PlayStation 3 versions of the game. Capcom explained that with development going smoothly, the developers assured everyone that all the planned features will make it onto the Xbox 360 platform thanks to the help from the people at Microsoft.

All in all, everything is looking good for this pimped up version of the classic Street Fighter title. We'll be sure to keep our eye out for more tidbits regarding the game, so keep coming back to this spot for more updates.



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Comments 


 
# Udon suck badlyDaz_Genetic 2008-03-13 06:32
I'm sorry but Udon fail miserably at this job. Look at Ryu's bicep. It wraps around to the back of his arm. This company has no idea what it's doing when it comes to anatomy, stylized or not, they have made some ridiculous mistakes with this artwork. And it's such a shame as they had a pretty good foundation to work from.



From what I can see, the clothes had definitely been improved, but when it comes to the skin and muscles, it's clear that Capcom should have hired somebody else for the job.

Reply
 

 
# How the hellNarooN 2008-03-13 10:17
Couldn't a *****ing 2D game fit onto a 360 HD-DVD, let alone a BD Disc? Just wow.

Reply
 

 
# @ NarooNNeoGreendawg 2008-03-13 11:04
Euh...



It's an XBLA/PSN game so it's capped to a small size on Xbox (150MB).



Some people never cease to amaze me with their stupidity...

Reply
 

 
# I'm going to have to agree...SpaceCow4 2008-03-13 11:23
...about the anatomy thing. Did they think we wouldn't realize that in redrawing the sprites you're basically tracing them, and felt they needed to make it look like they weren't copying it into higher resolution? "I don't want anyone to think my work was unoriginal; here, let's $+@% up his musculature a bit." We KNOW you're redrawing the thing! That's what you're being $+@%ing PAYED to do!

Reply
 

 
# And againhush404 2008-03-13 14:52
We're left screwed over because of the sh1tyness that is the 360. ;) Why the F*** do they have a 150mb limit on games? THATS RETARDED!



I want my GD tones back UDON! They hell with optimizing it for the 360, GIVE ME QUALITY!

Reply
 

 
# Yuck they changed it to Alpha stylingOracle 2008-03-13 17:38
Stupid 360 limits

Reply
 

 
# *Cough*Games4James 2008-03-14 03:22
Wow, some of you guys love to complain all the time. :-)



Anyway...



Capcom cracks XBLA size limit:



http://uk.gamespot.com/news/6187742.html?om_act=convert&om_clk=newstop&tag=newstop;title;7



"Speaking with GameSpot, a Capcom representative confirmed that Microsoft has indeed slackened the limit for SSFIITHDR, and also noted that Bionic Commando Rearmed will also not be subjected to the 150MB XBLA file-size limit...



...a Microsoft representative told GameSpot. "We will continue to work closely with our partners to bring the best games to Xbox Live Arcade, and if a game warrants a file size limit exception, we will provide one on a case by case basis."

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