Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Bizarre talks The Club: gameplay over story, shooting while racing, old-school combos

Posted Oct 24, 2007 at 3:48PM EST by QJ Staff

Listed in: PS3, Xbox 360, PC Gaming Tags: Bizarre Creations, Microsoft, Sega, Sony
Ó

Bizarre Creations' The Club - Image 1


Sega and Bizarre Creations' The Club (Sony PlayStation 3, Microsoft Xbox 360, PC) may look like your normal gangster fare, but after design manager Nick Davies went deeper into what the video game has to offer, it's difficult not to be excited about the next title from the makers of Project Gotham Racing and Geometry Wars. From what he says in his blog post, it seems we'll be spending more time racking up kill combos and looking cool than trying to figure out what's going on.

According to Davies, the developers laid the foundation of The Club in its gameplay. Before Bizarre Creations bothered to build the characters and their backgrounds, the company made sure players will enjoy even without paying attention to details. The racer shooter promises not only badass drive-bys, but also various game modes to make both single player and multiplayer sessions fun.

For the less skilled, driving and shooting at the same time can be intimidating. It seems like there's plenty of room for trial and error though, thanks to what Davies referred to as "reboot racing." He said:

If you mess up 30 minutes into a level, you donÂ’t want to have to start it all over again, which is why weÂ’ve made all of our levels really short and intense. If you miss a bad guy, or think youÂ’ve been a bit inaccurate, then you hit pause and restart and give it another goÂ… it can prove to be a wonderfully addictive mechanic when done right.


Another element from The Club that keeps us on our toes is the combo system, which Davies described as something more old-school. Players who can string kills together in quick succession or frag in stylish manners will be rewarded with points, so they'll try to improve and set that steep high score. Instead of camping, those who want bragging rights will have to actively chase their prey.

Buy: [ The Club (Xbox 360) ]
Buy: [ The Club (PS3) ]



0% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (1)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword